Commit Graph

64 Commits

Author SHA1 Message Date
Faerbit
65e2e326ed Fixed parameters for new brazier model. 2015-03-08 16:04:15 +01:00
Faerbit
ea248caa47 Changed flame parameters for the braziers. 2015-03-08 14:58:51 +01:00
Faerbit
3eeea52f5e Gave flames their own class again. The size of the flames are now respected. 2015-03-07 22:48:44 +01:00
SteffenFuendgens
0f8f261d30 Added lights that get created and deleted from lua. Scripts dont crash but i cant test it further until monday. 2015-03-07 13:41:35 +01:00
Steffen Fündgens
7d480d654f Merging level.cc und level.hh. 2015-03-06 17:49:21 +01:00
Steffen Fündgens
5778696d29 Added a reset for the second moveable box. 2015-03-06 17:44:34 +01:00
Jasper
7288ff6fc9 ./ruMerge branch 'master' of github.com:Faerbit/swp 2015-03-06 16:57:50 +01:00
Jasper
3d5289da45 corrrected reset position 2015-03-06 16:57:38 +01:00
Jasper
49f612fe67 changed waterlevel 2015-03-06 16:57:10 +01:00
sfroitzheim
9a4cb335a0 Added torches to the scene 2015-03-06 16:44:24 +01:00
sfroitzheim
49f041341a Merge branch 'master' of https://github.com/Faerbit/swp 2015-03-06 16:29:05 +01:00
sfroitzheim
c3a9652cf1 Added the exit to models and scene 2015-03-06 16:28:38 +01:00
Jasper
e328298474 Merge branch 'master' of github.com:Faerbit/swp 2015-03-06 16:20:18 +01:00
Jasper
cb762be52b Added endgame. 2015-03-06 16:19:57 +01:00
Steffen Fündgens
a835604a5a Merge branch 'master' of github.com:Faerbit/swp 2015-03-06 15:24:49 +01:00
Steffen Fündgens
b7fa9ee5a1 Added waterPlane.(with skydome texture) 2015-03-06 15:24:02 +01:00
sfroitzheim
e34d9e4e38 Added the loading screen to the data plus replaced switch-torches with braziers 2015-03-06 15:19:28 +01:00
Steffen Fündgens
62e7c42ec6 Adjusted constraints and triggers to lowered switches. 2015-03-06 13:39:04 +01:00
Steffen Fündgens
f1526fd389 Finished lua script for the sunrise and added triggers to call it. 2015-03-06 13:22:04 +01:00
SteffenFuendgens
0f7240b047 Added lua scripts for the sunrise. 2015-03-05 18:30:50 +01:00
Faerbit
95c88979f4 Changed brazier parameters to sensible values. 2015-03-05 12:48:32 +01:00
Faerbit
3e86b70778 Gave the skydome it's own class which contains the nightTexture and changed the loader and the level XML. 2015-03-04 21:28:46 +01:00
Faerbit
2c333773b2 Removed hardcoded obj file name from skydome. 2015-03-04 21:05:24 +01:00
Steffen Fündgens
6af54ab02f Merge branch 'master' of github.com:Faerbit/swp 2015-03-04 18:11:38 +01:00
Steffen Fündgens
8224250867 Made the block for the switches lighter and adjusted the triggers. 2015-03-04 18:11:32 +01:00
Steffen Fündgens
79faa2edea Added 'Safepoints' to the resetPlayer script. 2015-03-04 18:10:49 +01:00
sfroitzheim
4b0c875504 Merge branch 'master' of https://github.com/Faerbit/swp 2015-03-04 17:09:25 +01:00
sfroitzheim
d17ed99d96 Added torches for the switches plus added the hint to the scene 2015-03-04 17:08:53 +01:00
Fabian Klemp
6004651adc Using new skydome texture. 2015-03-04 16:10:15 +01:00
Steffen Fündgens
12f76ddd5a Added a trigger that resets the player when his z value is below 15. 2015-03-04 15:52:28 +01:00
sfroitzheim
11322c0446 Merge branch 'master' of https://github.com/Faerbit/swp 2015-03-04 15:42:51 +01:00
sfroitzheim
88d5229b35 adjusted height for first blockswitch 2015-03-04 15:41:25 +01:00
Steffen Fündgens
16ba763ddc Added flameHeight and flameWidth with loading from xml. 2015-03-04 15:22:07 +01:00
Steffen Fündgens
6fee8a81b1 Changed triggers so the undo function can be in the same lua file. Fixed triggers for the second door. 2015-03-04 14:35:14 +01:00
Steffen Fündgens
8b5f6f9b74 Made the block for the switches heavier so it can activate the switches again. 2015-03-04 13:38:38 +01:00
Faerbit
686647fe93 Moved torch light up to account for new torch model. 2015-03-03 11:05:34 +01:00
Steffen Fündgens
e043fe482a Added scripts and triggers to open the second door. 2015-03-02 17:20:02 +01:00
Steffen Fündgens
986ed9ea8e Added lua scripts and triggers for the third door. 2015-03-02 12:58:34 +01:00
Steffen Fündgens
c372a2d652 Moved unused scripts into a subfolder. 2015-03-02 12:42:04 +01:00
Steffen Fündgens
81d5f86db1 Added position constraints for all switch_inner. 2015-03-02 12:22:47 +01:00
Steffen Fündgens
2fecf21509 Adjusted the size of switch_inner so it does not move to the sides. 2015-03-02 12:16:29 +01:00
Faerbit
7ecb76dffa Using the color of the lights for the flame color. 2015-03-01 18:45:31 +01:00
Faerbit
0489fc81fa Moved flame down a little bit to better fit the new flame. 2015-02-28 00:53:23 +01:00
Steffen Fündgens
7f8150d5ed Integrated Simons Level1.png changes from the .xcf. 2015-02-27 17:21:52 +01:00
Steffen Fündgens
635f6ae546 Merge with the worst possible conflicts: png and xml. Think i didnt yet integrate Simons latest png changes. 2015-02-27 17:11:44 +01:00
Steffen Fündgens
eab9270b94 Turned the heightmap loading around so the level now is like the png. The wall backsides dont seem to have textures... 2015-02-27 16:53:46 +01:00
sfroitzheim
134faaa67e prepared switch room for adding braziers 2015-02-27 15:47:36 +01:00
sfroitzheim
84a9899516 Completed work on the switch room (for now) 2015-02-27 15:42:16 +01:00
sfroitzheim
9f19d74c2a Added an example of bridges meeting properly to the scene (in the big switch room where are no switches yet) 2015-02-26 17:11:02 +01:00
Faerbit
a77e06f8c8 Added simple geometry shader which draws a red triangle which changes it's height over time. 2015-02-24 23:30:59 +01:00