Commit Graph

  • 5f0e5cf623 Changing window title and moving fps display to debug build. Faerbit 2015-03-15 22:32:13 +0100
  • 0ae43db53e Fixing loading not getting correctly scaled in fullscreen. Faerbit 2015-03-15 22:11:26 +0100
  • 9fced79888 Change the filename of the compiled package. Faerbit 2015-03-15 22:01:27 +0100
  • c74397a567 Adding another torch on a bridge. (#5) Faerbit 2015-03-15 21:49:07 +0100
  • f338fe8c94 Changing lighting parameters. Faerbit 2015-03-15 21:36:39 +0100
  • 1f6dc97e12 Adding torches on the first two bridges. Closes #5. Faerbit 2015-03-15 21:21:06 +0100
  • c091c3fd38 Adding hint to progress report of converter. Faerbit 2015-03-15 21:14:21 +0100
  • 22d4ee0769 Fixing lights not getting rotated correctly with compositions. Faerbit 2015-03-15 21:11:56 +0100
  • 6bb9624908 Fixing lights not respecting ignoreHeightmap setting. Faerbit 2015-03-15 20:12:55 +0100
  • d58ba7c1c7 Added more comments to the config.xml Fabian 2015-03-15 19:12:36 +0100
  • 857fc76c40 Removing debug output from lua scripts for release builds. Faerbit 2015-03-15 18:46:44 +0100
  • 48d9f173f3 Added first checkpoint. Closes #3. Faerbit 2015-03-15 18:33:12 +0100
  • a1de7e5231 Changing when the endgame triggers. Faerbit 2015-03-15 18:13:43 +0100
  • e06eea7c5d Adding debug key to print the position. Faerbit 2015-03-15 18:06:24 +0100
  • 7b80f34f4f Removing pointless increment. Faerbit 2015-03-15 17:58:42 +0100
  • d1df99914a Adding additional comments to config.xml. Faerbit 2015-03-15 17:53:23 +0100
  • 40da86aad6 Introducing windowed fullscreen. Closes #9. Faerbit 2015-03-15 17:48:46 +0100
  • 36173438cc Removing backup files from git. Faerbit 2015-03-15 17:35:59 +0100
  • e9179eba71 Improving lighting situation at the back of the level. Faerbit 2015-03-15 17:33:59 +0100
  • d6aef2a244 Optimized shadows of the torches. Faerbit 2015-03-15 17:15:15 +0100
  • e13ddb14f6 Adding new brazier model because the old one crashed bullet. Faerbit 2015-03-15 16:35:41 +0100
  • b19118252f Changing how the loading screen is approximated. Fixes #2. Faerbit 2015-03-15 15:39:24 +0100
  • 608c159aa6 Changing how textures are approximated. Faerbit 2015-03-15 15:38:33 +0100
  • 33e7baed94 Reenabling debug features for debug builds. Faerbit 2015-03-15 15:18:16 +0100
  • 5d52c9cdaf Only register keypresses after loading which are not escape. Faerbit 2015-03-15 15:02:30 +0100
  • dd9997dc82 Removing debug stuff from release build. Fixes #8. Faerbit 2015-03-15 14:55:12 +0100
  • e2ed7cac88 Removing object files. Faerbit 2015-03-15 14:30:34 +0100
  • bf9ec726fc Fixing loading of triangle meshes in physics by using the obj loader from ACGL. Faerbit 2015-03-15 14:19:12 +0100
  • f4adcb122b Fixing typo. Faerbit 2015-03-15 12:29:23 +0100
  • 2b0be77ac9 Removing code duplication. Faerbit 2015-03-15 11:20:06 +0100
  • 85d08d81d2 Changing fog color to better fit the new night texture. Faerbit 2015-03-15 11:02:29 +0100
