Blenderfiles
Improved the hint
2015-03-09 19:04:37 +01:00
converter
Added new undo parameter for triggers to the converter.
2015-03-04 15:45:48 +01:00
data
report fixes
2015-03-10 16:15:01 +01:00
extern
Removing the rest of the binary files from lua.
2015-01-15 17:39:20 +01:00
math-scripts
Switched flame function to cosine.
2015-03-08 22:11:49 +01:00
report
Cleanup.
2015-03-10 16:38:01 +01:00
slides
Added slides for the final presentation.
2015-03-09 16:52:12 +01:00
.gitignore
Ignoring *.pyc files.
2015-03-07 13:24:56 +01:00
application.cc
Added loading screen. Had to restructure quite a bit of the program.
2015-03-07 19:59:52 +01:00
application.hh
Added loading screen. Had to restructure quite a bit of the program.
2015-03-07 19:59:52 +01:00
build.sh
Fixing windows build. Lua now cross compiles.
2015-02-24 11:07:52 +01:00
camera.cc
Changed the camera so it is less likely to go through the heightmap.
2015-03-06 17:45:51 +01:00
camera.hh
added debug Camear (keys L and K to switch)
2015-02-13 15:46:00 +01:00
circle.yml
Another syntax fix.
2015-02-12 01:38:18 +01:00
CMakeLists.txt
Chaging executable name to game name.
2015-03-09 15:16:18 +01:00
Dockerfile
Adding libreadline for lua to ubuntu docker image.
2015-01-15 17:34:41 +01:00
entity.cc
Changed how the rotation of objects is saved to better work with bullet together.
2014-11-15 00:03:52 +01:00
entity.hh
Code rework. Basically cleaned up a mess of tabs and whitespaces.
2015-02-13 13:46:41 +01:00
flame.cc
Removing skewing of flame. Rotate looks correct now.
2015-03-09 10:32:25 +01:00
flame.hh
Flames can now be skewed.
2015-03-08 01:28:34 +01:00
graphics.cc
Changed on what sun angle shadows get rendered.
2015-03-09 22:31:45 +01:00
graphics.hh
Merge branch 'loading-screen'
2015-03-09 14:36:17 +01:00
level.cc
Added cheating teleport for presentation.
2015-03-09 18:35:11 +01:00
level.hh
Added cheating teleport for presentation.
2015-03-09 18:35:11 +01:00
light.cc
Gave flames their own class again. The size of the flames are now respected.
2015-03-07 22:48:44 +01:00
light.hh
Gave flames their own class again. The size of the flames are now respected.
2015-03-07 22:48:44 +01:00
loader.cc
Changed a few material parameters.
2015-03-09 16:01:03 +01:00
loader.hh
Added checks and error messages in case files do not exist.
2015-03-03 18:45:02 +01:00
lodepng.cpp
Rewriting terrain loading with lodepng and fixing a few bugs.
2014-11-17 12:51:30 +01:00
lodepng.h
Rewriting terrain loading with lodepng and fixing a few bugs.
2014-11-17 12:51:30 +01:00
main.cc
Added cheating teleport for presentation.
2015-03-09 18:35:11 +01:00
main.hh
Moved all GLFW related stuff to the main files.
2015-01-25 23:29:37 +01:00
material.cc
Added waterPlane.(with skydome texture)
2015-03-06 15:24:02 +01:00
material.hh
Added waterPlane.(with skydome texture)
2015-03-06 15:24:02 +01:00
model.cc
Adding OBJ-file load messages for easier debugging.
2014-12-01 13:53:01 +01:00
model.hh
Code rework. Basically cleaned up a mess of tabs and whitespaces.
2015-02-13 13:46:41 +01:00
object.cc
Added waterPlane.(with skydome texture)
2015-03-06 15:24:02 +01:00
object.hh
Gave skydome it's own shader.
2015-03-04 16:08:03 +01:00
package.sh
Updated package.sh to fit new directory structure.
2015-02-15 11:20:03 +01:00
physics.cc
Physics force endgame distance and correct starting direction
2015-03-09 18:57:40 +01:00
physics.hh
Physics force endgame distance and correct starting direction
2015-03-09 18:57:40 +01:00
Readme.md
Updated Readme.md.
2015-02-13 17:11:47 +01:00
run.sh
Chaging executable name to game name.
2015-03-09 15:16:18 +01:00
skydome.cc
Gave the skydome it's own class which contains the nightTexture and changed the loader and the level XML.
2015-03-04 21:28:46 +01:00
skydome.hh
Gave the skydome it's own class which contains the nightTexture and changed the loader and the level XML.
2015-03-04 21:28:46 +01:00
terrain.cc
Turned the heightmap loading around so the level now is like the png. The wall backsides dont seem to have textures...
2015-02-27 16:53:46 +01:00
terrain.hh
Adjusted variable name i forgot earlier.
2015-02-27 16:01:59 +01:00
tinyxml2.cc
Made tinyxml source files not executable.
2014-12-15 01:15:08 +01:00
tinyxml2.hh
Made tinyxml source files not executable.
2014-12-15 01:15:08 +01:00
trigger.cc
Added an errorcheck when loading lua files.
2015-03-06 13:18:55 +01:00
trigger.hh
Changed triggers so the undo function can be in the same lua file. Fixed triggers for the second door.
2015-03-04 14:35:14 +01:00