Faerbit
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93f87cc9c5
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Added flickering to lighting shader.
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2015-03-08 01:59:38 +01:00 |
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Faerbit
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b68015a6c4
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Added flickering to the geometry shader.
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2015-03-08 01:53:00 +01:00 |
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Faerbit
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d3c812bba3
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Added loading screen. Had to restructure quite a bit of the program.
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2015-03-07 19:59:52 +01:00 |
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Faerbit
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48174a4fb5
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Removing useless shaders.
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2015-03-07 18:57:24 +01:00 |
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Faerbit
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e02d223574
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Reintroduced night texture. Throw a bunch of stuff out.
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2015-03-07 18:25:14 +01:00 |
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Faerbit
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d24e70dbdd
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Added movement to water texture. Movement speed currently hard coded.
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2015-03-07 14:56:16 +01:00 |
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Faerbit
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86619fd2dd
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Changed night texture to procedual night sky generation.
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2015-03-07 14:39:01 +01:00 |
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Jasper
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39a0883466
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Fixed y value of the sun.
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2015-03-06 16:14:59 +01:00 |
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Faerbit
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1b8b8125f4
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Added shader which could manipulate the color of the flames.
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2015-03-06 09:21:38 +01:00 |
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Faerbit
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e4c9418d4a
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Gave the flames it's own framebuffer to be able to manipulate it's color.
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2015-03-06 09:16:29 +01:00 |
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Faerbit
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2dd09aff19
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Removing unused code.
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2015-03-05 16:17:21 +01:00 |
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Faerbit
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fa8ba1335e
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Made use of the night texture. Now blends to night texture if the sun vector is pointing down.
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2015-03-04 21:50:47 +01:00 |
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Fabian Klemp
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fce73f1285
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Added fading to the sun.
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2015-03-04 17:47:34 +01:00 |
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Fabian Klemp
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b7f95ebb40
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Added sun to skydome.
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2015-03-04 17:09:46 +01:00 |
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Fabian Klemp
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01a61f43ac
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Gave skydome it's own shader.
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2015-03-04 16:08:03 +01:00 |
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Faerbit
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a811ed57be
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Now also blurring the edges of the flames.
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2015-03-04 12:13:58 +01:00 |
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Faerbit
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fa47c93b46
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Fixed blurring of flames with stencil buffer.
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2015-03-04 11:25:02 +01:00 |
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Faerbit
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2930a86959
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Made first attempt at blurring flames. Conceptually bad, looks very bad.
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2015-03-04 00:55:01 +01:00 |
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Faerbit
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f34dbf891c
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Removed now useless stuff from the flame shader.
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2015-03-03 23:32:43 +01:00 |
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Faerbit
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916c26cda1
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Introduced flame post processing shader.
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2015-03-03 23:27:41 +01:00 |
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Faerbit
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6fe51809a0
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Made bias variable to get smaller bias for smaller shadow maps.
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2015-03-03 11:04:39 +01:00 |
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Faerbit
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813d50ee94
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Tried to further improve the rendering of the flame; didn't quite work.
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2015-03-01 23:28:36 +01:00 |
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Faerbit
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805a5f19b5
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Corrected flame normals.
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2015-03-01 22:22:48 +01:00 |
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Faerbit
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2125243a31
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Tried adding normals for color calculation seems wrong.
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2015-03-01 19:40:39 +01:00 |
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Faerbit
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7dd4122d44
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Fixed normals.
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2015-03-01 18:56:56 +01:00 |
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Faerbit
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7ecb76dffa
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Using the color of the lights for the flame color.
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2015-03-01 18:45:31 +01:00 |
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Faerbit
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bb090fcf91
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Added another two render calls to further increase the number of vertices of the flame.
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2015-03-01 18:19:19 +01:00 |
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Faerbit
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b61e7df089
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Made two render calls to circumvent vertex limitation of geometry shader.
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2015-03-01 17:01:41 +01:00 |
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Faerbit
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4cc21fd378
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Closing flame at the top.
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2015-03-01 16:11:43 +01:00 |
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Faerbit
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97b9eeeac6
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Mix borders of directional shadow maps.
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2015-02-28 15:10:14 +01:00 |
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Faerbit
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585e40bb8b
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Reintroduced cascaded shadow mapping while also fixing it. The old bug with popping shadows should be fixed now.
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2015-02-28 14:40:54 +01:00 |
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Faerbit
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0887ff5f46
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Removed unused code.
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2015-02-28 13:51:22 +01:00 |
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Faerbit
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899253b53c
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Got generation of flame geometry working.
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2015-02-28 00:52:58 +01:00 |
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Faerbit
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086713341b
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Got generation of circular quads working.
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2015-02-28 00:00:30 +01:00 |
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Faerbit
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a77e06f8c8
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Added simple geometry shader which draws a red triangle which changes it's height over time.
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2015-02-24 23:30:59 +01:00 |
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Faerbit
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97329141bc
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Restructured directory tree.
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2015-02-14 09:49:29 +01:00 |
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