  • 398147d79c Changing night skydome to a new texture, because polar mapping looks bad. Faerbit 2015-03-15 10:57:02 +0100
  • 834496699d Moving lowering level of test level to zero. Faerbit 2015-03-14 15:07:26 +0100
  • 92fbc39dc5 Adding test level. Faerbit 2015-03-14 15:02:26 +0100
  • 33c59fc387 Setting mass of column to zero because it doesn't need to move. Faerbit 2015-03-14 15:01:59 +0100
  • f35d35cc94 Do not render waterPlane if it doesn't exist. Faerbit 2015-03-14 15:01:06 +0100
  • e888d7df0e Had to split the level xml path and the level xml name to properly work with the converter. Faerbit 2015-03-14 14:57:42 +0100
  • dfaf8c0965 Updating converter with needed default values. Faerbit 2015-03-14 14:54:43 +0100
  • 65552409f0 Removed debug draw memory leak. Faerbit 2015-03-14 14:52:40 +0100
  • 8f6c27ae32 Changing in which order stuff is drawn. Faerbit 2015-03-14 14:34:45 +0100
  • 63acfef341 Removed hardcoded level file path and moved it into the config.xml. Faerbit 2015-03-14 13:04:33 +0100
  • 370135fca8 Made heightmap path configurable from level. Faerbit 2015-03-14 13:00:47 +0100
  • 7e0394df00 Adding comment for loading screen path. Faerbit 2015-03-14 12:55:46 +0100
  • 680f32424f Changing LICENSE.txt. Faerbit 2015-03-14 09:42:54 +0100
  • 70b7289a43 Changing textuer because of clearer licensing. Faerbit 2015-03-14 09:22:39 +0100
  • 68a355dbe9 Removing useless loop. Faerbit 2015-03-13 23:53:19 +0100
  • a725cf8b43 Added switch for rendering world. Faerbit 2015-03-13 15:43:10 +0100
  • ab6d2e4ffd Implemented debug draw for bullet. Faerbit 2015-03-13 15:30:21 +0100
  • 4d6ee7093f Reduce compiler warnings in bullet. Faerbit 2015-03-13 15:01:28 +0100
  • 436495f0c7 Decreasing concurrent light count for better fps. Faerbit 2015-03-12 19:24:50 +0100
  • e2e343db1a Adding debug switchtes for flames and shadows. Faerbit 2015-03-12 19:24:10 +0100
  • 9a54c033c0 Changed how key states are handled. Faerbit 2015-03-12 19:14:14 +0100
  • 3614ff4892 Removing install and uninstall targets for glfw. Faerbit 2015-03-12 18:47:24 +0100
  • 3d6a681676 Fixing typo. Faerbit 2015-03-12 17:03:30 +0100
  • 08d809ea51 Game is not in a releasable state yet. Faerbit 2015-03-12 17:02:58 +0100
  • 9faa23784d Changing text on loadingscreen to refer at LICENSE.txt. Faerbit 2015-03-12 16:43:21 +0100
  • e8fae9fb59 Fixing automated builds. Faerbit 2015-03-12 16:32:24 +0100
  • 285b049f04 Merge branch 'master' of github.com:Faerbit/swp Faerbit 2015-03-12 16:25:22 +0100
  • 26834c1b0f Account for repo name change. Faerbit 2015-03-12 16:25:03 +0100
  • 144d82fd63 Update Readme.md Fabian 2015-03-12 16:15:54 +0100
  • b967085e7d Stripping binaries for packaging. Faerbit 2015-03-12 15:59:50 +0100
  • 89874b8612 Fixing cursor position staying the same introduced by GLFW 3.1. Faerbit 2015-03-12 15:44:21 +0100
  • 1bf34b6751 Making all directories lowercase. Faerbit 2015-03-12 15:18:48 +0100
  • df2435efdc Removing useless stuff. Faerbit 2015-03-12 15:18:23 +0100
  • da26ac016d Formatting changes. Faerbit 2015-03-12 15:15:53 +0100
