Marble Puzzle/Exploration Game
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2015-03-11 11:18:56 +01:00
Blenderfiles Improved the hint 2015-03-09 19:04:37 +01:00
converter Added new undo parameter for triggers to the converter. 2015-03-04 15:45:48 +01:00
data Removing unused textures. 2015-03-11 11:18:56 +01:00
extern Removing the rest of the binary files from lua. 2015-01-15 17:39:20 +01:00
GIMPfiles Moving gimp files to their own folder. 2015-03-11 10:58:49 +01:00
math-scripts Switched flame function to cosine. 2015-03-08 22:11:49 +01:00
.gitignore Ignoring *.pyc files. 2015-03-07 13:24:56 +01:00
application.cc Added loading screen. Had to restructure quite a bit of the program. 2015-03-07 19:59:52 +01:00
application.hh Added loading screen. Had to restructure quite a bit of the program. 2015-03-07 19:59:52 +01:00
build.sh Fixing windows build. Lua now cross compiles. 2015-02-24 11:07:52 +01:00
camera.cc Changed the camera so it is less likely to go through the heightmap. 2015-03-06 17:45:51 +01:00
camera.hh added debug Camear (keys L and K to switch) 2015-02-13 15:46:00 +01:00
circle.yml Another syntax fix. 2015-02-12 01:38:18 +01:00
CMakeLists.txt Chaging executable name to game name. 2015-03-09 15:16:18 +01:00
Dockerfile Adding libreadline for lua to ubuntu docker image. 2015-01-15 17:34:41 +01:00
entity.cc Changed how the rotation of objects is saved to better work with bullet together. 2014-11-15 00:03:52 +01:00
entity.hh Code rework. Basically cleaned up a mess of tabs and whitespaces. 2015-02-13 13:46:41 +01:00
flame.cc Removing skewing of flame. Rotate looks correct now. 2015-03-09 10:32:25 +01:00
flame.hh Flames can now be skewed. 2015-03-08 01:28:34 +01:00
graphics.cc Changed on what sun angle shadows get rendered. 2015-03-09 22:31:45 +01:00
graphics.hh Merge branch 'loading-screen' 2015-03-09 14:36:17 +01:00
level.cc Added cheating teleport for presentation. 2015-03-09 18:35:11 +01:00
level.hh Added cheating teleport for presentation. 2015-03-09 18:35:11 +01:00
light.cc Gave flames their own class again. The size of the flames are now respected. 2015-03-07 22:48:44 +01:00
light.hh Gave flames their own class again. The size of the flames are now respected. 2015-03-07 22:48:44 +01:00
loader.cc Changed a few material parameters. 2015-03-09 16:01:03 +01:00
loader.hh Added checks and error messages in case files do not exist. 2015-03-03 18:45:02 +01:00
lodepng.cpp Rewriting terrain loading with lodepng and fixing a few bugs. 2014-11-17 12:51:30 +01:00
lodepng.h Rewriting terrain loading with lodepng and fixing a few bugs. 2014-11-17 12:51:30 +01:00
main.cc Added cheating teleport for presentation. 2015-03-09 18:35:11 +01:00
main.hh Moved all GLFW related stuff to the main files. 2015-01-25 23:29:37 +01:00
material.cc Added waterPlane.(with skydome texture) 2015-03-06 15:24:02 +01:00
material.hh Added waterPlane.(with skydome texture) 2015-03-06 15:24:02 +01:00
model.cc Adding OBJ-file load messages for easier debugging. 2014-12-01 13:53:01 +01:00
model.hh Code rework. Basically cleaned up a mess of tabs and whitespaces. 2015-02-13 13:46:41 +01:00
object.cc Added waterPlane.(with skydome texture) 2015-03-06 15:24:02 +01:00
object.hh Gave skydome it's own shader. 2015-03-04 16:08:03 +01:00
package.sh Updated package.sh to fit new directory structure. 2015-02-15 11:20:03 +01:00
physics.cc Physics force endgame distance and correct starting direction 2015-03-09 18:57:40 +01:00
physics.hh Physics force endgame distance and correct starting direction 2015-03-09 18:57:40 +01:00
Readme.md Updated Readme.md. 2015-02-13 17:11:47 +01:00
run.sh Chaging executable name to game name. 2015-03-09 15:16:18 +01:00
skydome.cc Gave the skydome it's own class which contains the nightTexture and changed the loader and the level XML. 2015-03-04 21:28:46 +01:00
skydome.hh Gave the skydome it's own class which contains the nightTexture and changed the loader and the level XML. 2015-03-04 21:28:46 +01:00
terrain.cc Turned the heightmap loading around so the level now is like the png. The wall backsides dont seem to have textures... 2015-02-27 16:53:46 +01:00
terrain.hh Adjusted variable name i forgot earlier. 2015-02-27 16:01:59 +01:00
tinyxml2.cc Made tinyxml source files not executable. 2014-12-15 01:15:08 +01:00
tinyxml2.hh Made tinyxml source files not executable. 2014-12-15 01:15:08 +01:00
trigger.cc Added an errorcheck when loading lua files. 2015-03-06 13:18:55 +01:00
trigger.hh Changed triggers so the undo function can be in the same lua file. Fixed triggers for the second door. 2015-03-04 14:35:14 +01:00

#Marble Race Game

This will be a Marble Race Game developed for the Softwarepraktikum at the RWTH Aachen.

##Building Currently only tested on Linux. To build execute build.sh. Resulting binary will be in binaries. You can also use the run.sh script to directly start the binary after building it.

##Control

You can control the camera by moving the mouse. You can zoom with the mouse wheel. The marble is controlled via the W,A,S and D keys.