sfroitzheim
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1adb8f1d80
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made some extreme level-layout improvements (putting walls properly together etc)
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2015-02-13 18:17:47 +01:00 |
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sfroitzheim
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38d4ef8125
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changed heightmap to incorporate the whole vague level layout
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2015-02-13 14:35:48 +01:00 |
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Steffen Fündgens
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e91d045a37
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Code rework. Basically cleaned up a mess of tabs and whitespaces.
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2015-02-13 13:46:41 +01:00 |
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Steffen Fündgens
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1585195779
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Reduced camera mass so the camera can practically not move objects anymore. Fixed the scaling of forces on the camera with the (no more inverted) mass.
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2015-02-13 13:00:47 +01:00 |
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Steffen Fündgens
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6ee8af58e3
|
Made it possible again to move the camera upwards.
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2015-02-13 12:47:34 +01:00 |
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Steffen Fündgens
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d02a7fa02f
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Changed position constraints to be less bouncy.
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2015-02-13 12:15:54 +01:00 |
|
Faerbit
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84d52fbaf2
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Another syntax fix.
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2015-02-12 01:38:18 +01:00 |
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Faerbit
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aaadcbe413
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Syntax fix.
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2015-02-12 01:28:26 +01:00 |
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Faerbit
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de960237a4
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Fixing CI system.
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2015-02-12 01:19:34 +01:00 |
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Steffen
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8cc467a806
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Now loading the resolution of the shadow cube maps from config.xml.
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2015-02-07 20:24:11 +01:00 |
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Steffen
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2b4a8885b5
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Moved loading of the config.xml to the loader class.
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2015-02-07 20:08:59 +01:00 |
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Steffen
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096cf12df0
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Changed the switch object, its graphics and physics should work now(untested). Objects without physics also do not need damping values anymore.
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2015-02-07 19:34:40 +01:00 |
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Steffen
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d132cdd233
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Made None an available physicsType for objects without physics.
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2015-02-07 19:23:27 +01:00 |
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Steffen
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7647c5f1c0
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objectData now has a new value called renderable, if it is false the object will not get rendered.
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2015-02-07 19:09:49 +01:00 |
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Steffen Fündgens
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21d94a420f
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Merged physics.cc.
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2015-02-06 18:04:20 +01:00 |
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Steffen Fündgens
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d2cf4f0003
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Added loading from config.xml, then debuged it for more than three hours...
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2015-02-06 18:00:14 +01:00 |
|
Jasper
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44153cd554
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Merge branch 'master' of github.com:Faerbit/swp
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2015-02-06 17:32:30 +01:00 |
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Jasper
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c4bed4c506
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addede max camera speed
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2015-02-06 17:31:52 +01:00 |
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sfroitzheim
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a669c83943
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Finally fixed wall and gate physics plus made some heightmap modifications
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2015-02-06 16:31:21 +01:00 |
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Jasper
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017c96bd55
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got the marble to no longer jitter all over the place
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2015-02-06 16:26:22 +01:00 |
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Steffen Fündgens
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a14d3420d5
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Implemented loading of config.xml, the loaded values are not used yet.
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2015-02-06 13:37:42 +01:00 |
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Steffen Fündgens
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ea58f2fbce
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Added config.xml, not using it yet.
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2015-02-06 13:06:42 +01:00 |
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Steffen Fündgens
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320c1cb152
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Moved loading of the terrain to the loader, now also reading parameters for it from xml.
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2015-02-06 12:51:53 +01:00 |
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Steffen Fündgens
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5c2491557b
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Added terrain parameters to the xml.
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2015-02-06 12:37:00 +01:00 |
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Faerbit
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7e8b0d4c58
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Moved loading functionality to loader class.
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2015-02-04 17:16:06 +01:00 |
|
Steffen Fündgens
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bb1cf8dea7
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Added a comment and changed dampning values that were randomly 1.
