Steffen Fündgens
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46f163d748
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Moved triggering to lua, got a strange bug with the const char* holding the name of the lua script.
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2015-01-13 13:52:22 +01:00 |
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Steffen Fündgens
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e35899523f
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Integrated Lua into our project. Triggers are now able to call a Lua Script. Havent figured out how to let the Script do anything usefull yet.
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2015-01-09 16:51:28 +01:00 |
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Steffen Fündgens
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aee4d4a8ff
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Moved all dampning parameters (except for the camera) to Compositions.xml.
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2015-01-06 13:31:53 +01:00 |
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Steffen Fündgens
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cc4842a628
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Moved friction and player strength to Level.xml.
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2015-01-06 13:14:30 +01:00 |
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Steffen Fündgens
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a5de8e733e
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Added the option to give a trigger a target composition. The position the trigger activates at is the old manually set position + the position of the target composition.
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2014-12-19 16:15:29 +01:00 |
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Steffen Fündgens
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bbdc6be85d
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Also increased strength of the player ball.
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2014-12-19 15:21:38 +01:00 |
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Steffen Fündgens
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cb3ccb3668
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Moved triggers into compositions.
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2014-12-16 13:46:49 +01:00 |
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Fabian Klemp
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d91d5e2028
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Moved trigger functions to trigger class.
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2014-12-16 12:40:30 +01:00 |
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Fabian Klemp
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bab84f01c1
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Fixed triggers. Now deletes a truly random object.
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2014-12-16 12:19:48 +01:00 |
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Faerbit
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70aab2a58f
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Made trigger more presentation friendly.
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2014-12-15 23:36:22 +01:00 |
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Faerbit
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8da25e5beb
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Removing debug output.
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2014-12-15 22:03:04 +01:00 |
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Jasper
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ebb7045753
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Merge branch 'master' of github.com:Faerbit/swp
Conflicts:
level.cc
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2014-12-15 19:13:25 +01:00 |
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Jasper
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c993bd8f77
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Tried to adjust box.
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2014-12-15 19:11:28 +01:00 |
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Steffen Fündgens
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2a1119da79
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Implemented simple triggers.
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2014-12-15 18:43:10 +01:00 |
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Steffen Fündgens
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66cf9ef8d6
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Implemented half the loading of triggers.
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2014-12-15 14:59:03 +01:00 |
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Steffen Fündgens
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ad24191000
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Merge branch 'master' of github.com:Faerbit/swp
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2014-12-15 13:08:47 +01:00 |
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Steffen Fündgens
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56be22a460
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Moved mass from objectType to singular objects. Now loading physics from xml, but with a dummy-box instead of meshes.
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2014-12-15 13:08:35 +01:00 |
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Faerbit
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4d36c9fb97
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Moved calculation of shadowMVP to the CPU side.
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2014-12-15 12:41:30 +01:00 |
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Faerbit
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55cc68a333
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Moving MVP calculation to the CPU side.
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2014-12-15 11:45:31 +01:00 |
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Faerbit
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d45ed9060f
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Made getLights return a pointer to avoid copying around large amounts of light data every frame.
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2014-12-15 01:12:51 +01:00 |
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Steffen Fündgens
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4ddc21d3c9
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Debugging. Had to comment out the loading of physics because it crashed the programm.
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2014-12-12 18:38:12 +01:00 |
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Steffen Fündgens
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3504a2d209
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Added skeleton for trigger loading. Added comments to identify closing brackets.
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2014-12-12 18:02:31 +01:00 |
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Steffen Fündgens
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85c6132c3e
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Added indexing of the created objects for use in triggers. Added some comments to the loading.
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2014-12-12 17:47:33 +01:00 |
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Steffen Fündgens
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caea9b7181
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Implemented loading of physical objects. Compositions.xml holds mostly Dummy-Values for those.
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2014-12-12 16:52:05 +01:00 |
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Steffen Fündgens
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71a05e5b1e
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Merge branch 'master' of github.com:Faerbit/swp
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2014-12-12 16:25:18 +01:00 |
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Steffen Fündgens
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d67b7b5b23
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Implemented loading of gloabal lighting. Added physics parameters to Compositions.xml.
