Commit Graph

  • 1d2a1a8a02 Added position constraints Steffen Fündgens 2015-02-13 18:10:49 +0100
  • 760a7c9d86 changed hight of camera and added camera move methode in physics Jasper 2015-02-13 17:47:21 +0100
  • c2a26cc3ad changed hight of camera and added camera move methode in physics Jasper 2015-02-13 17:47:21 +0100
  • 3d59fb43c8 Merge branch 'master' of github.com:Faerbit/swp Jasper 2015-02-13 17:36:11 +0100
  • 8aab9a64e9 Merge branch 'master' of github.com:Faerbit/swp Jasper 2015-02-13 17:36:11 +0100
  • df230ea677 Fixed updating of lights. Fabian Klemp 2015-02-13 17:35:56 +0100
  • 18bd1bda49 Fixed updating of lights. Fabian Klemp 2015-02-13 17:35:56 +0100
  • f2bfd12aa5 Merge branch 'master' of github.com:Faerbit/swp Jasper 2015-02-13 17:23:21 +0100
  • 73ad91dbc0 Merge branch 'master' of github.com:Faerbit/swp Jasper 2015-02-13 17:23:21 +0100
  • d4fe5e1ae1 added move system and modified the camera for less bobidity Jasper 2015-02-13 17:22:01 +0100
  • 664539b718 added move system and modified the camera for less bobidity Jasper 2015-02-13 17:22:01 +0100
  • 1492a312ed Merge branch 'master' of github.com:Faerbit/swp Steffen Fündgens 2015-02-13 17:14:38 +0100
  • 9e987fdbdf Merge branch 'master' of github.com:Faerbit/swp Steffen Fündgens 2015-02-13 17:14:38 +0100
  • 265c0b2ce5 Added resetPlayer function to the level. Steffen Fündgens 2015-02-13 17:14:29 +0100
  • 60543a301e Added resetPlayer function to the level. Steffen Fündgens 2015-02-13 17:14:29 +0100
  • 5e07aec885 Updated Readme.md. Fabian Klemp 2015-02-13 17:11:47 +0100
  • 60a3525f1d Updated Readme.md. Fabian Klemp 2015-02-13 17:11:47 +0100
  • fd1f32be6a maxShadowRenderCount now works correctly. Fabian Klemp 2015-02-13 17:09:25 +0100
  • deb691a6c0 maxShadowRenderCount now works correctly. Fabian Klemp 2015-02-13 17:09:25 +0100
  • 377902a255 Now also ignoring *.swp files. Fabian Klemp 2015-02-13 17:02:36 +0100
  • 69936ae15c Now also ignoring *.swp files. Fabian Klemp 2015-02-13 17:02:36 +0100
  • 3f1616adf1 corrected camera position for specular lighting Jasper 2015-02-13 16:35:35 +0100
  • 02aea1f297 corrected camera position for specular lighting Jasper 2015-02-13 16:35:35 +0100
  • 818178e665 Camera now with less jitter! Jasper 2015-02-13 16:34:39 +0100
  • 851159828a Camera now with less jitter! Jasper 2015-02-13 16:34:39 +0100
  • 51e9b26379 Merge branch 'master' of github.com:Faerbit/swp Jasper 2015-02-13 16:22:06 +0100
  • 6ffc1809ff Merge branch 'master' of github.com:Faerbit/swp Jasper 2015-02-13 16:22:06 +0100
  • 281466ebd5 Added maxShadowRenderCount. Controls how many shadows get rendered. Fabian Klemp 2015-02-13 16:20:22 +0100
  • d7d45682a0 Added maxShadowRenderCount. Controls how many shadows get rendered. Fabian Klemp 2015-02-13 16:20:22 +0100
  • 98718b517e Fixed non rotating objects Jasper 2015-02-13 16:09:18 +0100
  • 8a273777a1 Fixed non rotating objects Jasper 2015-02-13 16:09:18 +0100
  • 599c849bb0 Merge branch 'debug-shadows' Fabian Klemp 2015-02-13 16:02:12 +0100
  • 30284977da Merge branch 'debug-shadows' Fabian Klemp 2015-02-13 16:02:12 +0100
  • 71ce1721c8 Updated how shadows are applied. Looks nice now. debug-shadows Fabian Klemp 2015-02-13 15:51:49 +0100
  • 55434daa24 Updated how shadows are applied. Looks nice now. Fabian Klemp 2015-02-13 15:51:49 +0100
  • 0c6c06fe00 Updated how shadows are applied. Looks nice now. Fabian Klemp 2015-02-13 15:51:49 +0100
