Commit Graph

1022 Commits

Author SHA1 Message Date
Steffen Fündgens
7f8150d5ed Integrated Simons Level1.png changes from the .xcf. 2015-02-27 17:21:52 +01:00
Steffen Fündgens
635f6ae546 Merge with the worst possible conflicts: png and xml. Think i didnt yet integrate Simons latest png changes. 2015-02-27 17:11:44 +01:00
Steffen Fündgens
eab9270b94 Turned the heightmap loading around so the level now is like the png. The wall backsides dont seem to have textures... 2015-02-27 16:53:46 +01:00
Steffen Fündgens
87b9634703 Moved the heightmap, so it nearly fits with the graphical one. 2015-02-27 16:20:29 +01:00
Steffen Fündgens
650ad89067 Adjusted variable name i forgot earlier. 2015-02-27 16:01:59 +01:00
Jasper
a64b1dac00 Merge branch 'master' of github.com:Faerbit/swp 2015-02-27 16:01:17 +01:00
Jasper
d49baa2a8c added convextrianglemeshshape 2015-02-27 15:58:21 +01:00
sfroitzheim
23a3730c37 Merge branch 'master' of https://github.com/Faerbit/swp 2015-02-27 15:48:39 +01:00
sfroitzheim
134faaa67e prepared switch room for adding braziers 2015-02-27 15:47:36 +01:00
Faerbit
272dce8900 Merge branch 'master' of github.com:Faerbit/swp 2015-02-27 15:43:52 +01:00
Faerbit
eff6cabd09 Added solver which helps with selecting a fit function for the flames. 2015-02-27 15:43:33 +01:00
sfroitzheim
84a9899516 Completed work on the switch room (for now) 2015-02-27 15:42:16 +01:00
Steffen Fündgens
6c78c93c2b Increased size of directional light shadow map. 2015-02-27 14:37:57 +01:00
Steffen Fündgens
abeab11875 Solved jittering by moving physics update in the level update. 2015-02-27 12:56:02 +01:00
Steffen Fündgens
2d65071887 Not updating old camera twice anymore. 2015-02-27 12:55:06 +01:00
sfroitzheim
9f19d74c2a Added an example of bridges meeting properly to the scene (in the big switch room where are no switches yet) 2015-02-26 17:11:02 +01:00
sfroitzheim
501aa3def9 Added the hidden hint model 2015-02-26 15:50:36 +01:00
sfroitzheim
53b6db98e6 Added a brazier model 2015-02-26 15:49:34 +01:00
Faerbit
a77e06f8c8 Added simple geometry shader which draws a red triangle which changes it's height over time. 2015-02-24 23:30:59 +01:00
Faerbit
174fafe5bc Removing flame offset from Level.xml because it should be in the Compositions.xml. 2015-02-24 15:28:53 +01:00
Faerbit
2b93aff35d Clarifing which offset is meant. 2015-02-24 14:04:56 +01:00
Faerbit
510001b943 Adding flame. 2015-02-24 12:56:55 +01:00
Faerbit
97a315661f Removing flame class and integrate it into light class because it was unpractical. 2015-02-24 12:56:40 +01:00
Faerbit
b3b215e628 Fixing windows build. Lua now cross compiles. 2015-02-24 11:07:52 +01:00
Faerbit
edd4f53f66 While cleaning also clean lua. 2015-02-24 11:02:24 +01:00
Faerbit
fd21dd0f9f Removing maybe unitiliazed errors. 2015-02-24 10:50:11 +01:00
Steffen Fündgens
320b765951 Adjusted the converter to be robust against IDs being overwritten with zeros in the png. Sucessfully ran it. 2015-02-20 15:06:43 +01:00
Steffen Fündgens
087d36aa15 Unified object and texture filenames. 2015-02-20 13:56:40 +01:00
Steffen Fündgens
236067435d Updated Level0 to be runable. 2015-02-20 13:40:59 +01:00
Steffen Fündgens
8a76ad4133 Updated currently unused scripts. 2015-02-20 13:26:09 +01:00
Steffen Fündgens
563bde0616 Now using xml query functions in the converter. Also adjusted the converter to use config.xml. Running the converter would delete all triggers and position constraints though, because the IDs in the png were manually overwritten with zeros. 2015-02-20 13:11:05 +01:00
Faerbit
c2621752fc Removing outdated comment. 2015-02-19 00:30:35 +01:00
Steffen
153e0116c7 Now using the xml query functions everywhere in the loader class. 2015-02-18 21:20:29 +01:00
Steffen
99d8a45380 Added xml query functions to the loader class, using them in loadConfig(). 2015-02-18 20:10:30 +01:00
Steffen Fündgens
af9f6d6933 Added loading of flames. 2015-02-17 12:54:21 +01:00
Steffen Fündgens
f92c7bf6c3 Added vector of flames to the level. 2015-02-17 12:41:15 +01:00
Steffen Fündgens
c8788f3329 Added new flame class. 2015-02-17 12:36:43 +01:00
Steffen Fündgens
88d31bc68a Adjusted the mass of switchInner and the force that keeps it in place. The movableBlock can now push the switch down. 2015-02-17 12:25:12 +01:00
Steffen Fündgens
3764bb5c6a Adjusted the size of the movableBlock. 2015-02-17 12:04:15 +01:00
Faerbit
1742d83d4b Give the luaState a proper name. 2015-02-15 19:37:13 +01:00
Faerbit
efa151aa73 Do not implicitly set extensions of script files. 2015-02-15 19:34:15 +01:00
Faerbit
fb028a899f Moved setting of package.path in lua to init.lua 2015-02-15 19:32:19 +01:00
Faerbit
ae1d04b5ee Removed commented code. 2015-02-15 19:20:21 +01:00
Steffen
2c699590e2 Changed position constraints so they dont bounce the door up and down. 2015-02-15 16:12:11 +01:00
Steffen
0e550e52c6 Got scripts to work as intended, had to use an ugly hack for it. 2015-02-15 16:11:31 +01:00
Faerbit
de2ba0acb9 Updated package.sh to fit new directory structure. 2015-02-15 11:20:03 +01:00
Faerbit
431a9e58b1 Unified how pathes are interpreted in config.xml. 2015-02-14 09:55:43 +01:00
Faerbit
97329141bc Restructured directory tree. 2015-02-14 09:49:29 +01:00
Faerbit
f05e3d301c Moved setting of sleepingThreshold of PositionConstraints. 2015-02-14 09:39:16 +01:00
Faerbit
12099cb4a1 Fixed first door not opening. 2015-02-14 00:40:52 +01:00