Commit Graph

206 Commits

Author SHA1 Message Date
Faerbit
3b25514233 Removing out gl_FragDepth as nvidia driver complains about it. 2016-04-15 10:44:26 +02:00
Faerbit
b8114ebd91 Increasing maxShadowSampleCount to 26. 2015-06-02 21:14:22 +02:00
Faerbit
5f779ea3d5 Fixing moving shadows of flames once again. 2015-06-02 20:15:48 +02:00
Fabian
d752b34dfc Lowering default graphics options. 2015-06-02 17:43:41 +02:00
Faerbit
ea194309ef Moving shadows of flames correctly with wind. 2015-06-01 22:35:05 +02:00
Faerbit
4a35c4feba Increase maximum possible point light shadows to 15. 2015-05-31 21:31:31 +02:00
Faerbit
b8db45fc7c Reenabled bias calculation depeding on distance. 2015-05-31 20:31:12 +02:00
Faerbit
34cac6f464 Moving torch because of shadow artifacts. 2015-05-31 18:46:44 +02:00
Faerbit
5dbf839f76 Reverting to old way when to sample the directional shadow, because of a bug introduced by this. 2015-05-31 17:51:11 +02:00
Faerbit
52a36c9b18 Added additional directional shadow maps for better looking sun shadows. 2015-05-31 17:36:21 +02:00
Faerbit
1f1741effb Added poison sampling to point light shadows. Closes #11. 2015-05-31 16:34:14 +02:00
Faerbit
23618a2fa8 Added additional torches to better light some previously too dark areas. 2015-05-31 15:42:21 +02:00
Faerbit
030f8b298a Increased the geometry resolution of the flames. 2015-05-31 15:23:54 +02:00
Faerbit
c8ba61ca56 Performance optimization for deciding when the directional shadow gets rendered. 2015-05-28 15:03:08 +02:00
Faerbit
9b2ca4d1d3 Made sun brighter during sun rise. 2015-04-12 21:16:17 +02:00
Faerbit
93f790ec22 Simplifing object render method by givin the skydome day texture it's own texture unit. 2015-04-12 21:06:59 +02:00
Faerbit
2962acfded Made sun shine through the fog. 2015-03-27 15:05:01 +01:00
Faerbit
3de85042d0 Prettified sun rise. 2015-03-21 21:46:58 +01:00
Faerbit
2a2e89d445 Changed when light contributions are not taken into account. Increased FPS. 2015-03-21 20:55:21 +01:00
Faerbit
43b752ee63 Implemented cross chunk objects. This concludes the chunk render implementation and closes #4. 2015-03-18 08:54:38 +01:00
Faerbit
761d25e9c7 Removing unused lua scripts. 2015-03-16 16:14:22 +01:00
Faerbit
c74397a567 Adding another torch on a bridge. (#5) 2015-03-15 21:49:07 +01:00
Faerbit
f338fe8c94 Changing lighting parameters. 2015-03-15 21:36:39 +01:00
Faerbit
1f6dc97e12 Adding torches on the first two bridges. Closes #5. 2015-03-15 21:21:06 +01:00
Fabian
d58ba7c1c7 Added more comments to the config.xml 2015-03-15 19:12:36 +01:00
Faerbit
857fc76c40 Removing debug output from lua scripts for release builds. 2015-03-15 18:46:44 +01:00
Faerbit
48d9f173f3 Added first checkpoint. Closes #3. 2015-03-15 18:33:12 +01:00
Faerbit
a1de7e5231 Changing when the endgame triggers. 2015-03-15 18:13:43 +01:00
Faerbit
d1df99914a Adding additional comments to config.xml. 2015-03-15 17:53:23 +01:00
Faerbit
40da86aad6 Introducing windowed fullscreen. Closes #9. 2015-03-15 17:48:46 +01:00
Faerbit
36173438cc Removing backup files from git. 2015-03-15 17:35:59 +01:00
Faerbit
e9179eba71 Improving lighting situation at the back of the level. 2015-03-15 17:33:59 +01:00
Faerbit
d6aef2a244 Optimized shadows of the torches. 2015-03-15 17:15:15 +01:00
Faerbit
e13ddb14f6 Adding new brazier model because the old one crashed bullet. 2015-03-15 16:35:41 +01:00
Faerbit
85d08d81d2 Changing fog color to better fit the new night texture. 2015-03-15 11:02:29 +01:00
Faerbit
398147d79c Changing night skydome to a new texture, because polar mapping looks bad. 2015-03-15 10:57:02 +01:00
Faerbit
834496699d Moving lowering level of test level to zero. 2015-03-14 15:07:26 +01:00
Faerbit
92fbc39dc5 Adding test level. 2015-03-14 15:02:26 +01:00
Faerbit
33c59fc387 Setting mass of column to zero because it doesn't need to move. 2015-03-14 15:01:59 +01:00
Faerbit
e888d7df0e Had to split the level xml path and the level xml name to properly work with the converter. 2015-03-14 14:57:42 +01:00
Faerbit
63acfef341 Removed hardcoded level file path and moved it into the config.xml. 2015-03-14 13:04:33 +01:00
Faerbit
370135fca8 Made heightmap path configurable from level. 2015-03-14 13:00:47 +01:00
Faerbit
7e0394df00 Adding comment for loading screen path. 2015-03-14 12:55:46 +01:00
Faerbit
70b7289a43 Changing textuer because of clearer licensing. 2015-03-14 09:22:39 +01:00
Faerbit
ab6d2e4ffd Implemented debug draw for bullet. 2015-03-13 15:30:21 +01:00
Faerbit
9faa23784d Changing text on loadingscreen to refer at LICENSE.txt. 2015-03-12 16:43:21 +01:00
Faerbit
710644a822 Rexported objects to include normals. 2015-03-11 23:56:11 +01:00
Faerbit
534405ffdf Changing night texture for copyright reasons. 2015-03-11 23:22:18 +01:00
Faerbit
6c0d2e72bf Removing unused textures. 2015-03-11 11:18:56 +01:00
Faerbit
5966a54a1c Moving textures from cgtextures into their own folder. 2015-03-11 11:16:17 +01:00