Jasper
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49f612fe67
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changed waterlevel
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2015-03-06 16:57:10 +01:00 |
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Jasper
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e328298474
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Merge branch 'master' of github.com:Faerbit/swp
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2015-03-06 16:20:18 +01:00 |
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Jasper
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cb762be52b
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Added endgame.
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2015-03-06 16:19:57 +01:00 |
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Steffen Fündgens
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a835604a5a
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Merge branch 'master' of github.com:Faerbit/swp
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2015-03-06 15:24:49 +01:00 |
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Steffen Fündgens
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b7fa9ee5a1
|
Added waterPlane.(with skydome texture)
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2015-03-06 15:24:02 +01:00 |
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sfroitzheim
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e34d9e4e38
|
Added the loading screen to the data plus replaced switch-torches with braziers
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2015-03-06 15:19:28 +01:00 |
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Steffen Fündgens
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62e7c42ec6
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Adjusted constraints and triggers to lowered switches.
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2015-03-06 13:39:04 +01:00 |
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Steffen Fündgens
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f1526fd389
|
Finished lua script for the sunrise and added triggers to call it.
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2015-03-06 13:22:04 +01:00 |
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SteffenFuendgens
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0f7240b047
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Added lua scripts for the sunrise.
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2015-03-05 18:30:50 +01:00 |
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Faerbit
|
95c88979f4
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Changed brazier parameters to sensible values.
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2015-03-05 12:48:32 +01:00 |
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Faerbit
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3e86b70778
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Gave the skydome it's own class which contains the nightTexture and changed the loader and the level XML.
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2015-03-04 21:28:46 +01:00 |
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Faerbit
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2c333773b2
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Removed hardcoded obj file name from skydome.
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2015-03-04 21:05:24 +01:00 |
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Steffen Fündgens
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6af54ab02f
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Merge branch 'master' of github.com:Faerbit/swp
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2015-03-04 18:11:38 +01:00 |
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Steffen Fündgens
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8224250867
|
Made the block for the switches lighter and adjusted the triggers.
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2015-03-04 18:11:32 +01:00 |
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Steffen Fündgens
|
79faa2edea
|
Added 'Safepoints' to the resetPlayer script.
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2015-03-04 18:10:49 +01:00 |
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sfroitzheim
|
4b0c875504
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Merge branch 'master' of https://github.com/Faerbit/swp
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2015-03-04 17:09:25 +01:00 |
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sfroitzheim
|
d17ed99d96
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Added torches for the switches plus added the hint to the scene
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2015-03-04 17:08:53 +01:00 |
|
Fabian Klemp
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6004651adc
|
Using new skydome texture.
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2015-03-04 16:10:15 +01:00 |
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Steffen Fündgens
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12f76ddd5a
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Added a trigger that resets the player when his z value is below 15.
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2015-03-04 15:52:28 +01:00 |
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sfroitzheim
|
11322c0446
|
Merge branch 'master' of https://github.com/Faerbit/swp
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2015-03-04 15:42:51 +01:00 |
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sfroitzheim
|
88d5229b35
|
adjusted height for first blockswitch
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2015-03-04 15:41:25 +01:00 |
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Steffen Fündgens
|
16ba763ddc
|
Added flameHeight and flameWidth with loading from xml.
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2015-03-04 15:22:07 +01:00 |
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Steffen Fündgens
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6fee8a81b1
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Changed triggers so the undo function can be in the same lua file. Fixed triggers for the second door.
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2015-03-04 14:35:14 +01:00 |
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Steffen Fündgens
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8b5f6f9b74
|
Made the block for the switches heavier so it can activate the switches again.
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2015-03-04 13:38:38 +01:00 |
|
Faerbit
|
686647fe93
|
Moved torch light up to account for new torch model.
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2015-03-03 11:05:34 +01:00 |
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Steffen Fündgens
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e043fe482a
|
Added scripts and triggers to open the second door.
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2015-03-02 17:20:02 +01:00 |
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Steffen Fündgens
|
986ed9ea8e
|
Added lua scripts and triggers for the third door.
