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debug.fsh
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Implemented debug draw for bullet.
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2015-03-13 15:30:21 +01:00 |
debug.vsh
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Implemented debug draw for bullet.
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2015-03-13 15:30:21 +01:00 |
depth_cube.fsh
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Removing unused code.
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2015-03-05 16:17:21 +01:00 |
depth_cube.vsh
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Restructured directory tree.
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2015-02-14 09:49:29 +01:00 |
depth.fsh
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Restructured directory tree.
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2015-02-14 09:49:29 +01:00 |
depth.vsh
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Restructured directory tree.
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2015-02-14 09:49:29 +01:00 |
flame_post.fsh
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Fixed blurring of flames with stencil buffer.
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2015-03-04 11:25:02 +01:00 |
flame_post.vsh
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Introduced flame post processing shader.
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2015-03-03 23:27:41 +01:00 |
flame.fsh
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Made flames transparent.
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2015-03-08 11:25:10 +01:00 |
flame.gsh
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Made flickering dependent of the wind power.
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2015-03-09 11:13:12 +01:00 |
flame.vsh
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Removing skewing of flame. Rotate looks correct now.
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2015-03-09 10:32:25 +01:00 |
loading.fsh
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Added loading screen. Had to restructure quite a bit of the program.
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2015-03-07 19:59:52 +01:00 |
loading.vsh
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Added loading screen. Had to restructure quite a bit of the program.
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2015-03-07 19:59:52 +01:00 |
phong.fsh
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Performance optimization for deciding when the directional shadow gets rendered.
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2015-05-28 15:03:08 +02:00 |
phong.vsh
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Reintroduced cascaded shadow mapping while also fixing it. The old bug with popping shadows should be fixed now.
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2015-02-28 14:40:54 +01:00 |
skydome.fsh
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Made sun brighter during sun rise.
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2015-04-12 21:16:17 +02:00 |
skydome.vsh
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Fixed y value of the sun.
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2015-03-06 16:14:59 +01:00 |