toytracer/hittable_list.cpp
2020-06-13 22:21:27 +02:00

36 lines
983 B
C++

#include "hittable_list.h"
bool Hittable_list::hit(const Ray &r, double tmin, double tmax, hit_record &rec) const {
hit_record temp_rec;
bool hit_anything = false;
auto closest_so_far = tmax;
for (const auto& object : objects) {
if (object->hit(r, tmin, closest_so_far, temp_rec)) {
hit_anything = true;
closest_so_far = temp_rec.t;
rec = temp_rec;
}
}
return hit_anything;
}
bool Hittable_list::bounding_box(double t0, double t1, Aabb& output_box) const {
if (objects.empty()) return false;
Aabb temp_box;
bool first_box = true;
for (const auto& object : objects) {
if (!object->bounding_box(t0, t1, temp_box)) return false;
output_box = first_box ? temp_box : surrounding_box(output_box, temp_box);
first_box = false;
}
return true;
}
Bvh_node Hittable_list::generate_bvh(double t0, double t1) {
return Bvh_node(objects, 0, objects.size(), t0, t1);
}