Commit Graph

102 Commits

Author SHA1 Message Date
Jasper
e328298474 Merge branch 'master' of github.com:Faerbit/swp 2015-03-06 16:20:18 +01:00
Jasper
cb762be52b Added endgame. 2015-03-06 16:19:57 +01:00
Steffen Fündgens
a835604a5a Merge branch 'master' of github.com:Faerbit/swp 2015-03-06 15:24:49 +01:00
Steffen Fündgens
b7fa9ee5a1 Added waterPlane.(with skydome texture) 2015-03-06 15:24:02 +01:00
sfroitzheim
e34d9e4e38 Added the loading screen to the data plus replaced switch-torches with braziers 2015-03-06 15:19:28 +01:00
Steffen Fündgens
62e7c42ec6 Adjusted constraints and triggers to lowered switches. 2015-03-06 13:39:04 +01:00
Steffen Fündgens
f1526fd389 Finished lua script for the sunrise and added triggers to call it. 2015-03-06 13:22:04 +01:00
SteffenFuendgens
0f7240b047 Added lua scripts for the sunrise. 2015-03-05 18:30:50 +01:00
Faerbit
95c88979f4 Changed brazier parameters to sensible values. 2015-03-05 12:48:32 +01:00
Faerbit
3e86b70778 Gave the skydome it's own class which contains the nightTexture and changed the loader and the level XML. 2015-03-04 21:28:46 +01:00
Faerbit
2c333773b2 Removed hardcoded obj file name from skydome. 2015-03-04 21:05:24 +01:00
Steffen Fündgens
6af54ab02f Merge branch 'master' of github.com:Faerbit/swp 2015-03-04 18:11:38 +01:00
Steffen Fündgens
8224250867 Made the block for the switches lighter and adjusted the triggers. 2015-03-04 18:11:32 +01:00
Steffen Fündgens
79faa2edea Added 'Safepoints' to the resetPlayer script. 2015-03-04 18:10:49 +01:00
sfroitzheim
4b0c875504 Merge branch 'master' of https://github.com/Faerbit/swp 2015-03-04 17:09:25 +01:00
sfroitzheim
d17ed99d96 Added torches for the switches plus added the hint to the scene 2015-03-04 17:08:53 +01:00
Fabian Klemp
6004651adc Using new skydome texture. 2015-03-04 16:10:15 +01:00
Steffen Fündgens
12f76ddd5a Added a trigger that resets the player when his z value is below 15. 2015-03-04 15:52:28 +01:00
sfroitzheim
11322c0446 Merge branch 'master' of https://github.com/Faerbit/swp 2015-03-04 15:42:51 +01:00
sfroitzheim
88d5229b35 adjusted height for first blockswitch 2015-03-04 15:41:25 +01:00
Steffen Fündgens
16ba763ddc Added flameHeight and flameWidth with loading from xml. 2015-03-04 15:22:07 +01:00
Steffen Fündgens
6fee8a81b1 Changed triggers so the undo function can be in the same lua file. Fixed triggers for the second door. 2015-03-04 14:35:14 +01:00
Steffen Fündgens
8b5f6f9b74 Made the block for the switches heavier so it can activate the switches again. 2015-03-04 13:38:38 +01:00
Faerbit
686647fe93 Moved torch light up to account for new torch model. 2015-03-03 11:05:34 +01:00
Steffen Fündgens
e043fe482a Added scripts and triggers to open the second door. 2015-03-02 17:20:02 +01:00
Steffen Fündgens
986ed9ea8e Added lua scripts and triggers for the third door. 2015-03-02 12:58:34 +01:00
Steffen Fündgens
c372a2d652 Moved unused scripts into a subfolder. 2015-03-02 12:42:04 +01:00
Steffen Fündgens
81d5f86db1 Added position constraints for all switch_inner. 2015-03-02 12:22:47 +01:00
Steffen Fündgens
2fecf21509 Adjusted the size of switch_inner so it does not move to the sides. 2015-03-02 12:16:29 +01:00
Faerbit
7ecb76dffa Using the color of the lights for the flame color. 2015-03-01 18:45:31 +01:00
Faerbit
0489fc81fa Moved flame down a little bit to better fit the new flame. 2015-02-28 00:53:23 +01:00
Steffen Fündgens
7f8150d5ed Integrated Simons Level1.png changes from the .xcf. 2015-02-27 17:21:52 +01:00
Steffen Fündgens
635f6ae546 Merge with the worst possible conflicts: png and xml. Think i didnt yet integrate Simons latest png changes. 2015-02-27 17:11:44 +01:00
Steffen Fündgens
eab9270b94 Turned the heightmap loading around so the level now is like the png. The wall backsides dont seem to have textures... 2015-02-27 16:53:46 +01:00
sfroitzheim
134faaa67e prepared switch room for adding braziers 2015-02-27 15:47:36 +01:00
sfroitzheim
84a9899516 Completed work on the switch room (for now) 2015-02-27 15:42:16 +01:00
sfroitzheim
9f19d74c2a Added an example of bridges meeting properly to the scene (in the big switch room where are no switches yet) 2015-02-26 17:11:02 +01:00
Faerbit
a77e06f8c8 Added simple geometry shader which draws a red triangle which changes it's height over time. 2015-02-24 23:30:59 +01:00
Faerbit
174fafe5bc Removing flame offset from Level.xml because it should be in the Compositions.xml. 2015-02-24 15:28:53 +01:00
Faerbit
510001b943 Adding flame. 2015-02-24 12:56:55 +01:00
Steffen Fündgens
320b765951 Adjusted the converter to be robust against IDs being overwritten with zeros in the png. Sucessfully ran it. 2015-02-20 15:06:43 +01:00
Steffen Fündgens
087d36aa15 Unified object and texture filenames. 2015-02-20 13:56:40 +01:00
Steffen Fündgens
236067435d Updated Level0 to be runable. 2015-02-20 13:40:59 +01:00
Steffen Fündgens
8a76ad4133 Updated currently unused scripts. 2015-02-20 13:26:09 +01:00
Steffen Fündgens
563bde0616 Now using xml query functions in the converter. Also adjusted the converter to use config.xml. Running the converter would delete all triggers and position constraints though, because the IDs in the png were manually overwritten with zeros. 2015-02-20 13:11:05 +01:00
Steffen Fündgens
af9f6d6933 Added loading of flames. 2015-02-17 12:54:21 +01:00
Steffen Fündgens
88d31bc68a Adjusted the mass of switchInner and the force that keeps it in place. The movableBlock can now push the switch down. 2015-02-17 12:25:12 +01:00
Steffen Fündgens
3764bb5c6a Adjusted the size of the movableBlock. 2015-02-17 12:04:15 +01:00
Faerbit
efa151aa73 Do not implicitly set extensions of script files. 2015-02-15 19:34:15 +01:00
Faerbit
fb028a899f Moved setting of package.path in lua to init.lua 2015-02-15 19:32:19 +01:00
Steffen
0e550e52c6 Got scripts to work as intended, had to use an ugly hack for it. 2015-02-15 16:11:31 +01:00
Faerbit
97329141bc Restructured directory tree. 2015-02-14 09:49:29 +01:00