  • 9049458ad5 Merge branch 'master' of github.com:Faerbit/swp Jasper 2015-02-13 15:46:46 +0100
  • 818af2769b Merge branch 'master' of github.com:Faerbit/swp Jasper 2015-02-13 15:46:46 +0100
  • 75792a5723 added debug Camear (keys L and K to switch) Jasper 2015-02-13 15:46:00 +0100
  • dc628f3fc8 added debug Camear (keys L and K to switch) Jasper 2015-02-13 15:46:00 +0100
  • 3fc8e9c11a Undid something i did not want to include in the last commit. Steffen Fündgens 2015-02-13 15:38:43 +0100
  • 22232ff7dc Undid something i did not want to include in the last commit. Steffen Fündgens 2015-02-13 15:38:43 +0100
  • d55bb3465c Reenabled zooming with the mouse wheel. Steffen Fündgens 2015-02-13 15:20:32 +0100
  • 7a7b8d07c6 Reenabled zooming with the mouse wheel. Steffen Fündgens 2015-02-13 15:20:32 +0100
  • 38d4ef8125 changed heightmap to incorporate the whole vague level layout sfroitzheim 2015-02-13 14:35:48 +0100
  • c50e1b2547 changed heightmap to incorporate the whole vague level layout sfroitzheim 2015-02-13 14:35:48 +0100
  • e91d045a37 Code rework. Basically cleaned up a mess of tabs and whitespaces. Steffen Fündgens 2015-02-13 13:46:41 +0100
  • 47fded52ce Code rework. Basically cleaned up a mess of tabs and whitespaces. Steffen Fündgens 2015-02-13 13:46:41 +0100
  • 1585195779 Reduced camera mass so the camera can practically not move objects anymore. Fixed the scaling of forces on the camera with the (no more inverted) mass. Steffen Fündgens 2015-02-13 13:00:47 +0100
  • b2398ba643 Reduced camera mass so the camera can practically not move objects anymore. Fixed the scaling of forces on the camera with the (no more inverted) mass. Steffen Fündgens 2015-02-13 13:00:47 +0100
  • 6ee8af58e3 Made it possible again to move the camera upwards. Steffen Fündgens 2015-02-13 12:47:34 +0100
  • cb6f535382 Made it possible again to move the camera upwards. Steffen Fündgens 2015-02-13 12:47:34 +0100
  • d02a7fa02f Changed position constraints to be less bouncy. Steffen Fündgens 2015-02-13 12:15:54 +0100
  • 012d117c7e Changed position constraints to be less bouncy. Steffen Fündgens 2015-02-13 12:15:54 +0100
  • 133bce57c8 Fixing parameters. Faerbit 2015-02-12 16:28:24 +0100
  • 1ac9e4e270 Fixing parameters. Faerbit 2015-02-12 16:28:24 +0100
  • f41c286504 Fixing parameters. Faerbit 2015-02-12 16:28:24 +0100
  • 84d52fbaf2 Another syntax fix. Faerbit 2015-02-12 01:38:18 +0100
  • 91048e09f8 Another syntax fix. Faerbit 2015-02-12 01:38:18 +0100
  • aaadcbe413 Syntax fix. Faerbit 2015-02-12 01:28:26 +0100
  • 294a8544f9 Syntax fix. Faerbit 2015-02-12 01:28:26 +0100
  • de960237a4 Fixing CI system. Faerbit 2015-02-12 01:19:34 +0100
  • e1bc49b41e Fixing CI system. Faerbit 2015-02-12 01:19:34 +0100
  • e956c69e6b Now only using the 32 closest light sources. Faerbit 2015-02-12 01:13:26 +0100
  • 1d8bbba1ca Now only using the 32 closest light sources. Faerbit 2015-02-12 01:13:26 +0100
  • d6d934277f Now only using the 32 closest light sources. Faerbit 2015-02-12 01:13:26 +0100
  • 4eb0f89b96 Completed shadows for now. Lighting model is still a little bit off. Faerbit 2015-02-10 18:19:26 +0100
  • ba2cada6dc Completed shadows for now. Lighting model is still a little bit off. Faerbit 2015-02-10 18:19:26 +0100
  • 91dbc280e0 Completed shadows for now. Lighting model is still a little bit off. Faerbit 2015-02-10 18:19:26 +0100
