Faerbit
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8da25e5beb
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Removing debug output.
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2014-12-15 22:03:04 +01:00 |
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Faerbit
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5ad46dd5e9
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Revert "Not using pointlight shadows."
This reverts commit e00cb787c8 .
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2014-12-15 22:00:23 +01:00 |
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Jasper
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ebb7045753
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Merge branch 'master' of github.com:Faerbit/swp
Conflicts:
level.cc
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2014-12-15 19:13:25 +01:00 |
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Jasper
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c993bd8f77
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Tried to adjust box.
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2014-12-15 19:11:28 +01:00 |
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Steffen Fündgens
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689a5f3d1c
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Adding *.db files to gitignore.
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2014-12-15 19:00:40 +01:00 |
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Steffen Fündgens
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124ae53f59
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Fixing texture file name of marble.
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2014-12-15 19:00:07 +01:00 |
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Steffen Fündgens
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6d6f798d12
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Changed to Lvl1.
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2014-12-15 18:58:32 +01:00 |
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Steffen Fündgens
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2a1119da79
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Implemented simple triggers.
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2014-12-15 18:43:10 +01:00 |
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Steffen Fündgens
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e00cb787c8
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Not using pointlight shadows.
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2014-12-15 16:48:42 +01:00 |
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Steffen Fündgens
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23abffb3ee
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Merge branch 'master' of github.com:Faerbit/swp
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2014-12-15 16:34:54 +01:00 |
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Steffen Fündgens
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b43f37f0a0
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Doubled heightmap scale.
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2014-12-15 16:34:44 +01:00 |
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Fabian Klemp
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2e75aff5af
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Adding torch blenderfile.
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2014-12-15 16:27:04 +01:00 |
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Jasper
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9964b9be34
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Merge branch 'master' of github.com:Faerbit/swp
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2014-12-15 16:04:36 +01:00 |
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Jasper
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e49e4c2177
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Composition scales addapted
Physics added trimeshshapes
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2014-12-15 16:02:04 +01:00 |
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Faerbit
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15f91a19b9
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Merge branch 'master' of github.com:Faerbit/swp
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2014-12-15 15:59:12 +01:00 |
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Faerbit
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05cac9c520
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Point light shadows for the first point light does something. Seems pretty broken.
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2014-12-15 15:58:55 +01:00 |
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sfroitzheim
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0eacb96e81
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Version 1.1 of the heightmap
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2014-12-15 15:45:56 +01:00 |
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sfroitzheim
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6b3db436dc
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Added Heightmap prototype(could be garbage)
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2014-12-15 15:13:29 +01:00 |
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Faerbit
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df182abd06
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Reducing OpenGL version number to 3.2 again.
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2014-12-15 15:10:19 +01:00 |
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Steffen Fündgens
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db1de34bce
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Merge branch 'master' of github.com:Faerbit/swp
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2014-12-15 14:59:09 +01:00 |
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Steffen Fündgens
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66cf9ef8d6
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Implemented half the loading of triggers.
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2014-12-15 14:59:03 +01:00 |
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Faerbit
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91567fca78
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Merge branch 'master' of github.com:Faerbit/swp
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2014-12-15 14:57:50 +01:00 |
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sfroitzheim
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fdeb783055
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Merge branch 'master' of https://github.com/Faerbit/swp
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2014-12-15 14:25:33 +01:00 |
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sfroitzheim
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121f357d23
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Added a simple wall to models/textures
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2014-12-15 14:24:11 +01:00 |
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Steffen Fündgens
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81bead5a97
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Fixed the trigger skeleton
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2014-12-15 13:39:24 +01:00 |
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Steffen Fündgens
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2e472f8921
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Merge branch 'master' of github.com:Faerbit/swp
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2014-12-15 13:36:13 +01:00 |
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Steffen Fündgens
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b744d5b440
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Startet implementing a trigger skeleton.
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2014-12-15 13:36:04 +01:00 |
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Faerbit
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ca5618bce2
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Now using OpenGL 4.0.
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2014-12-15 13:31:31 +01:00 |
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sfroitzheim
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9c92954bc0
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Fixed Poles of Marble
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2014-12-15 13:28:05 +01:00 |
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Faerbit
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acf7325553
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MVPs are only needed for directional shadows and not for point light shadows (forgot one thing.
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2014-12-15 13:23:35 +01:00 |
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Faerbit
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7dae5a5e8c
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Merge branch 'master' of github.com:Faerbit/swp
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2014-12-15 13:16:36 +01:00 |
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Faerbit
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f306730920
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MVPs are only needed for directional shadows and not for point light shadows.
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2014-12-15 13:16:27 +01:00 |
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Steffen Fündgens
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ad24191000
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Merge branch 'master' of github.com:Faerbit/swp
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2014-12-15 13:08:47 +01:00 |
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Steffen Fündgens
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56be22a460
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Moved mass from objectType to singular objects. Now loading physics from xml, but with a dummy-box instead of meshes.
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2014-12-15 13:08:35 +01:00 |
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Faerbit
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7a95ddf6bb
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Removing commented code.
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2014-12-15 12:55:48 +01:00 |
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Faerbit
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4d36c9fb97
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Moved calculation of shadowMVP to the CPU side.
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2014-12-15 12:41:30 +01:00 |
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Faerbit
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6ff8f33017
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Fixed a parenthesis.
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2014-12-15 11:53:31 +01:00 |
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Faerbit
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55cc68a333
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Moving MVP calculation to the CPU side.
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2014-12-15 11:45:31 +01:00 |
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Faerbit
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c2cf71e0e6
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Replacing buildFrustum with standard glm call.
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2014-12-15 11:22:32 +01:00 |
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Faerbit
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cec0043caf
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Implemented cube map depth rendering from lighting positions.
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2014-12-15 02:09:33 +01:00 |
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Faerbit
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ed347725e6
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Limited light sources to 32 instead of 128.
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2014-12-15 01:16:43 +01:00 |
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Faerbit
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b2241a671e
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Made tinyxml source files not executable.
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2014-12-15 01:15:08 +01:00 |
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Faerbit
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d45ed9060f
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Made getLights return a pointer to avoid copying around large amounts of light data every frame.
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2014-12-15 01:12:51 +01:00 |
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Faerbit
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01212ba007
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Init graphics with the level instead of passing it to the render function everytime.
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2014-12-15 01:05:46 +01:00 |
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Faerbit
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b5f7e73c4c
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Removing torches for better testing.
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2014-12-15 01:03:48 +01:00 |
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Steffen Fündgens
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4ddc21d3c9
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Debugging. Had to comment out the loading of physics because it crashed the programm.
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2014-12-12 18:38:12 +01:00 |
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Steffen Fündgens
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3504a2d209
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Added skeleton for trigger loading. Added comments to identify closing brackets.
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2014-12-12 18:02:31 +01:00 |
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Steffen Fündgens
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85c6132c3e
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Added indexing of the created objects for use in triggers. Added some comments to the loading.
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2014-12-12 17:47:33 +01:00 |
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Steffen Fündgens
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c406bd4b62
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Converter now adds a Dummy-Trigger to the xml. Copy and customize it in the Levelx.xml to create actual triggers.
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2014-12-12 17:18:31 +01:00 |
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Steffen Fündgens
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caea9b7181
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Implemented loading of physical objects. Compositions.xml holds mostly Dummy-Values for those.
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2014-12-12 16:52:05 +01:00 |
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