Faerbit
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2b2e05f009
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Protecting all member functions of entity class with the mutex.
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2015-03-24 19:12:33 +01:00 |
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Faerbit
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5546abd24a
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Adding mutex to entity class.
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2015-03-24 19:09:39 +01:00 |
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Faerbit
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796db123b7
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Removing useless assignment.
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2015-03-24 19:09:14 +01:00 |
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Faerbit
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b39e6702cc
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Changing default init of camera.
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2015-03-24 19:08:49 +01:00 |
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Faerbit
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6d167a2d2a
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Removing commented code.
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2015-03-24 18:29:28 +01:00 |
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Faerbit
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319b57bf7a
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Removing useless assignment.
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2015-03-22 13:49:25 +01:00 |
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Faerbit
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300f14c752
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Fixing mismatching deallocation.
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2015-03-22 13:25:43 +01:00 |
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Faerbit
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3de85042d0
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Prettified sun rise.
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2015-03-21 21:46:58 +01:00 |
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Faerbit
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78972a87bf
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Fixed water plane not getting rendered after introducing rendering queue.
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2015-03-21 19:02:24 +01:00 |
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Faerbit
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2a3f976b5e
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Slight fps increas by reducing the amount the point lights have to render.
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2015-03-21 18:57:14 +01:00 |
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Faerbit
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1fd6058eaf
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Finshed work now sorting objects after loading.
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2015-03-21 18:44:08 +01:00 |
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Faerbit
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a07a4bbb91
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Commiting unfinished work.
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2015-03-21 15:05:22 +01:00 |
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Faerbit
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2a0cb3ca1d
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Implemented a renderQueue which is sorted by materials. Not feasible. Closes #12.
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2015-03-20 23:45:28 +01:00 |
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Faerbit
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795801faa6
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Sped up the lookup of the texture unit.
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2015-03-19 18:26:51 +01:00 |
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Faerbit
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3680abfba4
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Loaded all textures at the beginning of the application. Closes #7.
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2015-03-18 16:26:20 +01:00 |
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Faerbit
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09282f51fd
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Changing where uniform are set minimizing the communication with the gpu.
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2015-03-18 09:14:09 +01:00 |
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Faerbit
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3a2156492e
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Removing useless light update.
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2015-03-18 08:58:24 +01:00 |
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Faerbit
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43b752ee63
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Implemented cross chunk objects. This concludes the chunk render implementation and closes #4.
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2015-03-18 08:54:38 +01:00 |
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Faerbit
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f9212c9938
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Increased renderdistance a bit to prevent popping of chunks.
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2015-03-18 08:53:31 +01:00 |
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Faerbit
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79223b4c02
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Do not render behind the skydome.
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2015-03-17 19:10:23 +01:00 |
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Faerbit
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ac48ab8cc0
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Now also using the correct chunks for the objects and rendering only the chunks which are necessary.
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2015-03-17 14:54:18 +01:00 |
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Faerbit
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d0fed9a321
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Now generating seperate terrain meshes for chunks.
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2015-03-17 12:08:49 +01:00 |
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Faerbit
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a7fb739204
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Removing useless variable.
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2015-03-17 09:42:51 +01:00 |
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Faerbit
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7957b8b555
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Reenabling fps display in release build.
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2015-03-17 09:41:37 +01:00 |
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Faerbit
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498be94102
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Added generation of chunks.
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2015-03-17 09:39:42 +01:00 |
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Faerbit
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7b742e913f
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Introduced chunk class.
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2015-03-16 16:58:50 +01:00 |
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Faerbit
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73f7ec6a70
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Removing unsafe deleteObject function.
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2015-03-16 16:15:12 +01:00 |
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Faerbit
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1dde41d5f4
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Do not update objects which have a mass of zero and can therefore by definition not change position or rotation.
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2015-03-16 16:05:36 +01:00 |
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Faerbit
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ab7d1c81df
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Adding parameters to the makeTrinagleMesh to control the area for which it creates the terrain. Also changing most unsigned ints to ints to make said more roboust in use.
