Commit Graph

690 Commits

Author SHA1 Message Date
Faerbit
7ecb76dffa Using the color of the lights for the flame color. 2015-03-01 18:45:31 +01:00
Faerbit
bb090fcf91 Added another two render calls to further increase the number of vertices of the flame. 2015-03-01 18:19:19 +01:00
Faerbit
6e33af8e61 Reducing the number of sample from 8 to 4. 2015-03-01 17:56:30 +01:00
Faerbit
395803109d Should have been in the last commit. 2015-03-01 17:04:13 +01:00
Faerbit
b61e7df089 Made two render calls to circumvent vertex limitation of geometry shader. 2015-03-01 17:01:41 +01:00
Faerbit
8c34df49b7 Enabled multisampling for the window. 2015-03-01 16:52:44 +01:00
Faerbit
b9bdb594f0 Enabled multisampling for the window. 2015-03-01 16:43:03 +01:00
Faerbit
47bcf0bf1c Moved glEnables to graphics.init(). 2015-03-01 16:41:46 +01:00
Faerbit
4cc21fd378 Closing flame at the top. 2015-03-01 16:11:43 +01:00
Faerbit
41de72e3a1 Fixed popping of directional shadows. 2015-02-28 15:53:12 +01:00
Faerbit
97b9eeeac6 Mix borders of directional shadow maps. 2015-02-28 15:10:14 +01:00
Faerbit
585e40bb8b Reintroduced cascaded shadow mapping while also fixing it. The old bug with popping shadows should be fixed now. 2015-02-28 14:40:54 +01:00
Faerbit
0887ff5f46 Removed unused code. 2015-02-28 13:51:22 +01:00
Faerbit
0489fc81fa Moved flame down a little bit to better fit the new flame. 2015-02-28 00:53:23 +01:00
Faerbit
899253b53c Got generation of flame geometry working. 2015-02-28 00:52:58 +01:00
Faerbit
8c1369ad2e Cull front faces of flames(normals are backwards). 2015-02-28 00:51:20 +01:00
Faerbit
1dad2f589f More output from solver. 2015-02-28 00:02:26 +01:00
Faerbit
086713341b Got generation of circular quads working. 2015-02-28 00:00:30 +01:00
Faerbit
b974508683 Merge branch 'master' of github.com:Faerbit/swp 2015-02-27 23:34:33 +01:00
Faerbit
39882d43c3 Fixed solver and improved him. 2015-02-27 23:34:25 +01:00
Steffen Fündgens
7f8150d5ed Integrated Simons Level1.png changes from the .xcf. 2015-02-27 17:21:52 +01:00
Steffen Fündgens
635f6ae546 Merge with the worst possible conflicts: png and xml. Think i didnt yet integrate Simons latest png changes. 2015-02-27 17:11:44 +01:00
Steffen Fündgens
eab9270b94 Turned the heightmap loading around so the level now is like the png. The wall backsides dont seem to have textures... 2015-02-27 16:53:46 +01:00
Steffen Fündgens
87b9634703 Moved the heightmap, so it nearly fits with the graphical one. 2015-02-27 16:20:29 +01:00
Steffen Fündgens
650ad89067 Adjusted variable name i forgot earlier. 2015-02-27 16:01:59 +01:00
sfroitzheim
23a3730c37 Merge branch 'master' of https://github.com/Faerbit/swp 2015-02-27 15:48:39 +01:00
sfroitzheim
134faaa67e prepared switch room for adding braziers 2015-02-27 15:47:36 +01:00
Faerbit
272dce8900 Merge branch 'master' of github.com:Faerbit/swp 2015-02-27 15:43:52 +01:00
Faerbit
eff6cabd09 Added solver which helps with selecting a fit function for the flames. 2015-02-27 15:43:33 +01:00
sfroitzheim
84a9899516 Completed work on the switch room (for now) 2015-02-27 15:42:16 +01:00
Steffen Fündgens
6c78c93c2b Increased size of directional light shadow map. 2015-02-27 14:37:57 +01:00
Steffen Fündgens
abeab11875 Solved jittering by moving physics update in the level update. 2015-02-27 12:56:02 +01:00
Steffen Fündgens
2d65071887 Not updating old camera twice anymore. 2015-02-27 12:55:06 +01:00
sfroitzheim
9f19d74c2a Added an example of bridges meeting properly to the scene (in the big switch room where are no switches yet) 2015-02-26 17:11:02 +01:00
sfroitzheim
501aa3def9 Added the hidden hint model 2015-02-26 15:50:36 +01:00
sfroitzheim
53b6db98e6 Added a brazier model 2015-02-26 15:49:34 +01:00
Faerbit
a77e06f8c8 Added simple geometry shader which draws a red triangle which changes it's height over time. 2015-02-24 23:30:59 +01:00
Faerbit
174fafe5bc Removing flame offset from Level.xml because it should be in the Compositions.xml. 2015-02-24 15:28:53 +01:00
Faerbit
2b93aff35d Clarifing which offset is meant. 2015-02-24 14:04:56 +01:00
Faerbit
510001b943 Adding flame. 2015-02-24 12:56:55 +01:00
Faerbit
97a315661f Removing flame class and integrate it into light class because it was unpractical. 2015-02-24 12:56:40 +01:00
Faerbit
b3b215e628 Fixing windows build. Lua now cross compiles. 2015-02-24 11:07:52 +01:00
Faerbit
edd4f53f66 While cleaning also clean lua. 2015-02-24 11:02:24 +01:00
Faerbit
fd21dd0f9f Removing maybe unitiliazed errors. 2015-02-24 10:50:11 +01:00
Steffen Fündgens
320b765951 Adjusted the converter to be robust against IDs being overwritten with zeros in the png. Sucessfully ran it. 2015-02-20 15:06:43 +01:00
Steffen Fündgens
087d36aa15 Unified object and texture filenames. 2015-02-20 13:56:40 +01:00
Steffen Fündgens
236067435d Updated Level0 to be runable. 2015-02-20 13:40:59 +01:00
Steffen Fündgens
8a76ad4133 Updated currently unused scripts. 2015-02-20 13:26:09 +01:00
Steffen Fündgens
563bde0616 Now using xml query functions in the converter. Also adjusted the converter to use config.xml. Running the converter would delete all triggers and position constraints though, because the IDs in the png were manually overwritten with zeros. 2015-02-20 13:11:05 +01:00
Faerbit
c2621752fc Removing outdated comment. 2015-02-19 00:30:35 +01:00