Steffen Fündgens
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2c0d4424a2
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changed heightmap scaling
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2015-01-16 14:02:36 +01:00 |
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Faerbit
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5df5d5b974
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Removing the rest of the binary files from lua.
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2015-01-15 17:39:20 +01:00 |
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Faerbit
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e80a22ebb6
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Adding libreadline for lua to ubuntu docker image.
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2015-01-15 17:34:41 +01:00 |
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Faerbit
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eec5ce85c1
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Now also compiling lua from source before everything else.
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2015-01-15 17:26:37 +01:00 |
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Faerbit
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f1b54a258f
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Removing lua binaries because they shouldn't be tracked.
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2015-01-15 17:17:14 +01:00 |
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Faerbit
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e54e59e495
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Adding lua Makefiles.
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2015-01-15 17:15:53 +01:00 |
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sfroitzheim
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4e29a44505
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Improved level heightmap (still not finished though)
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2015-01-15 15:09:42 +01:00 |
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Steffen Fündgens
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1288c62ce9
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Triggers now adapt if the object they want to do something with gets deleted or changes its index.
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2015-01-13 18:18:13 +01:00 |
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Steffen Fündgens
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c6d4e1d916
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Added and used a new trigger without recompiling, scripting really works. :)
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2015-01-13 17:52:31 +01:00 |
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Steffen Fündgens
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b483cb2eb9
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Now passing the Lua State to the physics, so that Lua can directly access physics functions.
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2015-01-13 17:50:15 +01:00 |
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Steffen Fündgens
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4df1b8e3cb
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Lua script works now, worked around the bug by saving the name as a std::string.
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2015-01-13 17:21:15 +01:00 |
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Steffen Fündgens
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46f163d748
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Moved triggering to lua, got a strange bug with the const char* holding the name of the lua script.
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2015-01-13 13:52:22 +01:00 |
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Steffen Fündgens
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e35899523f
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Integrated Lua into our project. Triggers are now able to call a Lua Script. Havent figured out how to let the Script do anything usefull yet.
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2015-01-09 16:51:28 +01:00 |
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Steffen Fündgens
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aee4d4a8ff
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Moved all dampning parameters (except for the camera) to Compositions.xml.
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2015-01-06 13:31:53 +01:00 |
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Steffen Fündgens
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cc4842a628
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Moved friction and player strength to Level.xml.
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2015-01-06 13:14:30 +01:00 |
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Steffen Fündgens
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a5de8e733e
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Added the option to give a trigger a target composition. The position the trigger activates at is the old manually set position + the position of the target composition.
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2014-12-19 16:15:29 +01:00 |
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Steffen Fündgens
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55ba919f7e
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Ignoring blender backup files.
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2014-12-19 15:22:34 +01:00 |
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Steffen Fündgens
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bbdc6be85d
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Also increased strength of the player ball.
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2014-12-19 15:21:38 +01:00 |
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Steffen Fündgens
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831b0ebbb6
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Tweaked ball physics.
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2014-12-19 15:20:49 +01:00 |
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Steffen Fündgens
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2d4e590308
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Fixed bug with created too many faces.
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2014-12-19 15:20:05 +01:00 |
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Steffen Fündgens
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9deaf22bca
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Triangulated block.
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2014-12-19 15:14:33 +01:00 |
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Steffen Fündgens
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1998e2abc9
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Triangulated faces of the torch and added it to the Level again.
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2014-12-19 15:09:00 +01:00 |
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Steffen Fündgens
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965e865d92
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Removing useless mtl file.
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2014-12-19 15:07:43 +01:00 |
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Steffen Fündgens
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4f677b427c
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Merge branch 'master' of github.com:Faerbit/swp
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2014-12-19 13:36:05 +01:00 |
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Steffen Fündgens
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9f3b11c274
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Changed the default objectNum for triggers from 1 to 0. Moved blocks up so they dont spawn in the heightmap.
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2014-12-19 13:35:17 +01:00 |
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Steffen Fündgens
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749f8cb2dc
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added comments to Compositions.xml and adjusted marble size.
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2014-12-19 13:33:59 +01:00 |
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Faerbit
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46a32b8617
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Calulating fogEnd by farPlane.
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2014-12-19 13:27:05 +01:00 |
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Faerbit
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5f87600bfb
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Fixed crashing if no lights are present.
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2014-12-19 13:09:25 +01:00 |
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Steffen Fündgens
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cb3ccb3668
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Moved triggers into compositions.
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2014-12-16 13:46:49 +01:00 |
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Fabian Klemp
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d91d5e2028
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Moved trigger functions to trigger class.
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2014-12-16 12:40:30 +01:00 |
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Fabian Klemp
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bab84f01c1
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Fixed triggers. Now deletes a truly random object.
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2014-12-16 12:19:48 +01:00 |
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Fabian Klemp
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9497e99b58
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Initialized pseudo random generator.
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2014-12-16 12:17:30 +01:00 |
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Faerbit
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8a40b1705f
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Added slides.
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2014-12-16 00:23:35 +01:00 |
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Faerbit
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70aab2a58f
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Made trigger more presentation friendly.
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2014-12-15 23:36:22 +01:00 |
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Faerbit
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13c9893a47
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Disabled point light shadows, because they look very wrong.
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2014-12-15 22:59:13 +01:00 |
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Faerbit
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4fe9cc2bf8
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Made level more presentation friendly.
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2014-12-15 22:58:48 +01:00 |
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Faerbit
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8da25e5beb
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Removing debug output.
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2014-12-15 22:03:04 +01:00 |
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Faerbit
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5ad46dd5e9
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Revert "Not using pointlight shadows."
This reverts commit e00cb787c8 .
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2014-12-15 22:00:23 +01:00 |
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Jasper
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ebb7045753
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Merge branch 'master' of github.com:Faerbit/swp
Conflicts:
level.cc
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2014-12-15 19:13:25 +01:00 |
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Jasper
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c993bd8f77
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Tried to adjust box.
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2014-12-15 19:11:28 +01:00 |
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Steffen Fündgens
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689a5f3d1c
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Adding *.db files to gitignore.
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2014-12-15 19:00:40 +01:00 |
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Steffen Fündgens
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124ae53f59
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Fixing texture file name of marble.
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2014-12-15 19:00:07 +01:00 |
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Steffen Fündgens
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6d6f798d12
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Changed to Lvl1.
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2014-12-15 18:58:32 +01:00 |
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Steffen Fündgens
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2a1119da79
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Implemented simple triggers.
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2014-12-15 18:43:10 +01:00 |
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Steffen Fündgens
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e00cb787c8
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Not using pointlight shadows.
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2014-12-15 16:48:42 +01:00 |
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Steffen Fündgens
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23abffb3ee
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Merge branch 'master' of github.com:Faerbit/swp
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2014-12-15 16:34:54 +01:00 |
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Steffen Fündgens
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b43f37f0a0
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Doubled heightmap scale.
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2014-12-15 16:34:44 +01:00 |
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Fabian Klemp
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2e75aff5af
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Adding torch blenderfile.
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2014-12-15 16:27:04 +01:00 |
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Jasper
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9964b9be34
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Merge branch 'master' of github.com:Faerbit/swp
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2014-12-15 16:04:36 +01:00 |
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Jasper
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e49e4c2177
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Composition scales addapted
Physics added trimeshshapes
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2014-12-15 16:02:04 +01:00 |
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