Marble Puzzle/Exploration Game
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2014-11-28 16:46:44 +01:00
extern Ignoring another error in bullet. 2014-11-24 20:51:17 +01:00
Levels Added switch models and textures in 2 seperate parts (switchInner is the movable object - size may needs to be changed in the future) 2014-11-28 16:38:55 +01:00
Shader Changed fog functions a little bit more. Looks nice enough. 2014-11-25 13:54:00 +01:00
.gitignore Added package script. 2014-11-24 15:12:18 +01:00
build.sh Changing root path. 2014-11-26 23:57:33 +01:00
camera.cc Merge branch 'master' of github.com:Faerbit/swp 2014-11-17 13:31:01 +01:00
camera.hh Merge branch 'master' of github.com:Faerbit/swp 2014-11-17 13:31:01 +01:00
circle.yml Changing paramter order. 2014-11-27 22:02:25 +01:00
CMakeLists.txt Enabling cross compiling if supported by the current system. 2014-11-24 02:10:25 +01:00
Dockerfile Adding zip. 2014-11-27 05:40:53 +01:00
entity.cc Changed how the rotation of objects is saved to better work with bullet together. 2014-11-15 00:03:52 +01:00
entity.hh Changed how the rotation of objects is saved to better work with bullet together. 2014-11-15 00:03:52 +01:00
graphics.cc You can render objects with multiple shaders now. 2014-11-28 00:17:56 +01:00
graphics.hh Added skybox and refined fog a bit. Fog still needs a lot of work. 2014-11-21 02:38:03 +01:00
level.cc Multiple objects now working, for exact implimentation check level.cc and comment in physics.hh. Additionally multiple comments have been added to physics.hh to support the use of these functions 2014-11-28 12:06:17 +01:00
level.hh Multiple objects now working, for exact implimentation check level.cc and comment in physics.hh. Additionally multiple comments have been added to physics.hh to support the use of these functions 2014-11-28 12:06:17 +01:00
light.cc Added emtpy constructor. 2014-11-17 17:50:06 +01:00
light.hh Added emtpy constructor. 2014-11-17 17:50:06 +01:00
lodepng.cpp Rewriting terrain loading with lodepng and fixing a few bugs. 2014-11-17 12:51:30 +01:00
lodepng.h Rewriting terrain loading with lodepng and fixing a few bugs. 2014-11-17 12:51:30 +01:00
main.cc You can render objects with multiple shaders now. 2014-11-28 00:17:56 +01:00
main.hh Changed how windows focus is handled. 2014-11-25 16:01:13 +01:00
material.cc Moving material paramters from graphics to material class. 2014-11-08 01:44:24 +01:00
material.hh Moving material paramters from graphics to material class. 2014-11-08 01:44:24 +01:00
model.cc Added constructor with SharedVertexArrayObject argument 2014-11-14 17:34:50 +01:00
model.hh Added constructor with SharedVertexArrayObject argument 2014-11-14 17:34:50 +01:00
object.cc You can render objects with multiple shaders now. 2014-11-28 00:17:56 +01:00
object.hh You can render objects with multiple shaders now. 2014-11-28 00:17:56 +01:00
package.sh Syncing files instead of forcing them to mega. 2014-11-27 12:36:30 +01:00
physics.cc Added basic Triangle Mesh, pending reading out of .obj and then testing. 2014-11-28 16:46:35 +01:00
physics.hh Added basic Triangle Mesh, pending reading out of .obj and then testing. 2014-11-28 16:46:35 +01:00
Readme.md Another update to the Readme.md. 2014-11-03 23:56:34 +01:00
run.sh Adding run.sh script 2014-11-27 23:58:33 +01:00
terrain.cc changed terrain normals to consider 8 vertices, looks the same 2014-11-18 13:09:55 +01:00
terrain.hh Rewriting terrain loading with lodepng and fixing a few bugs. 2014-11-17 12:51:30 +01:00

#Marble Race Game

This will be a Marble Race Game developed for the Softwarepraktikum at the RWTH Aachen.

##Building Currently only tested on Linux. To build execute build.sh. Resulting binary will be in binaries.