Fabian Klemp
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01a61f43ac
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Gave skydome it's own shader.
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2015-03-04 16:08:03 +01:00 |
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sfroitzheim
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8e1c776f80
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Merge branch 'master' of https://github.com/Faerbit/swp
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2015-03-04 15:11:14 +01:00 |
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Jasper
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94cdd16394
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Merge branch 'master' of github.com:Faerbit/swp
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2015-03-04 15:09:50 +01:00 |
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sfroitzheim
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f48d6d4648
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Seperated skydome and sun
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2015-03-04 15:06:58 +01:00 |
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Jasper
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ef9c089d91
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modified the update in level.cc. Now the ball no longer goes bouncy.
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2015-03-04 15:04:46 +01:00 |
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sfroitzheim
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20055d7fc5
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Merge branch 'master' of https://github.com/Faerbit/swp
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2015-03-04 15:04:32 +01:00 |
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Steffen Fündgens
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93fe07678c
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Merge branch 'master' of github.com:Faerbit/swp
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2015-03-04 14:35:26 +01:00 |
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Steffen Fündgens
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6fee8a81b1
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Changed triggers so the undo function can be in the same lua file. Fixed triggers for the second door.
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2015-03-04 14:35:14 +01:00 |
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Steffen Fündgens
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8b5f6f9b74
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Made the block for the switches heavier so it can activate the switches again.
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2015-03-04 13:38:38 +01:00 |
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Jasper
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b7718d73e8
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modified camera to a directional camera as requested
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2015-03-04 13:37:27 +01:00 |
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Faerbit
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a811ed57be
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Now also blurring the edges of the flames.
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2015-03-04 12:13:58 +01:00 |
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Faerbit
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fa47c93b46
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Fixed blurring of flames with stencil buffer.
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2015-03-04 11:25:02 +01:00 |
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Jasper
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0292ab422a
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Merge branch 'master' of github.com:Faerbit/swp
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2015-03-04 11:16:22 +01:00 |
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Faerbit
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a88112d639
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Merge branch 'master' of github.com:Faerbit/swp
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2015-03-04 00:55:11 +01:00 |
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Faerbit
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2930a86959
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Made first attempt at blurring flames. Conceptually bad, looks very bad.
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2015-03-04 00:55:01 +01:00 |
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Faerbit
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f34dbf891c
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Removed now useless stuff from the flame shader.
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2015-03-03 23:32:43 +01:00 |
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Faerbit
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916c26cda1
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Introduced flame post processing shader.
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2015-03-03 23:27:41 +01:00 |
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Steffen
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b28f4d3bef
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Added checks and error messages in case files do not exist.
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2015-03-03 18:45:02 +01:00 |
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Steffen
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dd0afd1978
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Changed array initialization because it did not compile under windows.
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2015-03-03 17:37:03 +01:00 |
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Faerbit
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686647fe93
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Moved torch light up to account for new torch model.
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2015-03-03 11:05:34 +01:00 |
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Faerbit
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6fe51809a0
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Made bias variable to get smaller bias for smaller shadow maps.
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2015-03-03 11:04:39 +01:00 |
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Steffen Fündgens
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0d8256abe5
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Removed shift of the physical heightmap, because the graphical heightmap is corect now.
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2015-03-02 17:27:49 +01:00 |
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Steffen Fündgens
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8f0ec319c4
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Merge branch 'master' of github.com:Faerbit/swp
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2015-03-02 17:20:16 +01:00 |
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Steffen Fündgens
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e043fe482a
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Added scripts and triggers to open the second door.
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2015-03-02 17:20:02 +01:00 |
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Steffen Fündgens
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d5771f8eea
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Fixed a bug with shifting the heightmap.
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2015-03-02 17:17:06 +01:00 |
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sfroitzheim
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6140c38813
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Merge branch 'master' of https://github.com/Faerbit/swp
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2015-03-02 16:47:54 +01:00 |
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sfroitzheim
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4d0f2d7be5
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Made a new torch model
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2015-03-02 16:47:42 +01:00 |
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Steffen Fündgens
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48ed278101
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Recalculated normals because they were wrong.
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2015-03-02 15:09:29 +01:00 |
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Steffen Fündgens
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9555786a09
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Ignored first two seconds of triggering to give switches time to position themselves.
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2015-03-02 14:28:19 +01:00 |
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Steffen Fündgens
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986ed9ea8e
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Added lua scripts and triggers for the third door.
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2015-03-02 12:58:34 +01:00 |
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Steffen Fündgens
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c372a2d652
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Moved unused scripts into a subfolder.
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2015-03-02 12:42:04 +01:00 |
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Steffen Fündgens
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81d5f86db1
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Added position constraints for all switch_inner.
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2015-03-02 12:22:47 +01:00 |
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Steffen Fündgens
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2fecf21509
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Adjusted the size of switch_inner so it does not move to the sides.
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2015-03-02 12:16:29 +01:00 |
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Faerbit
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813d50ee94
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Tried to further improve the rendering of the flame; didn't quite work.
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2015-03-01 23:28:36 +01:00 |
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Faerbit
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805a5f19b5
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Corrected flame normals.
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2015-03-01 22:22:48 +01:00 |
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Faerbit
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2125243a31
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Tried adding normals for color calculation seems wrong.
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2015-03-01 19:40:39 +01:00 |
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Faerbit
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7dd4122d44
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Fixed normals.
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2015-03-01 18:56:56 +01:00 |
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Faerbit
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7ecb76dffa
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Using the color of the lights for the flame color.
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2015-03-01 18:45:31 +01:00 |
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Faerbit
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bb090fcf91
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Added another two render calls to further increase the number of vertices of the flame.
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2015-03-01 18:19:19 +01:00 |
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Faerbit
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6e33af8e61
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Reducing the number of sample from 8 to 4.
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2015-03-01 17:56:30 +01:00 |
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Faerbit
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395803109d
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Should have been in the last commit.
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2015-03-01 17:04:13 +01:00 |
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Faerbit
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b61e7df089
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Made two render calls to circumvent vertex limitation of geometry shader.
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2015-03-01 17:01:41 +01:00 |
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Faerbit
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8c34df49b7
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Enabled multisampling for the window.
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2015-03-01 16:52:44 +01:00 |
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Faerbit
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b9bdb594f0
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Enabled multisampling for the window.
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2015-03-01 16:43:03 +01:00 |
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Faerbit
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47bcf0bf1c
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Moved glEnables to graphics.init().
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2015-03-01 16:41:46 +01:00 |
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Faerbit
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4cc21fd378
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Closing flame at the top.
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2015-03-01 16:11:43 +01:00 |
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Faerbit
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41de72e3a1
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Fixed popping of directional shadows.
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2015-02-28 15:53:12 +01:00 |
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Faerbit
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97b9eeeac6
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Mix borders of directional shadow maps.
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2015-02-28 15:10:14 +01:00 |
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Faerbit
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585e40bb8b
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Reintroduced cascaded shadow mapping while also fixing it. The old bug with popping shadows should be fixed now.
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2015-02-28 14:40:54 +01:00 |
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Faerbit
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0887ff5f46
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Removed unused code.
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2015-02-28 13:51:22 +01:00 |
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