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2014-12-12 16:24:47 +01:00 |
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Steffen Fündgens
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a1981ecbca
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Changed fogColor to fogColour. Moved some global Parameters to the xml.
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2014-12-12 15:41:17 +01:00 |
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sfroitzheim
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20f66d996f
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Fixed wrong texture name
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2014-12-12 15:09:51 +01:00 |
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sfroitzheim
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cc64a524fc
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Additional Marbletexture optimizing
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2014-12-12 15:05:53 +01:00 |
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Steffen Fündgens
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28839b4d3a
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changed error checking syntax to make code more compact
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2014-12-08 15:48:46 +01:00 |
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Steffen Fündgens
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2790bddd11
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Added loading of lights, adjusted Compositions.xml and Level0.png to test it.
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2014-12-08 15:19:50 +01:00 |
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Steffen Fündgens
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030f2f3bdd
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Finished loading of graphical objects, please check if my interpretation of the rotation is corect(copied from entity.cc). No physics loaded yet.
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2014-12-08 14:54:27 +01:00 |
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Steffen Fündgens
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b0b43cc2ee
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Added error checking for all XML Queries, fixed bugs and continued to implement loading from xml.
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2014-12-08 14:10:08 +01:00 |
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Steffen Fündgens
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4ab04faf68
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Implemented more of the loading from xml
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2014-12-05 17:14:43 +01:00 |
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Steffen Fündgens
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a6c65efcee
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Changed model and texture names to not start with capital letters.
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2014-12-05 16:36:31 +01:00 |
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sfroitzheim
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3268881a13
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Merge branch 'master' of https://github.com/Faerbit/swp
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2014-12-05 14:51:23 +01:00 |
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sfroitzheim
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c899c4e67e
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Fixed some display bugs with the column.
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2014-12-05 14:49:23 +01:00 |
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Steffen Fündgens
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41584ef993
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Merge branch 'master' of github.com:Faerbit/swp
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2014-12-05 14:45:57 +01:00 |
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Steffen Fündgens
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24edf1aca9
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Implemented error checking for XML. Fixed loading of OBJ-Files.
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2014-12-05 14:45:44 +01:00 |
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sfroitzheim
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d4168fb002
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Changed Columntexture to something better.
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2014-12-05 14:39:08 +01:00 |
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Steffen Fündgens
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5e44f9680e
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integrating tinyxml into level, adding lights to compositions
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2014-12-05 12:47:02 +01:00 |
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Steffen Fündgens
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0e06ae9fd3
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changed filePath to levelNum
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2014-12-04 15:07:31 +01:00 |
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Faerbit
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fe0535036f
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Changing directional light vector to match origin of the sun on the skysphere texture.
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2014-12-04 12:19:39 +01:00 |
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Faerbit
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f559eced68
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Implemented basic shadows for sun light. Also fixed bug with far plane always staying the same.
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2014-12-04 01:13:59 +01:00 |
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Jasper
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9d39bec46f
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Multiple objects now working, for exact implimentation check level.cc and comment in physics.hh. Additionally multiple comments have been added to physics.hh to support the use of these functions
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2014-11-28 12:06:17 +01:00 |
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Faerbit
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d58147a935
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You can render objects with multiple shaders now.
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2014-11-28 00:17:56 +01:00 |
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Faerbit
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2de9c38ce7
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Changed how windows focus is handled.
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2014-11-25 16:01:13 +01:00 |
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Faerbit
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97aeb6c965
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Changing vector of objects to vector of pointer of objects for clearer construnction.
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2014-11-23 00:59:54 +01:00 |
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Faerbit
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ed44f71b8c
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Replacing skybox attribute with skydome.
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2014-11-23 00:57:16 +01:00 |
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Faerbit
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3a9a04d4d6
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Changed skybox to skydome.
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2014-11-22 00:39:58 +01:00 |
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