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2015-03-16 15:26:30 +01:00 |
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Faerbit
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5f0e5cf623
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Changing window title and moving fps display to debug build.
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2015-03-15 22:32:13 +01:00 |
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Faerbit
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0ae43db53e
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Fixing loading not getting correctly scaled in fullscreen.
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2015-03-15 22:11:26 +01:00 |
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Faerbit
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22d4ee0769
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Fixing lights not getting rotated correctly with compositions.
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2015-03-15 21:11:56 +01:00 |
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Faerbit
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6bb9624908
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Fixing lights not respecting ignoreHeightmap setting.
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2015-03-15 20:12:55 +01:00 |
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Faerbit
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857fc76c40
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Removing debug output from lua scripts for release builds.
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2015-03-15 18:46:44 +01:00 |
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Faerbit
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e06eea7c5d
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Adding debug key to print the position.
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2015-03-15 18:06:24 +01:00 |
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Faerbit
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7b80f34f4f
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Removing pointless increment.
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2015-03-15 17:58:42 +01:00 |
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Faerbit
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40da86aad6
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Introducing windowed fullscreen. Closes #9.
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2015-03-15 17:48:46 +01:00 |
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Faerbit
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b19118252f
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Changing how the loading screen is approximated. Fixes #2.
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2015-03-15 15:39:24 +01:00 |
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Faerbit
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608c159aa6
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Changing how textures are approximated.
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2015-03-15 15:38:33 +01:00 |
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Faerbit
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33e7baed94
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Reenabling debug features for debug builds.
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2015-03-15 15:18:16 +01:00 |
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Faerbit
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5d52c9cdaf
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Only register keypresses after loading which are not escape.
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2015-03-15 15:02:30 +01:00 |
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Faerbit
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dd9997dc82
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Removing debug stuff from release build. Fixes #8.
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2015-03-15 14:55:12 +01:00 |
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Faerbit
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bf9ec726fc
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Fixing loading of triangle meshes in physics by using the obj loader from ACGL.
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2015-03-15 14:19:12 +01:00 |
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Faerbit
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2b0be77ac9
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Removing code duplication.
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2015-03-15 11:20:06 +01:00 |
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Faerbit
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f35d35cc94
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Do not render waterPlane if it doesn't exist.
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2015-03-14 15:01:06 +01:00 |
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Faerbit
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e888d7df0e
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Had to split the level xml path and the level xml name to properly work with the converter.
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2015-03-14 14:57:42 +01:00 |
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Faerbit
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65552409f0
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Removed debug draw memory leak.
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2015-03-14 14:52:40 +01:00 |
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Faerbit
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8f6c27ae32
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Changing in which order stuff is drawn.
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2015-03-14 14:34:45 +01:00 |
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Faerbit
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63acfef341
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Removed hardcoded level file path and moved it into the config.xml.
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2015-03-14 13:04:33 +01:00 |
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Faerbit
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370135fca8
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Made heightmap path configurable from level.
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2015-03-14 13:00:47 +01:00 |
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Faerbit
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68a355dbe9
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Removing useless loop.
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2015-03-13 23:53:19 +01:00 |
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Faerbit
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a725cf8b43
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Added switch for rendering world.
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2015-03-13 15:43:10 +01:00 |
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Faerbit
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ab6d2e4ffd
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Implemented debug draw for bullet.
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2015-03-13 15:30:21 +01:00 |
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Faerbit
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436495f0c7
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Decreasing concurrent light count for better fps.
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2015-03-12 19:24:50 +01:00 |
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Faerbit
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e2e343db1a
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Adding debug switchtes for flames and shadows.
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2015-03-12 19:24:10 +01:00 |
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Faerbit
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9a54c033c0
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Changed how key states are handled.
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2015-03-12 19:14:14 +01:00 |
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Faerbit
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89874b8612
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Fixing cursor position staying the same introduced by GLFW 3.1.
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2015-03-12 15:44:21 +01:00 |
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Faerbit
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efa2fb5ef5
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Changing name of src to game to better communicate what is in it.
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2015-03-12 15:08:30 +01:00 |
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