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2015-02-03 13:21:52 +01:00 |
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Steffen Fündgens
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c4b01beaa8
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Adjusted a composition, found out that all TriMeshs fall through the heightmap.
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2015-02-03 13:10:14 +01:00 |
|
Steffen Fündgens
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e7ff009482
|
Scaling of the player ball is now possible.
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2015-02-03 12:36:42 +01:00 |
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Steffen Fündgens
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9ffe3cd886
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Added scaling to the physic of Box and Button. Adjusted the objectData for block.obj perfectly.
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2015-02-03 12:29:35 +01:00 |
|
Steffen Fündgens
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5c1a342cdb
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Added status prints to the converter.
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2015-02-02 13:37:58 +01:00 |
|
Steffen Fündgens
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35a13886c3
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Added and tested physics boxes for the switchOuter. Graphical object to match them is missing.
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2015-02-02 13:20:20 +01:00 |
|
Steffen Fündgens
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08e5492b4f
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Changed trigger indices to match physicObjects instead of objects, adjusted removeObject function.
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2015-02-02 12:43:32 +01:00 |
|
Steffen Fündgens
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2eaf2f7a58
|
Removed unnecessary rotation from a lightsource.
|
2015-02-02 12:40:25 +01:00 |
|
Jasper
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1989cb6b13
|
Merge branch 'master' of github.com:Faerbit/swp
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2015-01-30 17:33:41 +01:00 |
|
Jasper
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5e2d2d4e57
|
added inital rotation to physics, had the springs fixed (was NOT my fault)
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2015-01-30 17:29:48 +01:00 |
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sfroitzheim
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642caa85f6
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Added some new walls and changed some physics properties (still not working properly)
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2015-01-30 15:28:09 +01:00 |
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sfroitzheim
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4883b753c0
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Added new ground tiles for a ruins area to the data
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2015-01-30 14:15:07 +01:00 |
|
Jasper
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198dc0614f
|
fine tuned the camera nad added more comments to physics.cc
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2015-01-30 13:32:16 +01:00 |
|
Jasper
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9c6cd7c59d
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implimented a rough version of a physics driven camera
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2015-01-29 14:10:28 +01:00 |
|
Jasper
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ae5d31e04c
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fixed size ratios of objects
|
2015-01-29 13:39:37 +01:00 |
|
Jasper
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8620e16681
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added a scaling factor to triangle meshes to compensate for diffrent scaling (somehow from bullet, idk) and started adding comments to physics.cc
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2015-01-29 13:15:45 +01:00 |
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sfroitzheim
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e0d9058aef
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Fixed some problems with the new bridge (wasn't able to roll onto it) and changed some heightmap heights
|
2015-01-28 15:49:38 +01:00 |
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sfroitzheim
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190df8b936
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Added a model for a gate and added it to the scene with some additional level improvements
|
2015-01-28 15:19:35 +01:00 |
|
Steffen Fündgens
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ec8767c14c
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Deleted a torch that had a duplicate ID and let the converter recreate it. Shadows look weirder now. This might be good for debugging the shadows.
|
2015-01-27 12:25:16 +01:00 |
|
Steffen Fündgens
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d6ed98b992
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Fixed a bug i created in my previous commit. Made output in case of errors more informative.
|
2015-01-27 12:21:30 +01:00 |
|
Steffen Fündgens
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ba0677adde
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Improved user interaction and a little code rework.
|
2015-01-27 11:50:51 +01:00 |
|
Faerbit
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65087ece48
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Updating lights on creation and also using constant.
|
2015-01-26 00:18:09 +01:00 |
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Faerbit
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4d3db6f285
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Updating lights only every half a second now, for performance.
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2015-01-26 00:06:31 +01:00 |
|
Faerbit
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81f94ba221
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Moved all GLFW related stuff to the main files.
|
2015-01-25 23:29:37 +01:00 |
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Faerbit
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b6a2b0d7b3
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Updated Readme.md.
|
2015-01-25 23:09:23 +01:00 |
|