Commit Graph

974 Commits

Author SHA1 Message Date
Faerbit
7957b8b555 Reenabling fps display in release build. 2015-03-17 09:41:37 +01:00
Faerbit
498be94102 Added generation of chunks. 2015-03-17 09:39:42 +01:00
Faerbit
7b742e913f Introduced chunk class. 2015-03-16 16:58:50 +01:00
Faerbit
73f7ec6a70 Removing unsafe deleteObject function. 2015-03-16 16:15:12 +01:00
Faerbit
761d25e9c7 Removing unused lua scripts. 2015-03-16 16:14:22 +01:00
Faerbit
1dde41d5f4 Do not update objects which have a mass of zero and can therefore by definition not change position or rotation. 2015-03-16 16:05:36 +01:00
Faerbit
07e036451d Merge branch 'master' of github.com:Faerbit/Saxum 2015-03-16 15:26:40 +01:00
Faerbit
ab7d1c81df Adding parameters to the makeTrinagleMesh to control the area for which it creates the terrain. Also changing most unsigned ints to ints to make said more roboust in use. 2015-03-16 15:26:30 +01:00
Fabian
10a87be81f Gave a few infos about modding. 2015-03-15 23:15:25 +01:00
Fabian
ea21910255 Downloads are now available. 2015-03-15 23:14:13 +01:00
Faerbit
15412b9b45 Increasing zip compression level. 2015-03-15 22:51:32 +01:00
Faerbit
78e7362392 Changing circle script to respect changes of the package renaming. 2015-03-15 22:39:16 +01:00
Faerbit
5f0e5cf623 Changing window title and moving fps display to debug build. 2015-03-15 22:32:13 +01:00
Faerbit
0ae43db53e Fixing loading not getting correctly scaled in fullscreen. 2015-03-15 22:11:26 +01:00
Faerbit
9fced79888 Change the filename of the compiled package. 2015-03-15 22:01:27 +01:00
Faerbit
c74397a567 Adding another torch on a bridge. (#5) 2015-03-15 21:49:07 +01:00
Faerbit
f338fe8c94 Changing lighting parameters. 2015-03-15 21:36:39 +01:00
Faerbit
1f6dc97e12 Adding torches on the first two bridges. Closes #5. 2015-03-15 21:21:06 +01:00
Faerbit
c091c3fd38 Adding hint to progress report of converter. 2015-03-15 21:14:21 +01:00
Faerbit
22d4ee0769 Fixing lights not getting rotated correctly with compositions. 2015-03-15 21:11:56 +01:00
Faerbit
6bb9624908 Fixing lights not respecting ignoreHeightmap setting. 2015-03-15 20:12:55 +01:00
Fabian
d58ba7c1c7 Added more comments to the config.xml 2015-03-15 19:12:36 +01:00
Faerbit
857fc76c40 Removing debug output from lua scripts for release builds. 2015-03-15 18:46:44 +01:00
Faerbit
48d9f173f3 Added first checkpoint. Closes #3. 2015-03-15 18:33:12 +01:00
Faerbit
a1de7e5231 Changing when the endgame triggers. 2015-03-15 18:13:43 +01:00
Faerbit
e06eea7c5d Adding debug key to print the position. 2015-03-15 18:06:24 +01:00
Faerbit
7b80f34f4f Removing pointless increment. 2015-03-15 17:58:42 +01:00
Faerbit
d1df99914a Adding additional comments to config.xml. 2015-03-15 17:53:23 +01:00
Faerbit
40da86aad6 Introducing windowed fullscreen. Closes #9. 2015-03-15 17:48:46 +01:00
Faerbit
36173438cc Removing backup files from git. 2015-03-15 17:35:59 +01:00
Faerbit
e9179eba71 Improving lighting situation at the back of the level. 2015-03-15 17:33:59 +01:00
Faerbit
d6aef2a244 Optimized shadows of the torches. 2015-03-15 17:15:15 +01:00
Faerbit
e13ddb14f6 Adding new brazier model because the old one crashed bullet. 2015-03-15 16:35:41 +01:00
Faerbit
b19118252f Changing how the loading screen is approximated. Fixes #2. 2015-03-15 15:39:24 +01:00
Faerbit
608c159aa6 Changing how textures are approximated. 2015-03-15 15:38:33 +01:00
Faerbit
33e7baed94 Reenabling debug features for debug builds. 2015-03-15 15:18:16 +01:00
Faerbit
5d52c9cdaf Only register keypresses after loading which are not escape. 2015-03-15 15:02:30 +01:00
Faerbit
dd9997dc82 Removing debug stuff from release build. Fixes #8. 2015-03-15 14:55:12 +01:00
Faerbit
e2ed7cac88 Removing object files. 2015-03-15 14:30:34 +01:00
Faerbit
bf9ec726fc Fixing loading of triangle meshes in physics by using the obj loader from ACGL. 2015-03-15 14:19:12 +01:00
Faerbit
f4adcb122b Fixing typo. 2015-03-15 12:29:23 +01:00
Faerbit
2b0be77ac9 Removing code duplication. 2015-03-15 11:20:06 +01:00
Faerbit
85d08d81d2 Changing fog color to better fit the new night texture. 2015-03-15 11:02:29 +01:00
Faerbit
398147d79c Changing night skydome to a new texture, because polar mapping looks bad. 2015-03-15 10:57:02 +01:00
Faerbit
834496699d Moving lowering level of test level to zero. 2015-03-14 15:07:26 +01:00
Faerbit
92fbc39dc5 Adding test level. 2015-03-14 15:02:26 +01:00
Faerbit
33c59fc387 Setting mass of column to zero because it doesn't need to move. 2015-03-14 15:01:59 +01:00
Faerbit
f35d35cc94 Do not render waterPlane if it doesn't exist. 2015-03-14 15:01:06 +01:00
Faerbit
e888d7df0e Had to split the level xml path and the level xml name to properly work with the converter. 2015-03-14 14:57:42 +01:00
Faerbit
dfaf8c0965 Updating converter with needed default values. 2015-03-14 14:54:43 +01:00