Commit Graph

61 Commits

Author SHA1 Message Date
SteffenFuendgens
79d14461e6 Added lights that get created and deleted from lua. Scripts dont crash but i cant test it further until monday. 2015-03-07 13:41:35 +01:00
Steffen Fündgens
198f8054b7 Merging level.cc und level.hh. 2015-03-06 17:49:21 +01:00
Steffen Fündgens
15671202e8 Added a reset for the second moveable box. 2015-03-06 17:44:34 +01:00
Jasper
876df5f793 ./ruMerge branch 'master' of github.com:Faerbit/swp 2015-03-06 16:57:50 +01:00
Jasper
b4c3f753df corrrected reset position 2015-03-06 16:57:38 +01:00
Jasper
63d5af903a changed waterlevel 2015-03-06 16:57:10 +01:00
sfroitzheim
1e12f2e981 Added torches to the scene 2015-03-06 16:44:24 +01:00
sfroitzheim
c54e7132f4 Merge branch 'master' of https://github.com/Faerbit/swp 2015-03-06 16:29:05 +01:00
sfroitzheim
797d45467b Added the exit to models and scene 2015-03-06 16:28:38 +01:00
Jasper
1d4822160e Merge branch 'master' of github.com:Faerbit/swp 2015-03-06 16:20:18 +01:00
Jasper
25b8960b92 Added endgame. 2015-03-06 16:19:57 +01:00
Steffen Fündgens
b04185d720 Merge branch 'master' of github.com:Faerbit/swp 2015-03-06 15:24:49 +01:00
Steffen Fündgens
3233a5b4f2 Added waterPlane.(with skydome texture) 2015-03-06 15:24:02 +01:00
sfroitzheim
ae1fb3df87 Added the loading screen to the data plus replaced switch-torches with braziers 2015-03-06 15:19:28 +01:00
Steffen Fündgens
f9135a6bc1 Adjusted constraints and triggers to lowered switches. 2015-03-06 13:39:04 +01:00
Steffen Fündgens
a843d00f1c Finished lua script for the sunrise and added triggers to call it. 2015-03-06 13:22:04 +01:00
SteffenFuendgens
4e99ca2241 Added lua scripts for the sunrise. 2015-03-05 18:30:50 +01:00
Faerbit
d6ec0c27f9 Changed brazier parameters to sensible values. 2015-03-05 12:48:32 +01:00
Faerbit
f3cbfe6133 Gave the skydome it's own class which contains the nightTexture and changed the loader and the level XML. 2015-03-04 21:28:46 +01:00
Faerbit
6c2fb865b6 Removed hardcoded obj file name from skydome. 2015-03-04 21:05:24 +01:00
Steffen Fündgens
62b6f893d6 Merge branch 'master' of github.com:Faerbit/swp 2015-03-04 18:11:38 +01:00
Steffen Fündgens
5ac6309772 Made the block for the switches lighter and adjusted the triggers. 2015-03-04 18:11:32 +01:00
Steffen Fündgens
deb70240d1 Added 'Safepoints' to the resetPlayer script. 2015-03-04 18:10:49 +01:00
sfroitzheim
2568a2a69f Merge branch 'master' of https://github.com/Faerbit/swp 2015-03-04 17:09:25 +01:00
sfroitzheim
2c0073eb9f Added torches for the switches plus added the hint to the scene 2015-03-04 17:08:53 +01:00
Fabian Klemp
c8f360e1c2 Using new skydome texture. 2015-03-04 16:10:15 +01:00
Steffen Fündgens
47bd2d29df Added a trigger that resets the player when his z value is below 15. 2015-03-04 15:52:28 +01:00
sfroitzheim
16fbe291d1 Merge branch 'master' of https://github.com/Faerbit/swp 2015-03-04 15:42:51 +01:00
sfroitzheim
fa577bb9d2 adjusted height for first blockswitch 2015-03-04 15:41:25 +01:00
Steffen Fündgens
c4f106bf86 Added flameHeight and flameWidth with loading from xml. 2015-03-04 15:22:07 +01:00
Steffen Fündgens
58db26b9da Changed triggers so the undo function can be in the same lua file. Fixed triggers for the second door. 2015-03-04 14:35:14 +01:00
Steffen Fündgens
0cb792b415 Made the block for the switches heavier so it can activate the switches again. 2015-03-04 13:38:38 +01:00
Faerbit
60c106f863 Moved torch light up to account for new torch model. 2015-03-03 11:05:34 +01:00
Steffen Fündgens
9ba15227c2 Added scripts and triggers to open the second door. 2015-03-02 17:20:02 +01:00
Steffen Fündgens
80df2aac41 Added lua scripts and triggers for the third door. 2015-03-02 12:58:34 +01:00
Steffen Fündgens
cb538cb9ff Moved unused scripts into a subfolder. 2015-03-02 12:42:04 +01:00
Steffen Fündgens
39e731fa42 Added position constraints for all switch_inner. 2015-03-02 12:22:47 +01:00
Steffen Fündgens
08f8eec432 Adjusted the size of switch_inner so it does not move to the sides. 2015-03-02 12:16:29 +01:00
Faerbit
53557b80c4 Using the color of the lights for the flame color. 2015-03-01 18:45:31 +01:00
Faerbit
85218c94c5 Moved flame down a little bit to better fit the new flame. 2015-02-28 00:53:23 +01:00
Steffen Fündgens
3a7dd27d31 Integrated Simons Level1.png changes from the .xcf. 2015-02-27 17:21:52 +01:00
Steffen Fündgens
049d9f8111 Merge with the worst possible conflicts: png and xml. Think i didnt yet integrate Simons latest png changes. 2015-02-27 17:11:44 +01:00
Steffen Fündgens
2d872c644e Turned the heightmap loading around so the level now is like the png. The wall backsides dont seem to have textures... 2015-02-27 16:53:46 +01:00
sfroitzheim
90fa31cbc9 prepared switch room for adding braziers 2015-02-27 15:47:36 +01:00
sfroitzheim
c04d8105bb Completed work on the switch room (for now) 2015-02-27 15:42:16 +01:00
sfroitzheim
5cb28c8440 Added an example of bridges meeting properly to the scene (in the big switch room where are no switches yet) 2015-02-26 17:11:02 +01:00
Faerbit
b0b2c71139 Added simple geometry shader which draws a red triangle which changes it's height over time. 2015-02-24 23:30:59 +01:00
Faerbit
a21aa613bd Removing flame offset from Level.xml because it should be in the Compositions.xml. 2015-02-24 15:28:53 +01:00
Faerbit
e08eda317c Adding flame. 2015-02-24 12:56:55 +01:00
Steffen Fündgens
c569e5099d Adjusted the converter to be robust against IDs being overwritten with zeros in the png. Sucessfully ran it. 2015-02-20 15:06:43 +01:00