Commit Graph

  • e6912b41ee Made build script adapt to number of cores available. Faerbit 2014-11-04 12:56:13 +0100
  • b74534c62a Only take calculate light contribution with meaningful contributions. Faerbit 2014-11-04 12:24:19 +0100
  • 5d2acc0e53 Fixed a bug in loading the heightmap and added comments Steffen Fündgens 2014-11-04 12:08:47 +0100
  • 589e0df6ea Shader now respects distance between light source and fragment. Faerbit 2014-11-04 00:47:35 +0100
  • ae949e814f Changed lighting parameters to make the scene more interesting. Faerbit 2014-11-04 00:46:49 +0100
  • 0f64538d1e Removed outdated commentary. Faerbit 2014-11-04 00:45:59 +0100
  • e4ba456345 Another update to the Readme.md. Faerbit 2014-11-03 23:56:34 +0100
  • 022317b4ad Updated Readme.md. Faerbit 2014-11-03 23:56:05 +0100
  • afbf41ea0d Shading now respects colours. Faerbit 2014-11-03 23:54:35 +0100
  • 129866d0d7 Adding two getters. Faerbit 2014-11-03 23:28:06 +0100
  • 925eb62831 implemented loading of the heightmap from a png to unsigned int** Steffen Fündgens 2014-11-03 17:19:22 +0100
  • b68a2bb079 Renamed shaders. Fabian Klemp 2014-10-31 13:06:14 +0100
  • 769514af88 Got phong shading working. Fabian Klemp 2014-10-31 12:56:09 +0100
  • c505553439 First attempt at Phong shading. Build broken. Faerbit 2014-10-31 10:38:57 +0100
  • 911c8ebfcc Made Entity inheritence public. Faerbit 2014-10-31 10:38:06 +0100
  • a88490b622 Implemented getter. Faerbit 2014-10-31 10:36:23 +0100
  • 8f6ab075b5 Implemented two getters. Faerbit 2014-10-30 23:59:03 +0100
  • 5c4b125e4d Restructured some elements from the graphis into the level. Now using a vector for all objects. Faerbit 2014-10-30 23:54:19 +0100
  • 62d8a83ddb Implemented empty Terrain constructor(compiler was complaining. Faerbit 2014-10-30 23:32:52 +0100
  • 2ea0f52d5e Implemented Light Constructor. Faerbit 2014-10-30 23:32:21 +0100
  • 22e734593e Implemented Entity constructor. Faerbit 2014-10-30 23:30:56 +0100
  • 54108868d7 Fixing typo and wrong path in build script. Fabian Klemp 2014-10-26 01:05:21 +0200
  • 7490a3d805 Merge branch 'master' of renault.informatik.rwth-aachen.de:/data/git-repository/students/swpp-ws-14-15/swpp-ws-14-15-c Fabian Klemp 2014-10-26 01:03:02 +0200
  • 2ae938a557 Deleting bullet demos: 1) We don't need them. 2) They prolong the compilation process. 3) They produce weird errors on linking with the libs. Faerbit 2014-10-26 01:02:43 +0200
  • e8fe6286a4 Fixing bullet lib paths. Faerbit 2014-10-26 01:01:24 +0200
  • f96d5dd8a2 Adding build script. Fabian Klemp 2014-10-24 12:02:24 +0200
  • af9a2591a8 Adding Bullet physics. Fabian Klemp 2014-10-24 11:57:06 +0200
  • aeb6218d2d Renaming. Fabian Klemp 2014-10-24 11:49:46 +0200
  • c9eb7612d7 Adding Bullet Library Jasper Manousek 2014-10-24 11:42:47 +0200
  • 752ee67481 Rewrote graphics to use new classes. Fabian Klemp 2014-10-24 10:57:28 +0200
  • 11229430cb Added empty constructors to be able to define objects without instanciating them. Fabian Klemp 2014-10-24 10:48:45 +0200
  • c747968b91 Chaging object implementation to new shader class. Faerbit 2014-10-23 00:53:00 +0200
  • 1d924bd2b0 Adding shader class. Faerbit 2014-10-23 00:52:04 +0200
  • a807e1369a Adding empty constructor(compiler complained. Faerbit 2014-10-23 00:51:41 +0200
  • bc3bd908b3 Fixing typo. Faerbit 2014-10-23 00:51:12 +0200
  • 606533b74b Implemented object.cc Faerbit 2014-10-23 00:13:09 +0200
  • 2d3a17b6c0 Implemented texture.cc Faerbit 2014-10-22 23:17:18 +0200
  • 613cfefbe6 Implemented model.cc Faerbit 2014-10-22 22:53:46 +0200
  • 8091793b81 Added terrain.hh Faerbit 2014-10-20 19:09:45 +0200
  • ca0648b42a Added texture.hh Faerbit 2014-10-20 19:09:34 +0200
  • 80db1456d6 Added object.hh Faerbit 2014-10-20 19:09:19 +0200
  • 69e5b0073e Added model.hh Faerbit 2014-10-20 19:09:03 +0200
  • 1ad0a13ce0 Added light.hh Faerbit 2014-10-20 19:08:51 +0200
  • 5adc9ae0cc Added Terrain to Level. Faerbit 2014-10-20 19:07:45 +0200
  • 7f7398e295 Moving included to header. Faerbit 2014-10-20 18:49:10 +0200
  • 663ecbbe7d Fixing include guards. Faerbit 2014-10-20 18:48:20 +0200
  • eefe7e78c9 Fixing minor bugs. Faerbit 2014-10-20 18:44:23 +0200
  • 342dd9cbd6 Adding entity.hh Faerbit 2014-10-20 18:43:46 +0200
  • 5d3936c7f9 Adding physics.hh (Currently empty...) Faerbit 2014-10-20 18:39:16 +0200
  • 08e44a14f6 Adding level.hh Faerbit 2014-10-20 18:38:29 +0200
  • 70662679c1 Adding define guards. Faerbit 2014-10-20 18:23:25 +0200
  • 0311767651 Increasing default resolution. Faerbit 2014-10-20 18:18:36 +0200
  • 083f4785ae Organizing Code. (Deleted lookAt as it is available as part of GLM.) Faerbit 2014-10-20 18:16:47 +0200
  • 81d4b67030 Renaming basic-texturing to graphics. Faerbit 2014-10-20 18:15:55 +0200
  • 90b7680845 Changed Name of executable. Faerbit 2014-10-20 17:58:34 +0200
  • a6adee1850 Forgot two paths. Faerbit 2014-10-20 17:58:14 +0200
  • 23ec6e20f8 Changed paths to make it compile again. Faerbit 2014-10-20 17:51:15 +0200
  • f69d2baee1 Merged Cmake files. Faerbit 2014-10-20 17:48:16 +0200
  • 461d690f16 Ignoring Makefile.(Mainly for my convenience) Faerbit 2014-10-20 17:45:27 +0200
  • 68e4e88816 Ignoring binaries and build directory. Faerbit 2014-10-20 17:41:58 +0200
  • 6c712579d8 Import of '003-basic-texturing'. Faerbit 2014-10-20 17:31:26 +0200
  • a576e82689 Changed Readme to something more useful. Faerbit 2014-10-20 17:13:08 +0200
  • 5391c44be0 Add Readme. Steffen Fündgens 2014-10-17 11:43:15 +0200