Faerbit
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3b25514233
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Removing out gl_FragDepth as nvidia driver complains about it.
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2016-04-15 10:44:26 +02:00 |
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Faerbit
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b8114ebd91
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Increasing maxShadowSampleCount to 26.
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2015-06-02 21:14:22 +02:00 |
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Faerbit
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5f779ea3d5
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Fixing moving shadows of flames once again.
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2015-06-02 20:15:48 +02:00 |
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Fabian
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d752b34dfc
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Lowering default graphics options.
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2015-06-02 17:43:41 +02:00 |
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Faerbit
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ea194309ef
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Moving shadows of flames correctly with wind.
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2015-06-01 22:35:05 +02:00 |
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Faerbit
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4a35c4feba
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Increase maximum possible point light shadows to 15.
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2015-05-31 21:31:31 +02:00 |
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Faerbit
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b8db45fc7c
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Reenabled bias calculation depeding on distance.
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2015-05-31 20:31:12 +02:00 |
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Faerbit
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34cac6f464
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Moving torch because of shadow artifacts.
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2015-05-31 18:46:44 +02:00 |
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Faerbit
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5dbf839f76
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Reverting to old way when to sample the directional shadow, because of a bug introduced by this.
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2015-05-31 17:51:11 +02:00 |
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Faerbit
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52a36c9b18
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Added additional directional shadow maps for better looking sun shadows.
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2015-05-31 17:36:21 +02:00 |
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Faerbit
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1f1741effb
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Added poison sampling to point light shadows. Closes #11.
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2015-05-31 16:34:14 +02:00 |
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Faerbit
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23618a2fa8
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Added additional torches to better light some previously too dark areas.
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2015-05-31 15:42:21 +02:00 |
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Faerbit
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030f8b298a
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Increased the geometry resolution of the flames.
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2015-05-31 15:23:54 +02:00 |
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Faerbit
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c8ba61ca56
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Performance optimization for deciding when the directional shadow gets rendered.
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2015-05-28 15:03:08 +02:00 |
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Faerbit
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9b2ca4d1d3
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Made sun brighter during sun rise.
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2015-04-12 21:16:17 +02:00 |
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Faerbit
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93f790ec22
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Simplifing object render method by givin the skydome day texture it's own texture unit.
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2015-04-12 21:06:59 +02:00 |
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Faerbit
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2962acfded
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Made sun shine through the fog.
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2015-03-27 15:05:01 +01:00 |
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Faerbit
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3de85042d0
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Prettified sun rise.
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2015-03-21 21:46:58 +01:00 |
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Faerbit
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2a2e89d445
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Changed when light contributions are not taken into account. Increased FPS.
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2015-03-21 20:55:21 +01:00 |
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Faerbit
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43b752ee63
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Implemented cross chunk objects. This concludes the chunk render implementation and closes #4.
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2015-03-18 08:54:38 +01:00 |
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Faerbit
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761d25e9c7
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Removing unused lua scripts.
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2015-03-16 16:14:22 +01:00 |
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Faerbit
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c74397a567
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Adding another torch on a bridge. (#5)
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2015-03-15 21:49:07 +01:00 |
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Faerbit
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f338fe8c94
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Changing lighting parameters.
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2015-03-15 21:36:39 +01:00 |
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Faerbit
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1f6dc97e12
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Adding torches on the first two bridges. Closes #5.
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2015-03-15 21:21:06 +01:00 |
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Fabian
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d58ba7c1c7
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Added more comments to the config.xml
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2015-03-15 19:12:36 +01:00 |
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Faerbit
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857fc76c40
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Removing debug output from lua scripts for release builds.
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2015-03-15 18:46:44 +01:00 |
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Faerbit
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48d9f173f3
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Added first checkpoint. Closes #3.
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2015-03-15 18:33:12 +01:00 |
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Faerbit
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a1de7e5231
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Changing when the endgame triggers.
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2015-03-15 18:13:43 +01:00 |
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Faerbit
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d1df99914a
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Adding additional comments to config.xml.
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2015-03-15 17:53:23 +01:00 |
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Faerbit
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40da86aad6
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Introducing windowed fullscreen. Closes #9.
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2015-03-15 17:48:46 +01:00 |
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Faerbit
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36173438cc
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Removing backup files from git.
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2015-03-15 17:35:59 +01:00 |
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Faerbit
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e9179eba71
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Improving lighting situation at the back of the level.
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2015-03-15 17:33:59 +01:00 |
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Faerbit
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d6aef2a244
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Optimized shadows of the torches.
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2015-03-15 17:15:15 +01:00 |
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Faerbit
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e13ddb14f6
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Adding new brazier model because the old one crashed bullet.
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2015-03-15 16:35:41 +01:00 |
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Faerbit
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85d08d81d2
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Changing fog color to better fit the new night texture.
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2015-03-15 11:02:29 +01:00 |
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Faerbit
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398147d79c
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Changing night skydome to a new texture, because polar mapping looks bad.
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2015-03-15 10:57:02 +01:00 |
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Faerbit
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834496699d
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Moving lowering level of test level to zero.
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2015-03-14 15:07:26 +01:00 |
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Faerbit
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92fbc39dc5
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Adding test level.
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2015-03-14 15:02:26 +01:00 |
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Faerbit
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33c59fc387
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Setting mass of column to zero because it doesn't need to move.
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2015-03-14 15:01:59 +01:00 |
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Faerbit
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e888d7df0e
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Had to split the level xml path and the level xml name to properly work with the converter.
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2015-03-14 14:57:42 +01:00 |
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Faerbit
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63acfef341
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Removed hardcoded level file path and moved it into the config.xml.
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2015-03-14 13:04:33 +01:00 |
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Faerbit
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370135fca8
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Made heightmap path configurable from level.
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2015-03-14 13:00:47 +01:00 |
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Faerbit
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7e0394df00
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Adding comment for loading screen path.
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2015-03-14 12:55:46 +01:00 |
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Faerbit
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70b7289a43
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Changing textuer because of clearer licensing.
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2015-03-14 09:22:39 +01:00 |
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Faerbit
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ab6d2e4ffd
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Implemented debug draw for bullet.
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2015-03-13 15:30:21 +01:00 |
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Faerbit
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9faa23784d
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Changing text on loadingscreen to refer at LICENSE.txt.
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2015-03-12 16:43:21 +01:00 |
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Faerbit
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710644a822
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Rexported objects to include normals.
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2015-03-11 23:56:11 +01:00 |
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Faerbit
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534405ffdf
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Changing night texture for copyright reasons.
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2015-03-11 23:22:18 +01:00 |
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Faerbit
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6c0d2e72bf
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Removing unused textures.
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2015-03-11 11:18:56 +01:00 |
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Faerbit
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5966a54a1c
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Moving textures from cgtextures into their own folder.
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2015-03-11 11:16:17 +01:00 |
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