  • d1173ba903 Fixed directional shadows. Faerbit 2015-02-10 00:27:13 +0100
  • 9afb3595d0 Fixed directional shadows. Faerbit 2015-02-10 00:27:13 +0100
  • 3d51da73f9 Fixed directional shadows. Faerbit 2015-02-10 00:27:13 +0100
  • 49b7cb34fe Got multiple shadows working. The really ugly way. Faerbit 2015-02-09 21:29:44 +0100
  • 282eb32267 Got multiple shadows working. The really ugly way. Faerbit 2015-02-09 21:29:44 +0100
  • 0664ae9760 Got multiple shadows working. The really ugly way. Faerbit 2015-02-09 21:29:44 +0100
  • 705d9e3875 Changed cube map shadows sampler to a sampler array. Faerbit 2015-02-09 14:26:04 +0100
  • c28b35667f Changed cube map shadows sampler to a sampler array. Faerbit 2015-02-09 14:26:04 +0100
  • b4419b88d2 Changed cube map shadows sampler to a sampler array. Faerbit 2015-02-09 14:26:04 +0100
  • 8cc467a806 Now loading the resolution of the shadow cube maps from config.xml. Steffen 2015-02-07 20:24:11 +0100
  • 9297aa69a4 Now loading the resolution of the shadow cube maps from config.xml. Steffen 2015-02-07 20:24:11 +0100
  • 2b4a8885b5 Moved loading of the config.xml to the loader class. Steffen 2015-02-07 20:08:59 +0100
  • dbf5a88ddb Moved loading of the config.xml to the loader class. Steffen 2015-02-07 20:08:59 +0100
  • 096cf12df0 Changed the switch object, its graphics and physics should work now(untested). Objects without physics also do not need damping values anymore. Steffen 2015-02-07 19:34:40 +0100
  • b6a9e2f180 Changed the switch object, its graphics and physics should work now(untested). Objects without physics also do not need damping values anymore. Steffen 2015-02-07 19:34:40 +0100
  • d132cdd233 Made None an available physicsType for objects without physics. Steffen 2015-02-07 19:23:27 +0100
  • 3e8689aae2 Made None an available physicsType for objects without physics. Steffen 2015-02-07 19:23:27 +0100
  • 7647c5f1c0 objectData now has a new value called renderable, if it is false the object will not get rendered. Steffen 2015-02-07 19:09:49 +0100
  • e39adf56ed objectData now has a new value called renderable, if it is false the object will not get rendered. Steffen 2015-02-07 19:09:49 +0100
  • 21d94a420f Merged physics.cc. Steffen Fündgens 2015-02-06 18:04:20 +0100
  • ff5bd0dae1 Merged physics.cc. Steffen Fündgens 2015-02-06 18:04:20 +0100
  • d2cf4f0003 Added loading from config.xml, then debuged it for more than three hours... Steffen Fündgens 2015-02-06 18:00:14 +0100
  • 2bfad25510 Added loading from config.xml, then debuged it for more than three hours... Steffen Fündgens 2015-02-06 18:00:14 +0100
  • 44153cd554 Merge branch 'master' of github.com:Faerbit/swp Jasper 2015-02-06 17:32:30 +0100
  • bcc798ad79 Merge branch 'master' of github.com:Faerbit/swp Jasper 2015-02-06 17:32:30 +0100
  • c4bed4c506 addede max camera speed Jasper 2015-02-06 17:31:52 +0100
  • 644a4a3571 addede max camera speed Jasper 2015-02-06 17:31:52 +0100
  • a669c83943 Finally fixed wall and gate physics plus made some heightmap modifications sfroitzheim 2015-02-06 16:31:21 +0100
  • 4978869f82 Finally fixed wall and gate physics plus made some heightmap modifications sfroitzheim 2015-02-06 16:31:21 +0100
  • 017c96bd55 got the marble to no longer jitter all over the place Jasper 2015-02-06 16:26:22 +0100
  • 72e3fdea69 got the marble to no longer jitter all over the place Jasper 2015-02-06 16:26:22 +0100