Faerbit
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96f146d6f0
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Adding optimization flags to release build.
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2015-05-31 15:52:00 +02:00 |
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Faerbit
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23618a2fa8
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Added additional torches to better light some previously too dark areas.
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2015-05-31 15:42:21 +02:00 |
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Faerbit
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030f8b298a
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Increased the geometry resolution of the flames.
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2015-05-31 15:23:54 +02:00 |
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Faerbit
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c8ba61ca56
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Performance optimization for deciding when the directional shadow gets rendered.
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2015-05-28 15:03:08 +02:00 |
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Faerbit
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a8ce6916e7
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Refactored level.cc to use the new getSurroundingChunks function.
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2015-05-28 11:23:54 +02:00 |
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Faerbit
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b110551db6
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Added a parameter to getSurroundingChunks to limit the chunkRenderDistance.
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2015-05-28 11:23:27 +02:00 |
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Faerbit
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9ea1630057
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Fixed a bug in getSurroundingChunks.
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2015-05-28 11:16:30 +02:00 |
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Faerbit
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32b9d6597e
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Enable debug symbols for debug compilation.
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2015-05-28 10:42:12 +02:00 |
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Faerbit
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b6467a92a3
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Added getSurroundingChunks method to level.
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2015-05-27 10:27:08 +02:00 |
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Faerbit
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0bee5f915d
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Removing useless include.
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2015-05-26 21:32:37 +02:00 |
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Faerbit
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536ffc899e
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Fixing game not getting scaled correctly in fullscreen.
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2015-05-16 13:54:01 +02:00 |
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Faerbit
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a56907a956
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Fixing crash in fullscreen.
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2015-05-16 12:05:37 +02:00 |
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Faerbit
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5a1ab063b7
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Removing last mutex.
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2015-04-25 23:27:12 +02:00 |
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Faerbit
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a173e1b9eb
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Making constant variable constant.
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2015-04-25 22:56:11 +02:00 |
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Faerbit
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95ce45c944
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Make packaging fail if compilation failed.
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2015-04-25 22:48:45 +02:00 |
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Faerbit
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faf19aa424
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Should have been in the last commit.
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2015-04-25 22:42:44 +02:00 |
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Faerbit
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9b89007674
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Removing mutexes because threading is going to be implemented differently.(#6)
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2015-04-25 22:38:44 +02:00 |
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Faerbit
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40dfbf33d9
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Updating loading screen during loading.
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2015-04-25 22:29:37 +02:00 |
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Faerbit
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96a8943cb7
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Protected some functions of graphics with the init_mutex.
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2015-04-12 21:56:04 +02:00 |
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Faerbit
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b52bef795a
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Added init mutex to graphics.
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2015-04-12 21:51:11 +02:00 |
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Faerbit
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9b2ca4d1d3
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Made sun brighter during sun rise.
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2015-04-12 21:16:17 +02:00 |
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Faerbit
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93f790ec22
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Simplifing object render method by givin the skydome day texture it's own texture unit.
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2015-04-12 21:06:59 +02:00 |
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Faerbit
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9b57eb0df1
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Moving resizing of loading screen to resize method.
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2015-04-12 20:16:24 +02:00 |
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Faerbit
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2962acfded
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Made sun shine through the fog.
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2015-03-27 15:05:01 +01:00 |
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Faerbit
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d642582956
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Protecting some functions with the light_mutex.
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2015-03-24 20:41:38 +01:00 |
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Faerbit
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127ee7a6ca
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Adding mutex to level.
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2015-03-24 20:37:56 +01:00 |
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Faerbit
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fc2ce96771
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Moving updateClosestLights() to level class.
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2015-03-24 19:50:26 +01:00 |
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Faerbit
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2b2e05f009
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Protecting all member functions of entity class with the mutex.
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2015-03-24 19:12:33 +01:00 |
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Faerbit
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5546abd24a
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Adding mutex to entity class.
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2015-03-24 19:09:39 +01:00 |
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Faerbit
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796db123b7
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Removing useless assignment.
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2015-03-24 19:09:14 +01:00 |
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Faerbit
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b39e6702cc
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Changing default init of camera.
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2015-03-24 19:08:49 +01:00 |
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Faerbit
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6d167a2d2a
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Removing commented code.
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2015-03-24 18:29:28 +01:00 |
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Faerbit
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319b57bf7a
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Removing useless assignment.
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2015-03-22 13:49:25 +01:00 |
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Faerbit
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300f14c752
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Fixing mismatching deallocation.
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2015-03-22 13:25:43 +01:00 |
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Faerbit
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3de85042d0
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Prettified sun rise.
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2015-03-21 21:46:58 +01:00 |
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Faerbit
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2a2e89d445
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Changed when light contributions are not taken into account. Increased FPS.
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2015-03-21 20:55:21 +01:00 |
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Faerbit
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78972a87bf
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Fixed water plane not getting rendered after introducing rendering queue.
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2015-03-21 19:02:24 +01:00 |
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Faerbit
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2a3f976b5e
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Slight fps increas by reducing the amount the point lights have to render.
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2015-03-21 18:57:14 +01:00 |
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Faerbit
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1fd6058eaf
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Finshed work now sorting objects after loading.
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2015-03-21 18:44:08 +01:00 |
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Faerbit
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a07a4bbb91
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Commiting unfinished work.
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2015-03-21 15:05:22 +01:00 |
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Faerbit
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2a0cb3ca1d
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Implemented a renderQueue which is sorted by materials. Not feasible. Closes #12.
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2015-03-20 23:45:28 +01:00 |
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Faerbit
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795801faa6
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Sped up the lookup of the texture unit.
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2015-03-19 18:26:51 +01:00 |
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Faerbit
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3680abfba4
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Loaded all textures at the beginning of the application. Closes #7.
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2015-03-18 16:26:20 +01:00 |
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Faerbit
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09282f51fd
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Changing where uniform are set minimizing the communication with the gpu.
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2015-03-18 09:14:09 +01:00 |
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Faerbit
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3a2156492e
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Removing useless light update.
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2015-03-18 08:58:24 +01:00 |
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Faerbit
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43b752ee63
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Implemented cross chunk objects. This concludes the chunk render implementation and closes #4.
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2015-03-18 08:54:38 +01:00 |
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Faerbit
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f9212c9938
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Increased renderdistance a bit to prevent popping of chunks.
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2015-03-18 08:53:31 +01:00 |
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Faerbit
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79223b4c02
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Do not render behind the skydome.
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2015-03-17 19:10:23 +01:00 |
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Faerbit
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ac48ab8cc0
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Now also using the correct chunks for the objects and rendering only the chunks which are necessary.
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2015-03-17 14:54:18 +01:00 |
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Faerbit
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d0fed9a321
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Now generating seperate terrain meshes for chunks.
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2015-03-17 12:08:49 +01:00 |
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