Steffen Fündgens
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342a3691c2
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Merge branch 'master' of github.com:Faerbit/swp
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2015-01-19 15:55:18 +01:00 |
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Steffen Fündgens
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9e825ccc1e
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Added rotation in Compompositions.xml.
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2015-01-19 15:55:03 +01:00 |
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Jasper
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cb6fdf19a7
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small changes to trimesh scaling
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2015-01-19 15:33:44 +01:00 |
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sfroitzheim
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e7839b3363
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Merge branch 'master' of https://github.com/Faerbit/swp
Conflicts:
Levels/ObjectSetups/Level1.xml
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2015-01-19 15:18:34 +01:00 |
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sfroitzheim
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e04aca7841
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Added improved starting bridge version
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2015-01-19 15:15:18 +01:00 |
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Jasper
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12ee9a4ac5
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fixed the issue with shpere portruding into blocks
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2015-01-19 15:11:56 +01:00 |
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sfroitzheim
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8d46d98de0
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Added torch for testing.
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2015-01-19 13:59:50 +01:00 |
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Steffen
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10017bb855
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Updated scripts and added scripts for opening the door in Level1
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2015-01-17 13:37:09 +01:00 |
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Steffen
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b897dc5457
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Added new composition
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2015-01-17 12:38:27 +01:00 |
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Steffen
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147ae17789
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Added ignoreHeightmap option to compositions in Compositions.xml.
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2015-01-17 12:24:54 +01:00 |
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Steffen Fündgens
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cba7d170da
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Merge branch 'master' of github.com:Faerbit/swp
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2015-01-16 16:52:11 +01:00 |
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Steffen Fündgens
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66f892bc15
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started working on an actual trigger for Level1
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2015-01-16 16:52:04 +01:00 |
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Steffen Fündgens
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ed6e257b69
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moved the triggered/not triggered information to lua
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2015-01-16 16:51:36 +01:00 |
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sfroitzheim
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ec29499416
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Fixed a few bugs like duplicate marble(bridge will be fixed at monday)
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2015-01-16 16:47:55 +01:00 |
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sfroitzheim
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f39fd522ce
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Merge branch 'master' of https://github.com/Faerbit/swp
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2015-01-16 16:38:24 +01:00 |
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sfroitzheim
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a83e6155b3
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Additional changes with the heightmap
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2015-01-16 16:37:00 +01:00 |
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Jasper
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ed16b4aab7
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Fixed block so that it doesnt BLOW EVERYTHING UP!
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2015-01-16 15:40:07 +01:00 |
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sfroitzheim
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4e29a44505
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Improved level heightmap (still not finished though)
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2015-01-15 15:09:42 +01:00 |
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Steffen Fündgens
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1288c62ce9
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Triggers now adapt if the object they want to do something with gets deleted or changes its index.
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2015-01-13 18:18:13 +01:00 |
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Steffen Fündgens
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c6d4e1d916
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Added and used a new trigger without recompiling, scripting really works. :)
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2015-01-13 17:52:31 +01:00 |
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Steffen Fündgens
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b483cb2eb9
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Now passing the Lua State to the physics, so that Lua can directly access physics functions.
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2015-01-13 17:50:15 +01:00 |
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Steffen Fündgens
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4df1b8e3cb
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Lua script works now, worked around the bug by saving the name as a std::string.
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2015-01-13 17:21:15 +01:00 |
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Steffen Fündgens
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46f163d748
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Moved triggering to lua, got a strange bug with the const char* holding the name of the lua script.
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2015-01-13 13:52:22 +01:00 |
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Steffen Fündgens
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e35899523f
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Integrated Lua into our project. Triggers are now able to call a Lua Script. Havent figured out how to let the Script do anything usefull yet.
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2015-01-09 16:51:28 +01:00 |
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Steffen Fündgens
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aee4d4a8ff
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Moved all dampning parameters (except for the camera) to Compositions.xml.
