Blenderfiles
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Fixed some display bugs with the column.
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2014-12-05 14:49:23 +01:00 |
converter
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Exiting converter if no input file is given.
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2014-12-03 11:09:37 +01:00 |
extern
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Implemented basic shadows for sun light. Also fixed bug with far plane always staying the same.
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2014-12-04 01:13:59 +01:00 |
Levels
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Fixed some display bugs with the column.
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2014-12-05 14:49:23 +01:00 |
Shader
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Put some code in a function.
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2014-12-05 00:57:17 +01:00 |
.gitignore
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Merged master and converter
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2014-12-02 13:17:33 +01:00 |
application.cc
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Implemented basic shadows for sun light. Also fixed bug with far plane always staying the same.
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2014-12-04 01:13:59 +01:00 |
application.hh
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Moving shader management completely into graphics.
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2014-12-01 17:49:59 +01:00 |
build.sh
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Do not build GLFW examples and tests.
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2014-12-01 13:16:04 +01:00 |
camera.cc
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Merge branch 'master' of github.com:Faerbit/swp
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2014-11-17 13:31:01 +01:00 |
camera.hh
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Merge branch 'master' of github.com:Faerbit/swp
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2014-11-17 13:31:01 +01:00 |
circle.yml
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Changing paramter order.
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2014-11-27 22:02:25 +01:00 |
CMakeLists.txt
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Merged master and converter
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2014-12-02 13:17:33 +01:00 |
Dockerfile
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Always automatically update docker container.
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2014-12-03 11:17:24 +01:00 |
entity.cc
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Changed how the rotation of objects is saved to better work with bullet together.
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2014-11-15 00:03:52 +01:00 |
entity.hh
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Changed how the rotation of objects is saved to better work with bullet together.
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2014-11-15 00:03:52 +01:00 |
graphics.cc
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Setting wrap mode of depthTextures to CLAMP_TO_EDGE to remove seams.
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2014-12-04 17:39:35 +01:00 |
graphics.hh
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Implemented cascaded shadow mapping.
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2014-12-04 17:19:58 +01:00 |
level.cc
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Fixed some display bugs with the column.
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2014-12-05 14:49:23 +01:00 |
level.hh
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Implemented basic shadows for sun light. Also fixed bug with far plane always staying the same.
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2014-12-04 01:13:59 +01:00 |
light.cc
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Added emtpy constructor.
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2014-11-17 17:50:06 +01:00 |
light.hh
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Added emtpy constructor.
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2014-11-17 17:50:06 +01:00 |
lodepng.cpp
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Rewriting terrain loading with lodepng and fixing a few bugs.
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2014-11-17 12:51:30 +01:00 |
lodepng.h
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Rewriting terrain loading with lodepng and fixing a few bugs.
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2014-11-17 12:51:30 +01:00 |
main.cc
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Implemented basic shadows for sun light. Also fixed bug with far plane always staying the same.
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2014-12-04 01:13:59 +01:00 |
main.hh
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Removing useless includes.
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2014-12-01 12:58:04 +01:00 |
material.cc
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Now generating Mipmaps for textures.
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2014-12-04 18:58:16 +01:00 |
material.hh
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Moving material paramters from graphics to material class.
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2014-11-08 01:44:24 +01:00 |
model.cc
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Adding OBJ-file load messages for easier debugging.
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2014-12-01 13:53:01 +01:00 |
model.hh
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Added constructor with SharedVertexArrayObject argument
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2014-11-14 17:34:50 +01:00 |
object.cc
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Implemented basic shadows for sun light. Also fixed bug with far plane always staying the same.
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2014-12-04 01:13:59 +01:00 |
object.hh
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Implemented basic shadows for sun light. Also fixed bug with far plane always staying the same.
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2014-12-04 01:13:59 +01:00 |
package.sh
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Syncing files instead of forcing them to mega.
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2014-11-27 12:36:30 +01:00 |
physics.cc
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Reduced memory usage of trianglemesh
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2014-11-28 17:01:56 +01:00 |
physics.hh
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Added basic Triangle Mesh, pending reading out of .obj and then testing.
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2014-11-28 16:46:35 +01:00 |
Readme.md
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Another update to the Readme.md.
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2014-11-03 23:56:34 +01:00 |
run.sh
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Adding run.sh script
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2014-11-27 23:58:33 +01:00 |
terrain.cc
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created skeletal implementation of png to xml converter
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2014-11-21 15:43:27 +01:00 |
terrain.hh
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Rewriting terrain loading with lodepng and fixing a few bugs.
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2014-11-17 12:51:30 +01:00 |