Faerbit
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955eee5a60
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Linearization of depth buffer. Didn't change graphics in any way.
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2015-01-19 00:40:28 +01:00 |
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Steffen
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d26722595e
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Added the option to define initial position constraints in the Level.xml file.
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2015-01-17 14:07:12 +01:00 |
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Steffen
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10017bb855
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Updated scripts and added scripts for opening the door in Level1
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2015-01-17 13:37:09 +01:00 |
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Steffen
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04df8bd22f
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Created a moveObject function in the Level class.
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2015-01-17 13:30:33 +01:00 |
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Steffen
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f496532126
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Removed the lua state from the physics.
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2015-01-17 13:11:43 +01:00 |
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Steffen
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b897dc5457
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Added new composition
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2015-01-17 12:38:27 +01:00 |
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Steffen
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147ae17789
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Added ignoreHeightmap option to compositions in Compositions.xml.
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2015-01-17 12:24:54 +01:00 |
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Steffen
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02a9cd7559
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Added to TARGET_LINK_LIBRARIES, now compiles on my home pc.
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2015-01-17 12:12:27 +01:00 |
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Steffen Fündgens
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cba7d170da
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Merge branch 'master' of github.com:Faerbit/swp
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2015-01-16 16:52:11 +01:00 |
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Steffen Fündgens
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66f892bc15
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started working on an actual trigger for Level1
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2015-01-16 16:52:04 +01:00 |
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Steffen Fündgens
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ed6e257b69
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moved the triggered/not triggered information to lua
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2015-01-16 16:51:36 +01:00 |
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sfroitzheim
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ec29499416
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Fixed a few bugs like duplicate marble(bridge will be fixed at monday)
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2015-01-16 16:47:55 +01:00 |
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sfroitzheim
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f39fd522ce
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Merge branch 'master' of https://github.com/Faerbit/swp
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2015-01-16 16:38:24 +01:00 |
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sfroitzheim
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a83e6155b3
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Additional changes with the heightmap
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2015-01-16 16:37:00 +01:00 |
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Jasper
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c7cc43a399
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Merge branch 'master' of github.com:Faerbit/swp
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2015-01-16 16:19:53 +01:00 |
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Jasper
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a0c73056c6
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Added position Constraint structure, an add/remove function for them, and added their handeling to the update function
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2015-01-16 16:17:26 +01:00 |
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Jasper
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ed16b4aab7
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Fixed block so that it doesnt BLOW EVERYTHING UP!
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2015-01-16 15:40:07 +01:00 |
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Steffen Fündgens
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2c0d4424a2
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changed heightmap scaling
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2015-01-16 14:02:36 +01:00 |
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Faerbit
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5df5d5b974
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Removing the rest of the binary files from lua.
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2015-01-15 17:39:20 +01:00 |
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Faerbit
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e80a22ebb6
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Adding libreadline for lua to ubuntu docker image.
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2015-01-15 17:34:41 +01:00 |
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Faerbit
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eec5ce85c1
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Now also compiling lua from source before everything else.
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2015-01-15 17:26:37 +01:00 |
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Faerbit
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f1b54a258f
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Removing lua binaries because they shouldn't be tracked.
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2015-01-15 17:17:14 +01:00 |
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Faerbit
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e54e59e495
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Adding lua Makefiles.
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2015-01-15 17:15:53 +01:00 |
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sfroitzheim
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4e29a44505
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Improved level heightmap (still not finished though)
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2015-01-15 15:09:42 +01:00 |
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Steffen Fündgens
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1288c62ce9
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Triggers now adapt if the object they want to do something with gets deleted or changes its index.
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2015-01-13 18:18:13 +01:00 |
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Steffen Fündgens
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c6d4e1d916
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Added and used a new trigger without recompiling, scripting really works. :)
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2015-01-13 17:52:31 +01:00 |
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Steffen Fündgens
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b483cb2eb9
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Now passing the Lua State to the physics, so that Lua can directly access physics functions.
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2015-01-13 17:50:15 +01:00 |
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Steffen Fündgens
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4df1b8e3cb
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Lua script works now, worked around the bug by saving the name as a std::string.
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2015-01-13 17:21:15 +01:00 |
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Steffen Fündgens
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46f163d748
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Moved triggering to lua, got a strange bug with the const char* holding the name of the lua script.
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2015-01-13 13:52:22 +01:00 |
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Steffen Fündgens
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e35899523f
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Integrated Lua into our project. Triggers are now able to call a Lua Script. Havent figured out how to let the Script do anything usefull yet.
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2015-01-09 16:51:28 +01:00 |
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Steffen Fündgens
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aee4d4a8ff
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Moved all dampning parameters (except for the camera) to Compositions.xml.
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2015-01-06 13:31:53 +01:00 |
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Steffen Fündgens
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cc4842a628
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Moved friction and player strength to Level.xml.
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2015-01-06 13:14:30 +01:00 |
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Steffen Fündgens
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a5de8e733e
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Added the option to give a trigger a target composition. The position the trigger activates at is the old manually set position + the position of the target composition.
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2014-12-19 16:15:29 +01:00 |
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Steffen Fündgens
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55ba919f7e
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Ignoring blender backup files.
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2014-12-19 15:22:34 +01:00 |
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Steffen Fündgens
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bbdc6be85d
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Also increased strength of the player ball.
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2014-12-19 15:21:38 +01:00 |
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Steffen Fündgens
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831b0ebbb6
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Tweaked ball physics.
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2014-12-19 15:20:49 +01:00 |
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Steffen Fündgens
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2d4e590308
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Fixed bug with created too many faces.
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2014-12-19 15:20:05 +01:00 |
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Steffen Fündgens
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9deaf22bca
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Triangulated block.
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2014-12-19 15:14:33 +01:00 |
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Steffen Fündgens
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1998e2abc9
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Triangulated faces of the torch and added it to the Level again.
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2014-12-19 15:09:00 +01:00 |
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Steffen Fündgens
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965e865d92
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Removing useless mtl file.
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2014-12-19 15:07:43 +01:00 |
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Steffen Fündgens
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4f677b427c
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Merge branch 'master' of github.com:Faerbit/swp
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2014-12-19 13:36:05 +01:00 |
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Steffen Fündgens
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9f3b11c274
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Changed the default objectNum for triggers from 1 to 0. Moved blocks up so they dont spawn in the heightmap.
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2014-12-19 13:35:17 +01:00 |
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Steffen Fündgens
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749f8cb2dc
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added comments to Compositions.xml and adjusted marble size.
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2014-12-19 13:33:59 +01:00 |
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Faerbit
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46a32b8617
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Calulating fogEnd by farPlane.
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2014-12-19 13:27:05 +01:00 |
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Faerbit
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5f87600bfb
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Fixed crashing if no lights are present.
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2014-12-19 13:09:25 +01:00 |
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Steffen Fündgens
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cb3ccb3668
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Moved triggers into compositions.
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2014-12-16 13:46:49 +01:00 |
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Fabian Klemp
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d91d5e2028
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Moved trigger functions to trigger class.
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2014-12-16 12:40:30 +01:00 |
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Fabian Klemp
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bab84f01c1
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Fixed triggers. Now deletes a truly random object.
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2014-12-16 12:19:48 +01:00 |
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Fabian Klemp
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9497e99b58
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Initialized pseudo random generator.
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2014-12-16 12:17:30 +01:00 |
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Faerbit
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8a40b1705f
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Added slides.
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2014-12-16 00:23:35 +01:00 |
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