Marble Puzzle/Exploration Game
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2014-12-12 02:19:41 +01:00
Blenderfiles Fixed some display bugs with the column. 2014-12-05 14:49:23 +01:00
converter Converting unsigned ints to regular ints again, undid that while merging. 2014-12-08 14:24:26 +01:00
extern Implemented basic shadows for sun light. Also fixed bug with far plane always staying the same. 2014-12-04 01:13:59 +01:00
Levels Added loading of lights, adjusted Compositions.xml and Level0.png to test it. 2014-12-08 15:19:50 +01:00
Shader Put some code in a function. 2014-12-05 00:57:17 +01:00
.gitignore Merged master and converter 2014-12-02 13:17:33 +01:00
application.cc changed filePath to levelNum 2014-12-04 15:07:31 +01:00
application.hh Moving shader management completely into graphics. 2014-12-01 17:49:59 +01:00
build.sh Do not build GLFW examples and tests. 2014-12-01 13:16:04 +01:00
camera.cc Merge branch 'master' of github.com:Faerbit/swp 2014-11-17 13:31:01 +01:00
camera.hh Merge branch 'master' of github.com:Faerbit/swp 2014-11-17 13:31:01 +01:00
circle.yml Changing paramter order. 2014-11-27 22:02:25 +01:00
CMakeLists.txt Merged master and converter 2014-12-02 13:17:33 +01:00
Dockerfile Always automatically update docker container. 2014-12-03 11:17:24 +01:00
entity.cc Changed how the rotation of objects is saved to better work with bullet together. 2014-11-15 00:03:52 +01:00
entity.hh Changed how the rotation of objects is saved to better work with bullet together. 2014-11-15 00:03:52 +01:00
graphics.cc Removing stencil buffer from depthTextures. 2014-12-12 02:19:41 +01:00
graphics.hh Implemented cascaded shadow mapping. 2014-12-04 17:19:58 +01:00
level.cc changed error checking syntax to make code more compact 2014-12-08 15:48:46 +01:00
level.hh Implemented error checking for XML. Fixed loading of OBJ-Files. 2014-12-05 14:45:44 +01:00
light.cc Added emtpy constructor. 2014-11-17 17:50:06 +01:00
light.hh Added emtpy constructor. 2014-11-17 17:50:06 +01:00
lodepng.cpp Rewriting terrain loading with lodepng and fixing a few bugs. 2014-11-17 12:51:30 +01:00
lodepng.h Rewriting terrain loading with lodepng and fixing a few bugs. 2014-11-17 12:51:30 +01:00
main.cc Implemented basic shadows for sun light. Also fixed bug with far plane always staying the same. 2014-12-04 01:13:59 +01:00
main.hh Removing useless includes. 2014-12-01 12:58:04 +01:00
material.cc Now generating Mipmaps for textures. 2014-12-04 18:58:16 +01:00
material.hh Moving material paramters from graphics to material class. 2014-11-08 01:44:24 +01:00
model.cc Adding OBJ-file load messages for easier debugging. 2014-12-01 13:53:01 +01:00
model.hh Added constructor with SharedVertexArrayObject argument 2014-11-14 17:34:50 +01:00
object.cc Implemented basic shadows for sun light. Also fixed bug with far plane always staying the same. 2014-12-04 01:13:59 +01:00
object.hh Implemented basic shadows for sun light. Also fixed bug with far plane always staying the same. 2014-12-04 01:13:59 +01:00
package.sh Syncing files instead of forcing them to mega. 2014-11-27 12:36:30 +01:00
physics.cc Reduced memory usage of trianglemesh 2014-11-28 17:01:56 +01:00
physics.hh Added basic Triangle Mesh, pending reading out of .obj and then testing. 2014-11-28 16:46:35 +01:00
Readme.md Another update to the Readme.md. 2014-11-03 23:56:34 +01:00
run.sh Adding run.sh script 2014-11-27 23:58:33 +01:00
terrain.cc changed filePath to levelNum 2014-12-04 15:07:31 +01:00
terrain.hh changed filePath to levelNum 2014-12-04 15:07:31 +01:00
tinyxml2.cc integrating tinyxml into level, adding lights to compositions 2014-12-05 12:47:02 +01:00
tinyxml2.hh integrating tinyxml into level, adding lights to compositions 2014-12-05 12:47:02 +01:00

#Marble Race Game

This will be a Marble Race Game developed for the Softwarepraktikum at the RWTH Aachen.

##Building Currently only tested on Linux. To build execute build.sh. Resulting binary will be in binaries.