Commit Graph

474 Commits

Author SHA1 Message Date
Faerbit
955eee5a60 Linearization of depth buffer. Didn't change graphics in any way. 2015-01-19 00:40:28 +01:00
Steffen
d26722595e Added the option to define initial position constraints in the Level.xml file. 2015-01-17 14:07:12 +01:00
Steffen
10017bb855 Updated scripts and added scripts for opening the door in Level1 2015-01-17 13:37:09 +01:00
Steffen
04df8bd22f Created a moveObject function in the Level class. 2015-01-17 13:30:33 +01:00
Steffen
f496532126 Removed the lua state from the physics. 2015-01-17 13:11:43 +01:00
Steffen
b897dc5457 Added new composition 2015-01-17 12:38:27 +01:00
Steffen
147ae17789 Added ignoreHeightmap option to compositions in Compositions.xml. 2015-01-17 12:24:54 +01:00
Steffen
02a9cd7559 Added to TARGET_LINK_LIBRARIES, now compiles on my home pc. 2015-01-17 12:12:27 +01:00
Steffen Fündgens
cba7d170da Merge branch 'master' of github.com:Faerbit/swp 2015-01-16 16:52:11 +01:00
Steffen Fündgens
66f892bc15 started working on an actual trigger for Level1 2015-01-16 16:52:04 +01:00
Steffen Fündgens
ed6e257b69 moved the triggered/not triggered information to lua 2015-01-16 16:51:36 +01:00
sfroitzheim
ec29499416 Fixed a few bugs like duplicate marble(bridge will be fixed at monday) 2015-01-16 16:47:55 +01:00
sfroitzheim
f39fd522ce Merge branch 'master' of https://github.com/Faerbit/swp 2015-01-16 16:38:24 +01:00
sfroitzheim
a83e6155b3 Additional changes with the heightmap 2015-01-16 16:37:00 +01:00
Jasper
c7cc43a399 Merge branch 'master' of github.com:Faerbit/swp 2015-01-16 16:19:53 +01:00
Jasper
a0c73056c6 Added position Constraint structure, an add/remove function for them, and added their handeling to the update function 2015-01-16 16:17:26 +01:00
Jasper
ed16b4aab7 Fixed block so that it doesnt BLOW EVERYTHING UP! 2015-01-16 15:40:07 +01:00
Steffen Fündgens
2c0d4424a2 changed heightmap scaling 2015-01-16 14:02:36 +01:00
Faerbit
5df5d5b974 Removing the rest of the binary files from lua. 2015-01-15 17:39:20 +01:00
Faerbit
e80a22ebb6 Adding libreadline for lua to ubuntu docker image. 2015-01-15 17:34:41 +01:00
Faerbit
eec5ce85c1 Now also compiling lua from source before everything else. 2015-01-15 17:26:37 +01:00
Faerbit
f1b54a258f Removing lua binaries because they shouldn't be tracked. 2015-01-15 17:17:14 +01:00
Faerbit
e54e59e495 Adding lua Makefiles. 2015-01-15 17:15:53 +01:00
sfroitzheim
4e29a44505 Improved level heightmap (still not finished though) 2015-01-15 15:09:42 +01:00
Steffen Fündgens
1288c62ce9 Triggers now adapt if the object they want to do something with gets deleted or changes its index. 2015-01-13 18:18:13 +01:00
Steffen Fündgens
c6d4e1d916 Added and used a new trigger without recompiling, scripting really works. :) 2015-01-13 17:52:31 +01:00
Steffen Fündgens
b483cb2eb9 Now passing the Lua State to the physics, so that Lua can directly access physics functions. 2015-01-13 17:50:15 +01:00
Steffen Fündgens
4df1b8e3cb Lua script works now, worked around the bug by saving the name as a std::string. 2015-01-13 17:21:15 +01:00
Steffen Fündgens
46f163d748 Moved triggering to lua, got a strange bug with the const char* holding the name of the lua script. 2015-01-13 13:52:22 +01:00
Steffen Fündgens
e35899523f Integrated Lua into our project. Triggers are now able to call a Lua Script. Havent figured out how to let the Script do anything usefull yet. 2015-01-09 16:51:28 +01:00
Steffen Fündgens
aee4d4a8ff Moved all dampning parameters (except for the camera) to Compositions.xml. 2015-01-06 13:31:53 +01:00
Steffen Fündgens
cc4842a628 Moved friction and player strength to Level.xml. 2015-01-06 13:14:30 +01:00
Steffen Fündgens
a5de8e733e Added the option to give a trigger a target composition. The position the trigger activates at is the old manually set position + the position of the target composition. 2014-12-19 16:15:29 +01:00
Steffen Fündgens
55ba919f7e Ignoring blender backup files. 2014-12-19 15:22:34 +01:00
Steffen Fündgens
bbdc6be85d Also increased strength of the player ball. 2014-12-19 15:21:38 +01:00
Steffen Fündgens
831b0ebbb6 Tweaked ball physics. 2014-12-19 15:20:49 +01:00
Steffen Fündgens
2d4e590308 Fixed bug with created too many faces. 2014-12-19 15:20:05 +01:00
Steffen Fündgens
9deaf22bca Triangulated block. 2014-12-19 15:14:33 +01:00
Steffen Fündgens
1998e2abc9 Triangulated faces of the torch and added it to the Level again. 2014-12-19 15:09:00 +01:00
Steffen Fündgens
965e865d92 Removing useless mtl file. 2014-12-19 15:07:43 +01:00
Steffen Fündgens
4f677b427c Merge branch 'master' of github.com:Faerbit/swp 2014-12-19 13:36:05 +01:00
Steffen Fündgens
9f3b11c274 Changed the default objectNum for triggers from 1 to 0. Moved blocks up so they dont spawn in the heightmap. 2014-12-19 13:35:17 +01:00
Steffen Fündgens
749f8cb2dc added comments to Compositions.xml and adjusted marble size. 2014-12-19 13:33:59 +01:00
Faerbit
46a32b8617 Calulating fogEnd by farPlane. 2014-12-19 13:27:05 +01:00
Faerbit
5f87600bfb Fixed crashing if no lights are present. 2014-12-19 13:09:25 +01:00
Steffen Fündgens
cb3ccb3668 Moved triggers into compositions. 2014-12-16 13:46:49 +01:00
Fabian Klemp
d91d5e2028 Moved trigger functions to trigger class. 2014-12-16 12:40:30 +01:00
Fabian Klemp
bab84f01c1 Fixed triggers. Now deletes a truly random object. 2014-12-16 12:19:48 +01:00
Fabian Klemp
9497e99b58 Initialized pseudo random generator. 2014-12-16 12:17:30 +01:00
Faerbit
8a40b1705f Added slides. 2014-12-16 00:23:35 +01:00