Marble Puzzle/Exploration Game
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2015-01-26 00:06:31 +01:00
Blenderfiles Triangulated block. 2014-12-19 15:14:33 +01:00
converter Converter can now reuse IDs of deleted compositions. 2015-01-23 16:02:50 +01:00
extern Removing the rest of the binary files from lua. 2015-01-15 17:39:20 +01:00
Levels Added some walls to the scene properly (weird physics bugs are apparent) 2015-01-23 14:56:02 +01:00
Shader Fixed mirroring of shadows by inverting coordinates instead of blitting framebuffers(performance...). 2015-01-23 14:00:26 +01:00
slides Added slides for milestone 3. 2015-01-20 00:53:55 +01:00
.gitignore Adding lua Makefiles. 2015-01-15 17:15:53 +01:00
application.cc Initialized pseudo random generator. 2014-12-16 12:17:30 +01:00
application.hh Moving shader management completely into graphics. 2014-12-01 17:49:59 +01:00
build.sh Now also compiling lua from source before everything else. 2015-01-15 17:26:37 +01:00
camera.cc Merge branch 'master' of github.com:Faerbit/swp 2015-01-23 12:06:26 +01:00
camera.hh prepared camera, level and physics for the new camera 2015-01-19 16:51:35 +01:00
circle.yml Changing paramter order. 2014-11-27 22:02:25 +01:00
CMakeLists.txt Added to TARGET_LINK_LIBRARIES, now compiles on my home pc. 2015-01-17 12:12:27 +01:00
Dockerfile Adding libreadline for lua to ubuntu docker image. 2015-01-15 17:34:41 +01:00
entity.cc Changed how the rotation of objects is saved to better work with bullet together. 2014-11-15 00:03:52 +01:00
entity.hh Changed how the rotation of objects is saved to better work with bullet together. 2014-11-15 00:03:52 +01:00
graphics.cc Updating lights only every half a second now, for performance. 2015-01-26 00:06:31 +01:00
graphics.hh Updating lights only every half a second now, for performance. 2015-01-26 00:06:31 +01:00
level.cc Rotate parameter for physics.add should now be false if the object has a positionConstraint. 2015-01-23 16:51:09 +01:00
level.hh Created a moveObject function in the Level class. 2015-01-17 13:30:33 +01:00
light.cc Added emtpy constructor. 2014-11-17 17:50:06 +01:00
light.hh Added emtpy constructor. 2014-11-17 17:50:06 +01:00
lodepng.cpp Rewriting terrain loading with lodepng and fixing a few bugs. 2014-11-17 12:51:30 +01:00
lodepng.h Rewriting terrain loading with lodepng and fixing a few bugs. 2014-11-17 12:51:30 +01:00
main.cc Updating lights only every half a second now, for performance. 2015-01-26 00:06:31 +01:00
main.hh Moved all GLFW related stuff to the main files. 2015-01-25 23:29:37 +01:00
material.cc Now generating Mipmaps for textures. 2014-12-04 18:58:16 +01:00
material.hh Moving material paramters from graphics to material class. 2014-11-08 01:44:24 +01:00
model.cc Adding OBJ-file load messages for easier debugging. 2014-12-01 13:53:01 +01:00
model.hh Added constructor with SharedVertexArrayObject argument 2014-11-14 17:34:50 +01:00
object.cc MVPs are only needed for directional shadows and not for point light shadows. 2014-12-15 13:16:27 +01:00
object.hh Moved calculation of shadowMVP to the CPU side. 2014-12-15 12:41:30 +01:00
package.sh Syncing files instead of forcing them to mega. 2014-11-27 12:36:30 +01:00
physics.cc prepare for peoples 2015-01-23 13:31:19 +01:00
physics.hh prepare for peoples 2015-01-23 13:31:19 +01:00
Readme.md Updated Readme.md. 2015-01-25 23:09:23 +01:00
run.sh Adding run.sh script 2014-11-27 23:58:33 +01:00
terrain.cc Corrected spaces. 2015-01-23 16:41:56 +01:00
terrain.hh changed filePath to levelNum 2014-12-04 15:07:31 +01:00
tinyxml2.cc Made tinyxml source files not executable. 2014-12-15 01:15:08 +01:00
tinyxml2.hh Made tinyxml source files not executable. 2014-12-15 01:15:08 +01:00
trigger.cc moved the triggered/not triggered information to lua 2015-01-16 16:51:36 +01:00
trigger.hh moved the triggered/not triggered information to lua 2015-01-16 16:51:36 +01:00

#Marble Race Game

This will be a Marble Race Game developed for the Softwarepraktikum at the RWTH Aachen.

##Building Currently only tested on Linux. To build execute build.sh. Resulting binary will be in binaries. You can also use the run.sh script to directly start the binary after building it.