Saxum/material.cc

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#include "material.hh"
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Material::Material(std::string filePath) {
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reference = ACGL::OpenGL::Texture2DFileManager::the()->get(ACGL::OpenGL::Texture2DCreator(filePath));
}
Material::Material() {
}
Material::~Material() {
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}
ACGL::OpenGL::SharedTexture2D Material::getReference() {
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return reference;
}