Fabian Klemp
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71ce1721c8
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Updated how shadows are applied. Looks nice now.
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2015-02-13 15:51:49 +01:00 |
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Faerbit
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133bce57c8
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Fixing parameters.
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2015-02-12 16:28:24 +01:00 |
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Faerbit
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e956c69e6b
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Now only using the 32 closest light sources.
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2015-02-12 01:13:26 +01:00 |
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Faerbit
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4eb0f89b96
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Completed shadows for now. Lighting model is still a little bit off.
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2015-02-10 18:19:26 +01:00 |
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Faerbit
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d1173ba903
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Fixed directional shadows.
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2015-02-10 00:27:13 +01:00 |
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Faerbit
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49b7cb34fe
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Got multiple shadows working. The really ugly way.
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2015-02-09 21:29:44 +01:00 |
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Faerbit
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705d9e3875
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Changed cube map shadows sampler to a sampler array.
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2015-02-09 14:26:04 +01:00 |
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Faerbit
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b4e92371db
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Added non-linearization to get rid of fragments.
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2015-02-05 13:19:51 +01:00 |
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Faerbit
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03e5fd19f5
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Increased precision of depth textures.
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2015-02-04 23:10:51 +01:00 |
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Faerbit
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136999f701
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Additional cleanup.
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2015-02-04 23:08:23 +01:00 |
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Faerbit
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dcfc8cca97
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Reintroducing broken assert, because it's important.
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2015-02-04 22:55:34 +01:00 |
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Faerbit
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af3a82fcca
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Did a little bit of cleanup.
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2015-02-04 22:54:40 +01:00 |
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Faerbit
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e922027210
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Got Point Light Shadows working. YEEHAW!
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2015-02-04 14:27:41 +01:00 |
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Faerbit
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aba2b07df4
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Changed how depth values are written. Works even less than before.
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2015-02-02 19:58:16 +01:00 |
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Faerbit
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c757b80fa9
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Merge branch 'debug-shadows' of github.com:Faerbit/swp into debug-shadows
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2015-01-31 20:02:28 +01:00 |
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Faerbit
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05dca4516b
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Tried correcting an error. Unsure if it will work.
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2015-01-31 20:02:23 +01:00 |
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Fabian Klemp
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e5e75fc7e6
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Additional debug stuff.
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2015-01-30 15:47:07 +01:00 |
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Fabian Klemp
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45ae4a2c66
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Only sample shadows from the first light source.
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2015-01-30 15:11:00 +01:00 |
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Faerbit
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823528b75a
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Now mirroring the cube face on their own again.
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2015-01-28 17:26:02 +01:00 |
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Faerbit
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9154095d4d
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Small parameter changes.
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2015-01-27 11:14:00 +01:00 |
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Faerbit
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a38f251a3e
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Fixed saving of depthbuffer.
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2015-01-26 23:11:04 +01:00 |
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Faerbit
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211530fe09
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Implemented saving depthbuffer face to png. Doesn't work right now.
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2015-01-26 21:48:44 +01:00 |
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Faerbit
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a472ef6057
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Updating lights on creation and also using constant.
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2015-01-26 00:18:09 +01:00 |
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Faerbit
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9eab39d521
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Updating lights only every half a second now, for performance.
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2015-01-26 00:06:31 +01:00 |
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Faerbit
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da18b1627d
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Moved all GLFW related stuff to the main files.
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2015-01-25 23:29:37 +01:00 |
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Faerbit
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9b0d504191
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Updated Readme.md.
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2015-01-25 23:09:23 +01:00 |
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Faerbit
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0a955ceb94
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Changed comment.
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2015-01-25 23:07:49 +01:00 |
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Steffen Fündgens
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c1c0cc2881
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Rotate parameter for physics.add should now be false if the object has a positionConstraint.
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2015-01-23 16:51:09 +01:00 |
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Steffen Fündgens
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5eb3aed1ce
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Corrected spaces.
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2015-01-23 16:41:56 +01:00 |
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Steffen Fündgens
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9765f03d88
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Merge branch 'master' of github.com:Faerbit/swp
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2015-01-23 16:04:13 +01:00 |
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Steffen Fündgens
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cb1b152452
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Converter can now reuse IDs of deleted compositions.
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2015-01-23 16:02:50 +01:00 |
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Steffen Fündgens
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8c7f557eb0
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Added more exits after errors.
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2015-01-23 16:02:10 +01:00 |
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sfroitzheim
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77d481abcc
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Merge branch 'master' of https://github.com/Faerbit/swp
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2015-01-23 14:56:19 +01:00 |
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sfroitzheim
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0def453bc0
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Added some walls to the scene properly (weird physics bugs are apparent)
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2015-01-23 14:56:02 +01:00 |
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Steffen Fündgens
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f240572c8e
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Fixed a drawing bug for the pointlight shadows.
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2015-01-23 14:33:04 +01:00 |
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Steffen Fündgens
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834b919786
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Removed unnecessary bind and clear calls.
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2015-01-23 14:22:24 +01:00 |
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sfroitzheim
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df8e7ac124
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Fixed merge conflicts.
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2015-01-23 14:10:35 +01:00 |
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sfroitzheim
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f730b83e1c
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Merge branch 'master' of https://github.com/Faerbit/swp
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2015-01-23 14:08:38 +01:00 |
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Steffen Fündgens
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e21f234f2c
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Forgot one thing.
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2015-01-23 14:08:30 +01:00 |
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sfroitzheim
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d95bf040ea
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Merge branch 'master' of https://github.com/Faerbit/swp
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2015-01-23 14:07:29 +01:00 |
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sfroitzheim
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637568fd26
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Merge branch 'master' of https://github.com/Faerbit/swp
Conflicts:
Levels/ObjectSetups/Compositions.xml
Levels/ObjectSetups/Level1.png
Levels/ObjectSetups/Level1.xcf
Levels/ObjectSetups/Level1.xml
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2015-01-23 14:06:20 +01:00 |
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Steffen Fündgens
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62ba9d69e0
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Merge branch 'master' of github.com:Faerbit/swp
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2015-01-23 14:01:06 +01:00 |
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Steffen Fündgens
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8429280aee
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Fixed mirroring of shadows by inverting coordinates instead of blitting framebuffers(performance...).
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2015-01-23 14:00:26 +01:00 |
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sfroitzheim
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e2c3be7d5d
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Merge branch 'master' of https://github.com/Faerbit/swp
Conflicts:
Levels/ObjectSetups/Level1.xml
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2015-01-23 13:56:40 +01:00 |
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Jasper
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59fc940e4f
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prepare for peoples
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2015-01-23 13:31:19 +01:00 |
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Jasper
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81c09eb33a
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constraints work. Why? because i said so!
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2015-01-23 12:59:28 +01:00 |
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Jasper
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13df9c14a8
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Merge branch 'master' of github.com:Faerbit/swp
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2015-01-23 12:06:26 +01:00 |
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Jasper
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0a5e6ba941
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readding button -> box
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2015-01-23 12:05:43 +01:00 |
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Faerbit
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4ae832f31c
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Made progress on point light shadows. Not quite sure what is happening.
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2015-01-22 21:21:09 +01:00 |
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Faerbit
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812321edec
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Increased mininum camera distance because the marble got scaled up.
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2015-01-20 08:45:52 +01:00 |
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