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2015-03-02 12:58:34 +01:00 |
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Steffen Fündgens
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c372a2d652
|
Moved unused scripts into a subfolder.
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2015-03-02 12:42:04 +01:00 |
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Steffen Fündgens
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81d5f86db1
|
Added position constraints for all switch_inner.
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2015-03-02 12:22:47 +01:00 |
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Steffen Fündgens
|
2fecf21509
|
Adjusted the size of switch_inner so it does not move to the sides.
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2015-03-02 12:16:29 +01:00 |
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Faerbit
|
7ecb76dffa
|
Using the color of the lights for the flame color.
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2015-03-01 18:45:31 +01:00 |
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Faerbit
|
0489fc81fa
|
Moved flame down a little bit to better fit the new flame.
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2015-02-28 00:53:23 +01:00 |
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Steffen Fündgens
|
7f8150d5ed
|
Integrated Simons Level1.png changes from the .xcf.
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2015-02-27 17:21:52 +01:00 |
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Steffen Fündgens
|
635f6ae546
|
Merge with the worst possible conflicts: png and xml. Think i didnt yet integrate Simons latest png changes.
|
2015-02-27 17:11:44 +01:00 |
|
Steffen Fündgens
|
eab9270b94
|
Turned the heightmap loading around so the level now is like the png. The wall backsides dont seem to have textures...
|
2015-02-27 16:53:46 +01:00 |
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sfroitzheim
|
134faaa67e
|
prepared switch room for adding braziers
|
2015-02-27 15:47:36 +01:00 |
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sfroitzheim
|
84a9899516
|
Completed work on the switch room (for now)
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2015-02-27 15:42:16 +01:00 |
|
sfroitzheim
|
9f19d74c2a
|
Added an example of bridges meeting properly to the scene (in the big switch room where are no switches yet)
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2015-02-26 17:11:02 +01:00 |
|
Faerbit
|
a77e06f8c8
|
Added simple geometry shader which draws a red triangle which changes it's height over time.
|
2015-02-24 23:30:59 +01:00 |
|
Faerbit
|
174fafe5bc
|
Removing flame offset from Level.xml because it should be in the Compositions.xml.
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2015-02-24 15:28:53 +01:00 |
|
Faerbit
|
510001b943
|
Adding flame.
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2015-02-24 12:56:55 +01:00 |
|
Steffen Fündgens
|
320b765951
|
Adjusted the converter to be robust against IDs being overwritten with zeros in the png. Sucessfully ran it.
|
2015-02-20 15:06:43 +01:00 |
|
Steffen Fündgens
|
087d36aa15
|
Unified object and texture filenames.
|
2015-02-20 13:56:40 +01:00 |
|
Steffen Fündgens
|
236067435d
|
Updated Level0 to be runable.
|
2015-02-20 13:40:59 +01:00 |
|
Steffen Fündgens
|
8a76ad4133
|
Updated currently unused scripts.
|
2015-02-20 13:26:09 +01:00 |
|
Steffen Fündgens
|
563bde0616
|
Now using xml query functions in the converter. Also adjusted the converter to use config.xml. Running the converter would delete all triggers and position constraints though, because the IDs in the png were manually overwritten with zeros.
|
2015-02-20 13:11:05 +01:00 |
|
Steffen Fündgens
|
af9f6d6933
|
Added loading of flames.
|
2015-02-17 12:54:21 +01:00 |
|
Steffen Fündgens
|
88d31bc68a
|
Adjusted the mass of switchInner and the force that keeps it in place. The movableBlock can now push the switch down.
|
2015-02-17 12:25:12 +01:00 |
|
Steffen Fündgens
|
3764bb5c6a
|
Adjusted the size of the movableBlock.
|
2015-02-17 12:04:15 +01:00 |
|
Faerbit
|
efa151aa73
|
Do not implicitly set extensions of script files.
|
2015-02-15 19:34:15 +01:00 |
|