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2015-01-06 13:31:53 +01:00 |
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Steffen Fündgens
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cc4842a628
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Moved friction and player strength to Level.xml.
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2015-01-06 13:14:30 +01:00 |
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Steffen Fündgens
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a5de8e733e
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Added the option to give a trigger a target composition. The position the trigger activates at is the old manually set position + the position of the target composition.
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2014-12-19 16:15:29 +01:00 |
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Steffen Fündgens
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9deaf22bca
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Triangulated block.
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2014-12-19 15:14:33 +01:00 |
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Steffen Fündgens
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1998e2abc9
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Triangulated faces of the torch and added it to the Level again.
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2014-12-19 15:09:00 +01:00 |
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Steffen Fündgens
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965e865d92
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Removing useless mtl file.
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2014-12-19 15:07:43 +01:00 |
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Steffen Fündgens
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9f3b11c274
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Changed the default objectNum for triggers from 1 to 0. Moved blocks up so they dont spawn in the heightmap.
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2014-12-19 13:35:17 +01:00 |
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Steffen Fündgens
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749f8cb2dc
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added comments to Compositions.xml and adjusted marble size.
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2014-12-19 13:33:59 +01:00 |
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Steffen Fündgens
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cb3ccb3668
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Moved triggers into compositions.
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2014-12-16 13:46:49 +01:00 |
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Faerbit
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70aab2a58f
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Made trigger more presentation friendly.
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2014-12-15 23:36:22 +01:00 |
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Faerbit
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4fe9cc2bf8
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Made level more presentation friendly.
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2014-12-15 22:58:48 +01:00 |
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Jasper
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ebb7045753
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Merge branch 'master' of github.com:Faerbit/swp
Conflicts:
level.cc
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2014-12-15 19:13:25 +01:00 |
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Jasper
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c993bd8f77
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Tried to adjust box.
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2014-12-15 19:11:28 +01:00 |
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Steffen Fündgens
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124ae53f59
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Fixing texture file name of marble.
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2014-12-15 19:00:07 +01:00 |
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Steffen Fündgens
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6d6f798d12
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Changed to Lvl1.
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2014-12-15 18:58:32 +01:00 |
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Jasper
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9964b9be34
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Merge branch 'master' of github.com:Faerbit/swp
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2014-12-15 16:04:36 +01:00 |
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Jasper
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e49e4c2177
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Composition scales addapted
Physics added trimeshshapes
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2014-12-15 16:02:04 +01:00 |
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sfroitzheim
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0eacb96e81
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Version 1.1 of the heightmap
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2014-12-15 15:45:56 +01:00 |
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sfroitzheim
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6b3db436dc
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Added Heightmap prototype(could be garbage)
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2014-12-15 15:13:29 +01:00 |
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Steffen Fündgens
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db1de34bce
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Merge branch 'master' of github.com:Faerbit/swp
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2014-12-15 14:59:09 +01:00 |
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Steffen Fündgens
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66cf9ef8d6
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Implemented half the loading of triggers.
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2014-12-15 14:59:03 +01:00 |
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sfroitzheim
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121f357d23
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Added a simple wall to models/textures
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2014-12-15 14:24:11 +01:00 |
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sfroitzheim
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9c92954bc0
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Fixed Poles of Marble
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2014-12-15 13:28:05 +01:00 |
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Steffen Fündgens
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56be22a460
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Moved mass from objectType to singular objects. Now loading physics from xml, but with a dummy-box instead of meshes.
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2014-12-15 13:08:35 +01:00 |
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Faerbit
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b5f7e73c4c
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Removing torches for better testing.
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2014-12-15 01:03:48 +01:00 |
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Steffen Fündgens
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c406bd4b62
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Converter now adds a Dummy-Trigger to the xml. Copy and customize it in the Levelx.xml to create actual triggers.
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2014-12-12 17:18:31 +01:00 |
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