Blenderfiles
Added new ground tiles for a ruins area to the data
2015-01-30 14:15:07 +01:00
converter
Now using xml query functions in the converter. Also adjusted the converter to use config.xml. Running the converter would delete all triggers and position constraints though, because the IDs in the png were manually overwritten with zeros.
2015-02-20 13:11:05 +01:00
data
Updated currently unused scripts.
2015-02-20 13:26:09 +01:00
extern
Reintroducing broken assert, because it's important.
2015-02-04 22:55:34 +01:00
slides
Added slides for milestone 3.
2015-01-20 00:53:55 +01:00
.gitignore
Now also ignoring *.swp files.
2015-02-13 17:02:36 +01:00
application.cc
Unified how pathes are interpreted in config.xml.
2015-02-14 09:55:43 +01:00
application.hh
Added maxShadowRenderCount. Controls how many shadows get rendered.
2015-02-13 16:20:22 +01:00
build.sh
Now also compiling lua from source before everything else.
2015-01-15 17:26:37 +01:00
camera.cc
Merge branch 'master' of github.com:Faerbit/swp
2015-02-13 15:46:46 +01:00
camera.hh
added debug Camear (keys L and K to switch)
2015-02-13 15:46:00 +01:00
circle.yml
Another syntax fix.
2015-02-12 01:38:18 +01:00
CMakeLists.txt
Got multiple shadows working. The really ugly way.
2015-02-09 21:29:44 +01:00
Dockerfile
Adding libreadline for lua to ubuntu docker image.
2015-01-15 17:34:41 +01:00
entity.cc
Changed how the rotation of objects is saved to better work with bullet together.
2014-11-15 00:03:52 +01:00
entity.hh
Code rework. Basically cleaned up a mess of tabs and whitespaces.
2015-02-13 13:46:41 +01:00
flame.cc
Added new flame class.
2015-02-17 12:36:43 +01:00
flame.hh
Added new flame class.
2015-02-17 12:36:43 +01:00
graphics.cc
Fixed updating of lights.
2015-02-13 17:35:56 +01:00
graphics.hh
Removing outdated comment.
2015-02-19 00:30:35 +01:00
level.cc
Added vector of flames to the level.
2015-02-17 12:41:15 +01:00
level.hh
Added vector of flames to the level.
2015-02-17 12:41:15 +01:00
light.cc
Added emtpy constructor.
2014-11-17 17:50:06 +01:00
light.hh
Added emtpy constructor.
2014-11-17 17:50:06 +01:00
loader.cc
Now using the xml query functions everywhere in the loader class.
2015-02-18 21:20:29 +01:00
loader.hh
Added xml query functions to the loader class, using them in loadConfig().
2015-02-18 20:10:30 +01:00
lodepng.cpp
Rewriting terrain loading with lodepng and fixing a few bugs.
2014-11-17 12:51:30 +01:00
lodepng.h
Rewriting terrain loading with lodepng and fixing a few bugs.
2014-11-17 12:51:30 +01:00
main.cc
added debug Camear (keys L and K to switch)
2015-02-13 15:46:00 +01:00
main.hh
Moved all GLFW related stuff to the main files.
2015-01-25 23:29:37 +01:00
material.cc
Now generating Mipmaps for textures.
2014-12-04 18:58:16 +01:00
material.hh
Code rework. Basically cleaned up a mess of tabs and whitespaces.
2015-02-13 13:46:41 +01:00
model.cc
Adding OBJ-file load messages for easier debugging.
2014-12-01 13:53:01 +01:00
model.hh
Code rework. Basically cleaned up a mess of tabs and whitespaces.
2015-02-13 13:46:41 +01:00
object.cc
Merge branch 'debug-shadows'
2015-02-13 16:02:12 +01:00
object.hh
Merge branch 'debug-shadows'
2015-02-13 16:02:12 +01:00
package.sh
Updated package.sh to fit new directory structure.
2015-02-15 11:20:03 +01:00
physics.cc
Changed position constraints so they dont bounce the door up and down.
2015-02-15 16:12:11 +01:00
physics.hh
changed hight of camera and added camera move methode in physics
2015-02-13 17:47:21 +01:00
Readme.md
Updated Readme.md.
2015-02-13 17:11:47 +01:00
run.sh
Adding run.sh script
2014-11-27 23:58:33 +01:00
terrain.cc
Added resetPlayer function to the level.
2015-02-13 17:14:29 +01:00
terrain.hh
Code rework. Basically cleaned up a mess of tabs and whitespaces.
2015-02-13 13:46:41 +01:00
tinyxml2.cc
Made tinyxml source files not executable.
2014-12-15 01:15:08 +01:00
tinyxml2.hh
Made tinyxml source files not executable.
2014-12-15 01:15:08 +01:00
trigger.cc
Give the luaState a proper name.
2015-02-15 19:37:13 +01:00
trigger.hh
Give the luaState a proper name.
2015-02-15 19:37:13 +01:00