Saxum/data/shader
2015-03-09 16:41:12 +01:00
..
depth_cube.fsh Removing unused code. 2015-03-05 16:17:21 +01:00
depth_cube.vsh Restructured directory tree. 2015-02-14 09:49:29 +01:00
depth.fsh Restructured directory tree. 2015-02-14 09:49:29 +01:00
depth.vsh Restructured directory tree. 2015-02-14 09:49:29 +01:00
flame_post.fsh Fixed blurring of flames with stencil buffer. 2015-03-04 11:25:02 +01:00
flame_post.vsh Introduced flame post processing shader. 2015-03-03 23:27:41 +01:00
flame.fsh Made flames transparent. 2015-03-08 11:25:10 +01:00
flame.gsh Made flickering dependent of the wind power. 2015-03-09 11:13:12 +01:00
flame.vsh Removing skewing of flame. Rotate looks correct now. 2015-03-09 10:32:25 +01:00
loading.fsh Added loading screen. Had to restructure quite a bit of the program. 2015-03-07 19:59:52 +01:00
loading.vsh Added loading screen. Had to restructure quite a bit of the program. 2015-03-07 19:59:52 +01:00
phong.fsh Corrected bias calculation for point light shadows. 2015-03-09 16:41:12 +01:00
phong.vsh Reintroduced cascaded shadow mapping while also fixing it. The old bug with popping shadows should be fixed now. 2015-02-28 14:40:54 +01:00
skydome.fsh Changed a few parameters corresponding with the sunrise. 2015-03-09 15:43:12 +01:00
skydome.vsh Fixed y value of the sun. 2015-03-06 16:14:59 +01:00