Commit Graph

569 Commits

Author SHA1 Message Date
Faerbit
84d52fbaf2 Another syntax fix. 2015-02-12 01:38:18 +01:00
Faerbit
aaadcbe413 Syntax fix. 2015-02-12 01:28:26 +01:00
Faerbit
de960237a4 Fixing CI system. 2015-02-12 01:19:34 +01:00
Steffen
8cc467a806 Now loading the resolution of the shadow cube maps from config.xml. 2015-02-07 20:24:11 +01:00
Steffen
2b4a8885b5 Moved loading of the config.xml to the loader class. 2015-02-07 20:08:59 +01:00
Steffen
096cf12df0 Changed the switch object, its graphics and physics should work now(untested). Objects without physics also do not need damping values anymore. 2015-02-07 19:34:40 +01:00
Steffen
d132cdd233 Made None an available physicsType for objects without physics. 2015-02-07 19:23:27 +01:00
Steffen
7647c5f1c0 objectData now has a new value called renderable, if it is false the object will not get rendered. 2015-02-07 19:09:49 +01:00
Steffen Fündgens
21d94a420f Merged physics.cc. 2015-02-06 18:04:20 +01:00
Steffen Fündgens
d2cf4f0003 Added loading from config.xml, then debuged it for more than three hours... 2015-02-06 18:00:14 +01:00
Jasper
44153cd554 Merge branch 'master' of github.com:Faerbit/swp 2015-02-06 17:32:30 +01:00
Jasper
c4bed4c506 addede max camera speed 2015-02-06 17:31:52 +01:00
sfroitzheim
a669c83943 Finally fixed wall and gate physics plus made some heightmap modifications 2015-02-06 16:31:21 +01:00
Jasper
017c96bd55 got the marble to no longer jitter all over the place 2015-02-06 16:26:22 +01:00
Steffen Fündgens
a14d3420d5 Implemented loading of config.xml, the loaded values are not used yet. 2015-02-06 13:37:42 +01:00
Steffen Fündgens
ea58f2fbce Added config.xml, not using it yet. 2015-02-06 13:06:42 +01:00
Steffen Fündgens
320c1cb152 Moved loading of the terrain to the loader, now also reading parameters for it from xml. 2015-02-06 12:51:53 +01:00
Steffen Fündgens
5c2491557b Added terrain parameters to the xml. 2015-02-06 12:37:00 +01:00
Faerbit
7e8b0d4c58 Moved loading functionality to loader class. 2015-02-04 17:16:06 +01:00
Steffen Fündgens
bb1cf8dea7 Added a comment and changed dampning values that were randomly 1. 2015-02-03 13:21:52 +01:00
Steffen Fündgens
c4b01beaa8 Adjusted a composition, found out that all TriMeshs fall through the heightmap. 2015-02-03 13:10:14 +01:00
Steffen Fündgens
e7ff009482 Scaling of the player ball is now possible. 2015-02-03 12:36:42 +01:00
Steffen Fündgens
9ffe3cd886 Added scaling to the physic of Box and Button. Adjusted the objectData for block.obj perfectly. 2015-02-03 12:29:35 +01:00
Steffen Fündgens
5c1a342cdb Added status prints to the converter. 2015-02-02 13:37:58 +01:00
Steffen Fündgens
35a13886c3 Added and tested physics boxes for the switchOuter. Graphical object to match them is missing. 2015-02-02 13:20:20 +01:00
Steffen Fündgens
08e5492b4f Changed trigger indices to match physicObjects instead of objects, adjusted removeObject function. 2015-02-02 12:43:32 +01:00
Steffen Fündgens
2eaf2f7a58 Removed unnecessary rotation from a lightsource. 2015-02-02 12:40:25 +01:00
Jasper
1989cb6b13 Merge branch 'master' of github.com:Faerbit/swp 2015-01-30 17:33:41 +01:00
Jasper
5e2d2d4e57 added inital rotation to physics, had the springs fixed (was NOT my fault) 2015-01-30 17:29:48 +01:00
sfroitzheim
642caa85f6 Added some new walls and changed some physics properties (still not working properly) 2015-01-30 15:28:09 +01:00
sfroitzheim
4883b753c0 Added new ground tiles for a ruins area to the data 2015-01-30 14:15:07 +01:00
Jasper
198dc0614f fine tuned the camera nad added more comments to physics.cc 2015-01-30 13:32:16 +01:00
Jasper
9c6cd7c59d implimented a rough version of a physics driven camera 2015-01-29 14:10:28 +01:00
Jasper
ae5d31e04c fixed size ratios of objects 2015-01-29 13:39:37 +01:00
Jasper
8620e16681 added a scaling factor to triangle meshes to compensate for diffrent scaling (somehow from bullet, idk) and started adding comments to physics.cc 2015-01-29 13:15:45 +01:00
sfroitzheim
e0d9058aef Fixed some problems with the new bridge (wasn't able to roll onto it) and changed some heightmap heights 2015-01-28 15:49:38 +01:00
sfroitzheim
190df8b936 Added a model for a gate and added it to the scene with some additional level improvements 2015-01-28 15:19:35 +01:00
Steffen Fündgens
ec8767c14c Deleted a torch that had a duplicate ID and let the converter recreate it. Shadows look weirder now. This might be good for debugging the shadows. 2015-01-27 12:25:16 +01:00
Steffen Fündgens
d6ed98b992 Fixed a bug i created in my previous commit. Made output in case of errors more informative. 2015-01-27 12:21:30 +01:00
Steffen Fündgens
ba0677adde Improved user interaction and a little code rework. 2015-01-27 11:50:51 +01:00
Faerbit
65087ece48 Updating lights on creation and also using constant. 2015-01-26 00:18:09 +01:00
Faerbit
4d3db6f285 Updating lights only every half a second now, for performance. 2015-01-26 00:06:31 +01:00
Faerbit
81f94ba221 Moved all GLFW related stuff to the main files. 2015-01-25 23:29:37 +01:00
Faerbit
b6a2b0d7b3 Updated Readme.md. 2015-01-25 23:09:23 +01:00
Faerbit
4c5bbb3c73 Changed comment. 2015-01-25 23:07:49 +01:00
Steffen Fündgens
9088bb4561 Rotate parameter for physics.add should now be false if the object has a positionConstraint. 2015-01-23 16:51:09 +01:00
Steffen Fündgens
d25e18ccc6 Corrected spaces. 2015-01-23 16:41:56 +01:00
Steffen Fündgens
ec7250e937 Merge branch 'master' of github.com:Faerbit/swp 2015-01-23 16:04:13 +01:00
Steffen Fündgens
a9ab76ea51 Converter can now reuse IDs of deleted compositions. 2015-01-23 16:02:50 +01:00
Steffen Fündgens
5a860f68c3 Added more exits after errors. 2015-01-23 16:02:10 +01:00