  • 5e9b550ea1 Changed CMakeLists.txt to account for name change. Faerbit 2015-03-12 15:15:05 +0100
  • efa2fb5ef5 Changing name of src to game to better communicate what is in it. Faerbit 2015-03-12 15:08:30 +0100
  • 86be3f43dd Changing files to account for the movement of the source files. Faerbit 2015-03-12 15:04:26 +0100
  • db2d696374 Moving sources to src folder. Faerbit 2015-03-12 14:54:12 +0100
  • 96aaee816e Adding tinyxml2 license. Faerbit 2015-03-12 14:42:20 +0100
  • f32e78f06b Changing CMakeLists.txt to account for new tinyxml location. Faerbit 2015-03-12 14:40:38 +0100
  • 41eed47edb Moving tinyxml to extern folder. Faerbit 2015-03-12 14:40:14 +0100
  • 5569079511 Added License. Faerbit 2015-03-12 13:26:14 +0100
  • e2de06fe2b Shouldn't have commited compiled files. Faerbit 2015-03-12 12:59:58 +0100
  • 09fc128136 Updated GLFW to version 3.1. Faerbit 2015-03-12 12:55:54 +0100
  • 79e75b70ec Removing useless math-scripts. Faerbit 2015-03-12 12:09:28 +0100
  • 680b8bcd5d Updating lodepng. Faerbit 2015-03-12 11:42:22 +0100
  • 3a0ec498ae Only using the lodepng files in extern. Faerbit 2015-03-12 11:41:19 +0100
  • 710644a822 Rexported objects to include normals. Faerbit 2015-03-11 23:56:11 +0100
  • 8a66c35b64 Make error level dependent on build type. Faerbit 2015-03-11 23:47:47 +0100
  • 534405ffdf Changing night texture for copyright reasons. Faerbit 2015-03-11 23:22:18 +0100
  • 8e18b24f94 Changing how the game is build. Faerbit 2015-03-11 12:25:46 +0100
  • bc8315db35 Adding logo. Faerbit 2015-03-11 11:21:45 +0100
  • 6c0d2e72bf Removing unused textures. Faerbit 2015-03-11 11:18:56 +0100
  • 5966a54a1c Moving textures from cgtextures into their own folder. Faerbit 2015-03-11 11:16:17 +0100
  • 0b6df8ef5a Removing useless files. Faerbit 2015-03-11 10:59:28 +0100
  • 15a0d4aefb Moving gimp files to their own folder. Faerbit 2015-03-11 10:58:49 +0100
  • 5616e9ce7b Removing now useless files. Faerbit 2015-03-11 10:57:23 +0100
  • 87942dbb14 Merge branch 'master' of github.com:Faerbit/swp Fabian Klemp 2015-03-10 16:38:32 +0100
  • d10047176d Cleanup. Fabian Klemp 2015-03-10 16:38:01 +0100
  • 4d941a52a5 Fiixed a typo and a tempus mistake in the final report sfroitzheim 2015-03-10 16:28:31 +0100
  • c74d2c8b89 report fixes Jasper 2015-03-10 16:15:01 +0100
  • 8325611c28 updated report sfroitzheim 2015-03-10 15:41:25 +0100
  • c25d2b86a0 Expanded on the graphics part of the report. Fabian Klemp 2015-03-10 15:32:50 +0100
  • c856227b47 report added Jasper 2015-03-10 15:24:56 +0100
  • f4d84a2b11 Added the four submission screenshots sfroitzheim 2015-03-10 14:03:42 +0100
  • e7a2eac348 Added the teaserimage sfroitzheim 2015-03-10 13:36:41 +0100
  • 8349f8594e Made fog stay red longer. Faerbit 2015-03-10 08:13:45 +0100
  • 3090c5e0f9 Making sun color dependent on angle. Faerbit 2015-03-10 08:09:02 +0100
  • 28c5212a03 Only render objects which are visible. optimization Faerbit 2015-03-10 00:46:50 +0100