Faerbit
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3b25514233
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Removing out gl_FragDepth as nvidia driver complains about it.
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2016-04-15 10:44:26 +02:00 |
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Faerbit
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b8114ebd91
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Increasing maxShadowSampleCount to 26.
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2015-06-02 21:14:22 +02:00 |
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Faerbit
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5f779ea3d5
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Fixing moving shadows of flames once again.
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2015-06-02 20:15:48 +02:00 |
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Faerbit
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ea194309ef
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Moving shadows of flames correctly with wind.
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2015-06-01 22:35:05 +02:00 |
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Faerbit
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4a35c4feba
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Increase maximum possible point light shadows to 15.
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2015-05-31 21:31:31 +02:00 |
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Faerbit
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b8db45fc7c
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Reenabled bias calculation depeding on distance.
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2015-05-31 20:31:12 +02:00 |
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Faerbit
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5dbf839f76
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Reverting to old way when to sample the directional shadow, because of a bug introduced by this.
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2015-05-31 17:51:11 +02:00 |
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Faerbit
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52a36c9b18
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Added additional directional shadow maps for better looking sun shadows.
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2015-05-31 17:36:21 +02:00 |
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Faerbit
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1f1741effb
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Added poison sampling to point light shadows. Closes #11.
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2015-05-31 16:34:14 +02:00 |
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Faerbit
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030f8b298a
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Increased the geometry resolution of the flames.
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2015-05-31 15:23:54 +02:00 |
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Faerbit
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c8ba61ca56
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Performance optimization for deciding when the directional shadow gets rendered.
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2015-05-28 15:03:08 +02:00 |
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Faerbit
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9b2ca4d1d3
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Made sun brighter during sun rise.
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2015-04-12 21:16:17 +02:00 |
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Faerbit
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93f790ec22
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Simplifing object render method by givin the skydome day texture it's own texture unit.
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2015-04-12 21:06:59 +02:00 |
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Faerbit
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2962acfded
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Made sun shine through the fog.
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2015-03-27 15:05:01 +01:00 |
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Faerbit
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3de85042d0
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Prettified sun rise.
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2015-03-21 21:46:58 +01:00 |
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Faerbit
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2a2e89d445
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Changed when light contributions are not taken into account. Increased FPS.
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2015-03-21 20:55:21 +01:00 |
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Faerbit
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d6aef2a244
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Optimized shadows of the torches.
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2015-03-15 17:15:15 +01:00 |
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Faerbit
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ab6d2e4ffd
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Implemented debug draw for bullet.
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2015-03-13 15:30:21 +01:00 |
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Faerbit
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8349f8594e
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Made fog stay red longer.
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2015-03-10 08:13:45 +01:00 |
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Faerbit
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3090c5e0f9
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Making sun color dependent on angle.
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2015-03-10 08:09:02 +01:00 |
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Faerbit
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428c9df4ea
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Decreased bias for point light shadows.
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2015-03-09 22:33:10 +01:00 |
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Faerbit
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1b3fa3eed3
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Changed on what sun angle shadows get rendered.
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2015-03-09 22:31:45 +01:00 |
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Fabian Klemp
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7359e95d4c
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Corrected bias calculation for point light shadows.
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2015-03-09 16:41:12 +01:00 |
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Fabian Klemp
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abb8c981bc
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Changed a few parameters corresponding with the sunrise.
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2015-03-09 15:43:12 +01:00 |
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Fabian Klemp
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2fce9296a7
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Added wind simulation.
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2015-03-09 14:14:17 +01:00 |
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Faerbit
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b313bd0645
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Made flickering dependent of the wind power.
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2015-03-09 11:13:12 +01:00 |
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Faerbit
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9609c50335
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Removing skewing of flame. Rotate looks correct now.
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2015-03-09 10:32:25 +01:00 |
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Faerbit
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6e8d3c36df
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Gave sun rise more different colors.
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2015-03-09 00:39:59 +01:00 |
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Faerbit
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eda952df70
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Changed flame function to cosine to be able to rotate it properly. Also changed corresponding parameters.
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2015-03-08 23:13:16 +01:00 |
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Faerbit
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abca7c9f1e
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Disabled directional light if its below the map.
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2015-03-08 14:56:18 +01:00 |
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Faerbit
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c89ce83fb3
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Increases frequency of flickering.
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2015-03-08 11:31:06 +01:00 |
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Faerbit
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451a0836cf
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Made flames transparent.
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2015-03-08 11:25:10 +01:00 |
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Faerbit
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ecb88e9140
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Improved flicker functions a bit.
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2015-03-08 10:50:12 +01:00 |
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Faerbit
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93f87cc9c5
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Added flickering to lighting shader.
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2015-03-08 01:59:38 +01:00 |
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Faerbit
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b68015a6c4
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Added flickering to the geometry shader.
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2015-03-08 01:53:00 +01:00 |
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Faerbit
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d3c812bba3
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Added loading screen. Had to restructure quite a bit of the program.
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2015-03-07 19:59:52 +01:00 |
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Faerbit
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48174a4fb5
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Removing useless shaders.
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2015-03-07 18:57:24 +01:00 |
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Faerbit
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e02d223574
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Reintroduced night texture. Throw a bunch of stuff out.
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2015-03-07 18:25:14 +01:00 |
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Faerbit
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d24e70dbdd
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Added movement to water texture. Movement speed currently hard coded.
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2015-03-07 14:56:16 +01:00 |
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Faerbit
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86619fd2dd
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Changed night texture to procedual night sky generation.
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2015-03-07 14:39:01 +01:00 |
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Jasper
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39a0883466
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Fixed y value of the sun.
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2015-03-06 16:14:59 +01:00 |
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Faerbit
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1b8b8125f4
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Added shader which could manipulate the color of the flames.
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2015-03-06 09:21:38 +01:00 |
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Faerbit
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e4c9418d4a
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Gave the flames it's own framebuffer to be able to manipulate it's color.
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2015-03-06 09:16:29 +01:00 |
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Faerbit
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2dd09aff19
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Removing unused code.
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2015-03-05 16:17:21 +01:00 |
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Faerbit
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fa8ba1335e
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Made use of the night texture. Now blends to night texture if the sun vector is pointing down.
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2015-03-04 21:50:47 +01:00 |
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Fabian Klemp
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fce73f1285
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Added fading to the sun.
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2015-03-04 17:47:34 +01:00 |
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Fabian Klemp
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b7f95ebb40
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Added sun to skydome.
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2015-03-04 17:09:46 +01:00 |
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Fabian Klemp
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01a61f43ac
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Gave skydome it's own shader.
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2015-03-04 16:08:03 +01:00 |
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Faerbit
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a811ed57be
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Now also blurring the edges of the flames.
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2015-03-04 12:13:58 +01:00 |
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Faerbit
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fa47c93b46
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Fixed blurring of flames with stencil buffer.
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2015-03-04 11:25:02 +01:00 |
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